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Ahmet's AGS Fight Game 2009 - Source Code

by Ahmet 'Gord10' Kamil Keles

Screenshot 1 of Ahmet's AGS Fight Game 2009 - Source Code

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File size: 1.8 MB
Downloaded: 7,322 times
Graphics: 640x480, 16-bit color
Operating System(s):

Windows

Release Date:
13 Apr 2005
AGS Panel Rating:
(help)
Player Rating:
Not enough votes yet
Non-Adventure Game
Short Game Can be completed within 30 minutes
Medium Length Game Takes at least 30 mins to finish
Full Length Game As long as a Sierra / LucasArts classic
Non-Adventure Game Using Adventure Game Studio for something else?!
Joke Game You know when it fits this category ;)
Demo Unfinished Games / Commercial Games
Training Game Games made just to try out AGS
<Category Not Set> Not yet categorised
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Content Advisory:
Bad LanguageNone
SexNone
ViolenceMild
Language(s):

English

Public Opinion

We can't give you any meaningful ratings yet, because not enough people have told us what they thought about this game. If you've played it, why not help out and give us your votes?

About this game

Current version: 2009 v1.0

This is the 2009 version of Ahmet's AGS Fight Game, which was originally coded
for The Great Stroke-Off! in 2005. Instead of an update on the old scripts, I have
decided to re-make everything.


The main difference between the 2005 and 2009 versions:

2005 version was scripted by a highschool student,
2009 version is made by a 3rd grade computer sciences student ^^

Other important differences:

*Compatibility with the latest AGS
*Basic Newton physics in order to maintain a more fluent gameplay
(like acceleration and surface friction)
*Stamina system: The player won't be able to keep attack buttons pressed and gain an unproportionate advantage
*Comprehensible variables: Easier to understand the codes
*Health and stamina bars





Usage notes:

*You need some basic AGS and coding knowledge in order to implement this source game into your own AGS game. Variable and structure names are intelligible English words or
physics terms.
*Scripts are based on AGS room objects, instead of AGS characters.
*Appoint your fighting character views into 'int player_view' and 'enemy_view' variables

TO-DO's:

I believe this version is sufficient for a good fight scene in your adventure game,
because of its simplicity, but I guess there will be developers who would need more
advanced features like those;

*Jumping enemy
*Direction changes. Defaultly, player is on leftside and enemy is on rightside. It isn't possible yet player jumping over the enemy and the opponents changing sides.
*Combo system
*Crouchings


Terms of Use:

You may use this source game in your own (both freeware and commercial) projects,
just don't forget to mention my name in credits.
See the people who made this game and any other games they've worked on >>
Scripting,graphics

AGS Panel Review

"This provides AGS game makers with a pre-scripted fight engine that, while unsophisticated, gets the job done."

3 people commented on this game (newest first):

i wANT THAT SOURCE CODE
2012-05-06 00:22:18 by ig299
Hm. Good thing to start off with, and thanks for having done it, but I think this could need some re-working, debugging and smoothing.
2007-01-11 18:26:28 by Akatosh
I haven't tried it out yet, but this would be awesome for an Indiana Jones game i am making. Thanks a lot for making this.
2006-02-20 17:30:59 by J-Dog (yodaman11111)
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