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Frank the Farmhand Part 2
|Short Game||Can be completed within 30 minutes|
|Medium Length Game||Takes at least 30 mins to finish|
|Full Length Game||As long as a Sierra / LucasArts classic|
|Non-Adventure Game||Using Adventure Game Studio for something else?!|
|Joke Game||You know when it fits this category ;)|
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|Training Game||Games made just to try out AGS|
|<Category Not Set>||Not yet categorised|
About this gameAfter having escaped from the agents, Frank and his friends are captured by the american military and brought to a military camp on the island of Guija.
Frank needs once again to save his friends, and escape from the clutches of the Syndicate! UPDATE: version 1.1!!
In the second part of Frank's adventures you'll find yourself on an exotic island with lots of new characters to interact with, and many challenging problems to solve.
This game is bigger, better and more beautiful than its predecessor!
AGS Awards Nominations
Nominated, Best Puzzles 2005
Nominated, Best Animation 2005
8 people commented on this game (newest first):
I want to translate your game in french.
If you agree, send me an email to this address:
and I contact you. Thank you. :)
The tone is similar to the first game but the setting is completely different. Frank 2 takes place on a beautiful island which is a pleasure to look at while you play. All the main characters from the first game return, including the put-upon sidekick Ben, who goes through more personal ordeals for the greater good, and the Professor, who acts as the gentle voice of reason. There's some new characters too, including an excellent crazy hermit who believes he is a castaway despite the island clearly being populated. He's sure to become a much loved AGs character.
The only odd thing about Frank the Farmhand 2 is its title. It's no longer clear that Frank was ever a farmhand and the references to his old work and the resulting lack of knowledge about the wider world have totally vanished. Still, this is hardly a significant complaint.
Frank the Farmhand 2 is everything a sequel should be. It retains the feel of the first game while building on it to make a more confident, accomplished experience. Like the first game, it ends with a promising set up for the next sequel and I look forward to playing it enormously.