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1 Cup | Not serious entertainment |
2 Cups | A reasonable game, worth a try |
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Please understand that the main purpose of the ratings is to help potential game players find high quality, bug-free games to play. You've probably learnt a lot about AGS as a result of making your first game -- so why not use that knowledge to start afresh, and do even better with your next game!
Missing since Midnight
by Maxileen
Windows
Short Game | Can be completed within 30 minutes |
Medium Length Game | Takes at least 30 mins to finish |
Full Length Game | As long as a Sierra / LucasArts classic |
Non-Adventure Game | Using Adventure Game Studio for something else?! |
Joke Game | You know when it fits this category ;) |
Demo | Unfinished Games / Commercial Games |
Training Game | Games made just to try out AGS |
<Category Not Set> | Not yet categorised |
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Suggestive dialog
Occasional, mild
English
Public Opinion
About this game
"Missing since Midnight" is an entry for the February 2005 MAGS with the topic "Hotel". MSM takes part in a more than 400 years old half-timbered house that the owner has made into a hotel. You are playing Tim Buktu, a private detective who just wanted to go for a holiday. But then someone is missing and you are asked to help searching for the missing person.Features: * eight characters, three of them are female * eight rooms, including guest room, kitchen, reception, dining-room and parking lot * 50 different animation phases * more than 6000 words (40 kb of texts) Since the game is very text-laden, so it will take about one to two hours to finish the game when not cancelling the dialogs. I don't know how long I've been working on this game but it must have been more than 40 hours. I started the game on February 6th and finished it just two minutes before midnight (CET) on February 25th. UPDATE (March 2nd) V 1.05: * some typos and other text mistakes corrected * some new animation phases: Tim can tip over the bucket now, and Freds eats and looks at Mel and Tim during supper * sentences for unhandled events like talking to an object/hotspot added * German translation added * some minor bugs corrected, now Tim can't go outside on Day 1 and the starting of the scene with the talking radio set has been changed, so that it can't be cancelled mistakenly that easy * during all cut-scenes that can be cancelled by ESC or a right mouse click the status bar is switched off * the Intro sequence has been a bit refurbished WARNING: Because of the new animation phases older savegames won't work with the new version. For the future I've planned to maybe make a voice pack (depending on how much time I've got). ---------------------------------- CREDITS: STORY, DIALOGS, GRAPHICS, SCRIPTING: Arne Voigtmann SOUND EFFECTS: www.flashkit.com BETA TESTING: Maximilian Baumgart MUSIC: »TURRICAN« Soundtrack by Chris Hülsbeck BACH & SCHUMANN played by Enore Zaffiri www.leonet.it/art/zaffiri/ (C) 2005 by Arne Voigtmann Created with using »Adventure Game Studio« by Chris Jones www.adventuregamestudio.co.uk
1 people commented on this game (newest first):
Story seemed to have real potential when it started. The title suggested that too. But the ending & outcome was disappointing. The alien thingy was rather childish.