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|1 Cup||Not serious entertainment|
|2 Cups||A reasonable game, worth a try|
|3 Cups||A good game, worth playing|
|4 Cups||A great game, well worth your time|
|5 Cups||An outstanding, must-play game!|
Please understand that the main purpose of the ratings is to help potential game players find high quality, bug-free games to play. You've probably learnt a lot about AGS as a result of making your first game -- so why not use that knowledge to start afresh, and do even better with your next game!
by Vince Twelve
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Graphics: 640x480, 32-bit color
|Short Game||Can be completed within 30 minutes|
|Medium Length Game||Takes at least 30 mins to finish|
|Full Length Game||As long as a Sierra / LucasArts classic|
|Non-Adventure Game||Using Adventure Game Studio for something else?!|
|Joke Game||You know when it fits this category ;)|
|Demo||Unfinished Games / Commercial Games|
|Training Game||Games made just to try out AGS|
|<Category Not Set>||Not yet categorised|
About this gameWelcome to Outpost Station. A deep-space lookout intended to serve as an early warning system in case of attack by "the enemy." You are Hero, a clean-room technician charged with the maintenance of all the station's systems including Anna, the intelligent computer system that runs the station. The day starts as routinely as any other, but ends with Homeworld's very survival in jeopardy.
Anna was one of the joint winners of the One Room One Week Competition 2. The game is presented in pseudo-3D with a keyboard interface. This version is spruced up with sound, music, and a flash manual that keeps track of your progress in the game and can provide hints if you're stuck.
AGS Awards Wins
Won, Best Documentation 2005
AGS Awards Nominations
Nominated, Best Non Player Character 2005
Nominated, Best Short Game 2005
Nominated, Best Programming 2005
16 people commented on this game (newest first):
2: The visual and auditory presentation was outstanding, unique and helped transforming the game into a piece of art. The abstract black-and-white interior of whatever-it-was emphasized the feeling of being lost to a huge degree.
3: While I felt quite lost initially, this was the mere seed for the feeling of accomplishment that followed once I knew what I was doing (although I felt a bit embarrassed, too :~)
4: The characters where not only believable (as far as this can be said about a fictional AI), but helped also to pull me into the game. Especially Hero, the well-educated protagonist, reminded me a bit of Kubrick's 2001.
5: The Hanoi-Puzzle was a bit of a downer and ate up a bit of the immersion the game established.
6: The philosophical discussion the characters had was a bit lacking especially for an "intelligent" AI, but I sure liked it anyway.
If you don't know whether to download this game or not my advice is quite clear: Do it for God's sake! It's an hour well spent
I loved the concept which reminded me alot of Ender's Game. I also suspected the "twist" before you exit the room at the end, which is a nice touch. It really makes you think, you know? :)
The intro was quite long, but it felt like it was necessary to the game, and none of the dialogue felt wasted.
The music was also nice, and the graphics, while seeming simplistic at first, are very beneficial to the atmosphere of the game.
I only had two gripes with this game:
1. Pressing ESC would skip cut-scenes (which I did everytime I got onto another console) and/or access the menu. This seemed like an awkward choice for the interface since I had my left hand on the space bar and my right hand on the up/down/left/right keys. That being, I had to stretch my hands over and over to reach ESC. Perhaps a better solution would be to move all the keys down to the bottom row. TiltOR has a similar interface to this game, and it pulled it off nicely. This is a minor nitpick, but I thought I'd mention it.
2. When the game started I knew I had to establish communication with the homeworld, but I really had no idea how to do that. I tried doing almost everything on the power console but ended up quiting out of frustration and not understanding the puzzle. I came back later and pressed a bunch of random buttons on the console (solving the puzzle?) which let me use the other consoles. I had no idea what I did, but it worked and I proceeded through the game.
But besides that, the puzzles were interesting, especially the voice communication one.
All in all, it was a interesting, unique, and original game. Definetely worth playing
The previous comments sum it up. I have nothing else to add, but to encourage everybody to try this game out.
The only sad thing is this is a short game. I'd love to see a full (even medium) sized game with this kind of feel. But, every moment was enjoyable.
(p.s. don't close the game when the credits show)
First, the graphics. Stylised, clinical, brilliant. The multilayered room, once you get to grips with it, works incredibly well. The cold, colourless images, especially that of main character Hero, reflect the technologically advanced atmosphere.
And yet, while the game achieves a perfect, detached futuristic feel, this is countered by real warmth in the superb script. A heavily philosophical 15 minute introduction introduces us to our two main characters, Hero and the 80% organic computer Anna. That Anna can feel emotions means that her relationship with Hero is complex and compelling. During the introduction it is set out for us as the pair bounce good natured insults off each other during a debate about free will. The script is intelligent and wonderfully observed. It would be easy to ignore the characters in favour of simply setting out the philosophy that Anna has come up with but the game intersperses this weighty dialogue with realistic emotional responses.
Anna is not even a physical presence in the game and yet her relationship with Hero is the most intimately observed and convincing relationship I have run across in an AGs game. The pair lapse into their career dictated roles only when necessary. The rest of the time they are sparking off each other with witty barbs or engaging in emotionally escalating debates. I may be going to far here but I'm sure I even sensed a little sexual tension between the two, the tragedy of which would be the impossibility of consumation.
Anna ends on something of a cliff hanger and I really hope that means we'll be getting some more Anna games. I love these characters so much that the entertaining gameplay seemed almost secondary to the unfolding story and superb dialogue. Anna is a major triumph all round and the best short game I've played since the first Ben Jordan.
The online manual is also really good!