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The AGS Panel is a team of AGS forum veterans who play all of the games here, and give them ratings from one to five cups. The rating system is as follows:
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Missing since Midnight

by Maxileen

Screenshot 1 of Missing since Midnight

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X Zoomed screenshot of Missing since Midnight
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Download Options for Missing since Midnight

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Windows version  Download Link  Report Link

File size: 4.5 MB
Downloaded: 4,997 times
Graphics: 320x240, 32-bit color
Operating System(s):


Game Genre:
Game Type:
Story Type:
MAGS (Monthly AGS competition entry):
Release Date:
26 Feb 2005
AGS Panel Rating:
Player Rating:
Rated 70% by the community (12 votes)Rated 70% by the community (12 votes)Rated 70% by the community (12 votes)Rated 70% by the community (12 votes)Rated 70% by the community (12 votes)
Short Game Can be completed within 30 minutes
Medium Length Game Takes at least 30 mins to finish
Full Length Game As long as a Sierra / LucasArts classic
Non-Adventure Game Using Adventure Game Studio for something else?!
Joke Game You know when it fits this category ;)
Demo Unfinished Games / Commercial Games
Training Game Games made just to try out AGS
<Category Not Set> Not yet categorised
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Content Advisory:
Bad LanguageNone
SexSuggestive dialog
ViolenceOccasional, mild


Public Opinion

If you've played this game, why not help out and give us your votes?
12 people have rated this game so far:
Puzzles & Pacing:
Overall Enjoyment:

About this game

"Missing since Midnight" is an entry for the February 2005 MAGS with the topic "Hotel". MSM takes part in a more than 400 years old half-timbered house that the owner has made into a hotel. You are playing Tim Buktu, a private detective who just wanted to go for a holiday. But then someone is missing and you are asked to help searching for the missing person.

Features: * eight characters, three of them are female * eight rooms, including guest room, kitchen, reception, dining-room and parking lot * 50 different animation phases * more than 6000 words (40 kb of texts) Since the game is very text-laden, so it will take about one to two hours to finish the game when not cancelling the dialogs. I don't know how long I've been working on this game but it must have been more than 40 hours. I started the game on February 6th and finished it just two minutes before midnight (CET) on February 25th. UPDATE (March 2nd) V 1.05: * some typos and other text mistakes corrected * some new animation phases: Tim can tip over the bucket now, and Freds eats and looks at Mel and Tim during supper * sentences for unhandled events like talking to an object/hotspot added * German translation added * some minor bugs corrected, now Tim can't go outside on Day 1 and the starting of the scene with the talking radio set has been changed, so that it can't be cancelled mistakenly that easy * during all cut-scenes that can be cancelled by ESC or a right mouse click the status bar is switched off * the Intro sequence has been a bit refurbished WARNING: Because of the new animation phases older savegames won't work with the new version. For the future I've planned to maybe make a voice pack (depending on how much time I've got). ---------------------------------- CREDITS: STORY, DIALOGS, GRAPHICS, SCRIPTING: Arne Voigtmann SOUND EFFECTS: www.flashkit.com BETA TESTING: Maximilian Baumgart MUSIC: »TURRICAN« Soundtrack by Chris Hülsbeck BACH & SCHUMANN played by Enore Zaffiri www.leonet.it/art/zaffiri/ (C) 2005 by Arne Voigtmann Created with using »Adventure Game Studio« by Chris Jones www.adventuregamestudio.co.uk

1 people commented on this game (newest first):

Nice music & Atmosphere.
Story seemed to have real potential when it started. The title suggested that too. But the ending & outcome was disappointing. The alien thingy was rather childish.
2005-03-01 21:35:39 by jj
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