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Charlie Foxtrot & The Galaxy of Tomorrow
Maniac Mansion Deluxe
This City at Night
|1 Cup||Not serious entertainment|
|2 Cups||A reasonable game, worth a try|
|3 Cups||A good game, worth playing|
|4 Cups||A great game, well worth your time|
|5 Cups||An outstanding, must-play game!|
Please understand that the main purpose of the ratings is to help potential game players find high quality, bug-free games to play. You've probably learnt a lot about AGS as a result of making your first game -- so why not use that knowledge to start afresh, and do even better with your next game!
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|Short game||Can be completed within 30 minutes|
|Medium length game||Takes at least 30 mins to finish|
|Full length game||As long as a Sierra / LucasArts classic|
|MAGS game||Monthly AGS competition entry|
|Non-adventure game||Using Adventure Game Studio for something else?!|
|Joke game||You know when it fits this category ;)|
|Demo||Unfinished games / commercial games|
|Training game||Games made just to try out AGS|
|Newly added games||Not yet categorised|
About this gameOnce upon a time, on the island of Nithrm, their inhabitants noticed an unusual white light in the sky. As its size increased, they started to perceive a sharper form. After a while it became obvious that white light was winged! Before they could realize how important this fact was, something landed (or rather crashed) with a dry sound. The nearest person to the crash site, as curious as every human creature is, went to check at once. This person was no other than Helmer, a neither too powerful nor too rich inhabitant of the island, simply put, a game maker. When he arrived, he couldn't believe his eyes. There was a tall figure lying on the stone floor in white clothes, human-like but with wings on its back. It was an angel.
Won MAGS March 2006
2 people commented on this game (newest first):
The hotspots, especially those in the map, are too small and hard to find. Not that it matters, because you won't be visiting most of the places. On the other hand, most items are too obviously placed.
The game is completely linear, there is no single point in the game where you are faced with two simultaneous puzzles. The history is uninteresting and the narrative almost unexisting.
The redeeming point is that it does have potential. I think that the author can rework this into a more interesting adventure, given more time.