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Heroine's Quest: The Herald of Ragnarok
|1 Cup||Not serious entertainment|
|2 Cups||A reasonable game, worth a try|
|3 Cups||A good game, worth playing|
|4 Cups||A great game, well worth your time|
|5 Cups||An outstanding, must-play game!|
Please understand that the main purpose of the ratings is to help potential game players find high quality, bug-free games to play. You've probably learnt a lot about AGS as a result of making your first game -- so why not use that knowledge to start afresh, and do even better with your next game!
Melrin: The Pendant Quest
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|Short game||Can be completed within 30 minutes|
|Medium length game||Takes at least 30 mins to finish|
|Full length game||As long as a Sierra / LucasArts classic|
|MAGS game||Monthly AGS competition entry|
|Non-adventure game||Using Adventure Game Studio for something else?!|
|Joke game||You know when it fits this category ;)|
|Demo||Unfinished games / commercial games|
|Training game||Games made just to try out AGS|
|Newly added games||Not yet categorised|
About this gameOur hero Melrin returns. This time he has the find the royal pendant that has been stolen or a curse will destroy his land by fire and water.
Unlike in the first game, Melrin: The Disciple Ordeal, you can't die in this one. You must however create a lot of magic spells using you magic book and your portable couldron.
3 people commented on this game (newest first):
On the plus side, the graphics have been improved into a more lush, cartoony look and the game has the same easy going, relaxed charm as the first one. Sadly, however, the game is far shorter and seems a little rushed out. There were very few locations once I got onto the island of portals and again there were some nonsensical moments where objects appeared from nowhere in places where they weren't before.
The game has a new feature, Melrin's spell book. I liked this idea, although it did mean I missed out on the element of surprise that I enjoyed when discovering magical spheres in the first game. Basically, this time round Melrin has a list of spells to begin with and has to collect the ingredients to make them work. With so many ingredients to remember this new feature kept me on my toes throughout.
I guess one of the main problems I had with Melrin 2 is that I was more constricted in my exploring. In the first game the kingdom was wide open to me and I could explore at my own pleasure. This time round there are rigidly set paths that you must stick to.
All in all, I enjoyed Melrin 2 and had this been the first Melrin game I probably would have praised it more. Sadly, Melrin 1 set the bar too high and in comparison Melrin 2 suffers greatly