Most Recent Games
Search Games by Title or Author
(first ten matches are autocompleted; click Go! for more results)
Most Popular This Week
Heroine's Quest: The Herald of Ragnarok
He Came Through the Door
Tales of Jayvin
|1 Cup||Not serious entertainment|
|2 Cups||A reasonable game, worth a try|
|3 Cups||A good game, worth playing|
|4 Cups||A great game, well worth your time|
|5 Cups||An outstanding, must-play game!|
Please understand that the main purpose of the ratings is to help potential game players find high quality, bug-free games to play. You've probably learnt a lot about AGS as a result of making your first game -- so why not use that knowledge to start afresh, and do even better with your next game!
Ahmet's AGS Fight Game 2009 - Source Code
(Click image to zoom)
Click 'X' or press ESC to close.
|Short game||Can be completed within 30 minutes|
|Medium length game||Takes at least 30 mins to finish|
|Full length game||As long as a Sierra / LucasArts classic|
|MAGS game||Monthly AGS competition entry|
|Non-adventure game||Using Adventure Game Studio for something else?!|
|Joke game||You know when it fits this category ;)|
|Demo||Unfinished games / commercial games|
|Training game||Games made just to try out AGS|
|Newly added games||Not yet categorised|
Public OpinionWe can't give you any meaningful ratings yet, because not enough people have told us what they thought about this game. If you've played it, why not help out and give us your votes?
About this gameCurrent version: 2009 v1.0 This is the 2009 version of Ahmet's AGS Fight Game, which was originally coded for The Great Stroke-Off! in 2005. Instead of an update on the old scripts, I have decided to re-make everything. The main difference between the 2005 and 2009 versions: 2005 version was scripted by a highschool student, 2009 version is made by a 3rd grade computer sciences student ^^ Other important differences: *Compatibility with the latest AGS *Basic Newton physics in order to maintain a more fluent gameplay (like acceleration and surface friction) *Stamina system: The player won't be able to keep attack buttons pressed and gain an unproportionate advantage *Comprehensible variables: Easier to understand the codes *Health and stamina bars
AGS Panel Review
"This provides AGS game makers with a pre-scripted fight engine that, while unsophisticated, gets the job done."