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|1 Cup||Not serious entertainment|
|2 Cups||A reasonable game, worth a try|
|3 Cups||A good game, worth playing|
|4 Cups||A great game, well worth your time|
|5 Cups||An outstanding, must-play game!|
Please understand that the main purpose of the ratings is to help potential game players find high quality, bug-free games to play. You've probably learnt a lot about AGS as a result of making your first game -- so why not use that knowledge to start afresh, and do even better with your next game!
The Witch, the Wizard and the Blue Cup
|Short game||Can be completed within 30 minutes|
|Medium length game||Takes at least 30 mins to finish|
|Full length game||As long as a Sierra / LucasArts classic|
|MAGS game||Monthly AGS competition entry|
|Non-adventure game||Using Adventure Game Studio for something else?!|
|Joke game||You know when it fits this category ;)|
|Demo||Unfinished games / commercial games|
|Training game||Games made just to try out AGS|
|Newly added games||Not yet categorised|
About this gameA really cliched story (on purpose): A witch, called Linara, dreams that she shall safe the world. She has to find the Blue Cup, a powerful magical object.
2 people commented on this game (newest first):
The game provides a number of puzzles, with a riddle and a logic puzzle complimenting the standard inventory puzzles. There's also a mechanic that lets you collect spells that give you additional verbs to use on objects, which I found interesting if a little underused. The difficulty seemed about right to me; I got stuck once or twice but not for very long. The logic puzzle had me stumped for a while, but wasn't actually that difficult once I'd thought about it. The game makes an effort with the world, but doesn't have much time to really flesh it out.
The game's presentation leaves a bit to be desired however. The graphics in the game are very 'noisy' and a little hard on the eyes, and they can make the main character and interface graphics hard to see. I also found that several of the screen exits were far from obvious. Particularly bad are a couple of exits that require you to click in a narrow area near the top of the screen which frequently results in the inventory showing instead. The intro and outro of the game is voiced which is nice to see, but there is a heavy echo effect and no subtitles which makes it difficult to hear what is being said.
However if you can get past the rough presentation there's a lot to like here. I found The Witch, the Wizard and the Blue Cup to be challenging enough to be interesting, while still being logical enough to make sense
Moreover, she fails to acknowledge the color contrast issues in Fallen Angel and repeats them here with two consecuences: some of the text is hard to read (especially the menus), and most items are almost invisible, both on the map and in the inventory. Be ready to some very careful inspection of the screen, especially right at the beginning.