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Clotilde Soffritti in: Never Double Park your Spaceship
2022-05-06 22:36:31, Michael2968
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Clotilde Soffritti in: Never Double Park your Spaceship
|1 Cup||Not serious entertainment|
|2 Cups||A reasonable game, worth a try|
|3 Cups||A good game, worth playing|
|4 Cups||A great game, well worth your time|
|5 Cups||An outstanding, must-play game!|
Please understand that the main purpose of the ratings is to help potential game players find high quality, bug-free games to play. You've probably learnt a lot about AGS as a result of making your first game -- so why not use that knowledge to start afresh, and do even better with your next game!
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Downloaded: 42,095 times
Graphics: 320x200, 16-bit color
|Short Game||Can be completed within 30 minutes|
|Medium Length Game||Takes at least 30 mins to finish|
|Full Length Game||As long as a Sierra / LucasArts classic|
|Non-Adventure Game||Using Adventure Game Studio for something else?!|
|Joke Game||You know when it fits this category ;)|
|Demo||Unfinished Games / Commercial Games|
|Training Game||Games made just to try out AGS|
|<Category Not Set>||Not yet categorised|
About this gameMortimer "Pib" Pibsworth wanted to become a magician for as long as he can remember. He even sweeps floors for one. But today, something is different...
AGS Awards Wins
Won, Best Room Art in an AGS Game 2003
Won, Best Character Art in an AGS Game 2003
Won, Best Animation in an AGS Game 2003
Won, Best Music in an AGS Game 2003
AGS Awards Nominations
Nominated, Best Game Created with AGS for 2003 2003
Nominated, Best Story in an AGS Game 2003
Nominated, Best Dialogue Scripting in an AGS Game 2003
Nominated, Best Player Character in an AGS Game 2003
Nominated, Best Supporting Character in an AGS Game 2003
Nominated, Best Gameplay in an AGS Game 2003
Nominated, Best Puzzles in an AGS Game 2003
Nominated, Best Sound Effects in an AGS Game 2003
Nominated, Best Scripting in an AGS Game 2003
AGS Panel Review
"A solid adventure game with a pleasing art style and a wonderful soundtrack. The deluxe version, however, is even better!"
23 people commented on this game (newest first):
The puzzles are somewhat challenging for the scale of the environement, but you shouldn't spend too much time wondering what to do. I've liked it!
I was very impressed with the humor! Makes me kind of jealous...maybe you wouldn't mind helping me out once my game is near completion in bulking out the script.
Two complaints-- navigating up and down the hill was next to impossible, and while the interface was very innovative, it was a hindrance. I found myself constantly right-clicking, hoping to change my verb faster. Also, the book inventory was interesting, but rather a hindrance as well, having to click the next button several times.
But good job! I hope my first game will be nearly this entertaining! (I'm definitely going for length, so hopefully the quality will come close to yours!)
It could use some more jokes: the art style is light and clear, some items and puzzles are funny but the dialogs are a bit serious.
There is a minor bug (walking in the mountain) but overall, I think it is a really good game.
The ideas are very nice and funny, the dialogues too and has also a funny side ;)
The graphics in Apprentice are superb, cute cartoony characters and a lush, bright land provide a feast for the eyes. The script is just as superb, with some of the funniest exchanges coming in the introductary scene between Pib and Lord Ironcrow. For such a short game, the creators have packed in tons of great lines and introduce us to five colourful characters who will return in the sequel. The music is predictable but pleasant, unlike many games which opt for the harshest and most annoying electronic sounds.
All in all, Apprentice is brilliant and I would have happily paid money for a game of such indisputable quality had it been longer. As it is, it amounts to just under an hour of gameplay but it's a hugely entertaining hour
The music in this game is great! It has consistency and has as much a part in adding character to the game as the artwork.
One small complaint I have is with the game's interface. It would have been nice if I could cycle through the available actions with a key or a mouse click. The 1-4 action keys are nice, but being able to cycle through actions is also handy for times when I get stuck. Also, the inventory interface is rather poorly designed - you can't use the 1-4 keys with the inventory objects.
Anyway, this is a fantastic game. I don't see why games like 5 Days a Stranger (which is not that bad, mind you, but certainly not even close to the calibre of this game) are even put alongside of this one.
Unlike many AGS games where puzzle-solving just comes down to brute force trial-and-error, this game provides hints for every situation. There were a few hints that were a bit obscure - not so much about what to do - but how to go about it. The solution was right under my nose, but there was a part in the game where I got really frustrated and stuck for 15 minutes and had to stop playing and try again the next day with a fresh mind before I got it.
Aside from the clever puzzles, which by themselves should put this game in the AGS hall of fame, the game features stunning graphics and animation. The game has a truly commercial feel about it because every scene is alive because of a small amount of animation in each one. It only takes a few simple animations in every scene to bring each scene to life (water dripping, a person doing something, etc.), and the author apparently understood this to a great extent. My only complaint is that Pib looks a little inconsistent from the front and side views (he looks a bit too narrow - especially in the face - for the bulkiness implied by the front and back views). In any case, this is the best-looking AGS game I've seen so far. I've seen ones with better stills, but not with such dynamic scenes and characters.
The only problem is that it's really short. Also, the ending, while absolutely hilarious, would have been ten times more so if the character had to go through a series of dangerous situations rather than run a bunch of simple errands. You'll all see what I mean when you finish the game for yourselves.
Two thumbs up !
It definitely needs a sequel though to explain the dream. :-)
BTW, what's the secret puzzle?
Almost, I mean.
If they are all like this one, you'll go far!
It is just great!