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|1 Cup||Not serious entertainment|
|2 Cups||A reasonable game, worth a try|
|3 Cups||A good game, worth playing|
|4 Cups||A great game, well worth your time|
|5 Cups||An outstanding, must-play game!|
Please understand that the main purpose of the ratings is to help potential game players find high quality, bug-free games to play. You've probably learnt a lot about AGS as a result of making your first game -- so why not use that knowledge to start afresh, and do even better with your next game!
Awakening of the Sphinx DEMO
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|Short game||Can be completed within 30 minutes|
|Medium length game||Takes at least 30 mins to finish|
|Full length game||As long as a Sierra / LucasArts classic|
|MAGS game||Monthly AGS competition entry|
|Non-adventure game||Using Adventure Game Studio for something else?!|
|Joke game||You know when it fits this category ;)|
|Demo||Unfinished games / commercial games|
|Training game||Games made just to try out AGS|
|Newly added games||Not yet categorised|
Public OpinionWe can't give you any meaningful ratings yet, because not enough people have told us what they thought about this game. If you've played it, why not help out and give us your votes?
About this gameGuide General Horemheb to explore 18th Dynasty Egypt and discover secrets and his destiny ...
The 18th Dynasty of Egypt is one of the most eventful. Tuthmoses IV had a dream as a boy that if he uncovered the Sphinx he would become Pharoah. Later in the dynasty, Akhenaten rejected the traditional polytheistic religion of Egypt and turned to workship Aten. He built a new capital at Amarna and the period of him and his two successors is known as "The Amarna period". Many, however, were angry at this blasphemy against the old gods and seceretly fought against it. The game starts as our character, General Horemheb, a lowly born man who has worked his way up through the army, talks with Ay, Lord Vizier to the Pharoah, but secretly against his new religion. They discuss their feelings and Ay mentions that if the Pharoah was got rid of, he would become regent of the heir, Tutankhaten (Tutankhamun's name at the time) and could make Horemheb more powerful and grant him nobility if he helped him. So, with this in mind, he returns to the army camp near the Sphinx and goes to sleep. In his dream, he has a vision of getting up and the Sphinx talking to him, just as happened with Tuthmosis before him. The Sphinx tells him that the power of the Great Pharaoh Khafre, a great magician and builder of the second pyramid of Giza, will be his to command if he does as the Sphinx says. The Sphinx says that it is angry at the blasphemy of the Pharaoh and wishes to destroy him. It tells of a secret chamber in the second pyramid, never found by any thief who long since stripped the main chamber bare. So the adventure begins as Horemheb sets off to find the secret chamber and the secrets of power that lie within.