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|1 Cup||Not serious entertainment|
|2 Cups||A reasonable game, worth a try|
|3 Cups||A good game, worth playing|
|4 Cups||A great game, well worth your time|
|5 Cups||An outstanding, must-play game!|
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|Short game||Can be completed within 30 minutes|
|Medium length game||Takes at least 30 mins to finish|
|Full length game||As long as a Sierra / LucasArts classic|
|Non-adventure game||Using Adventure Game Studio for something else?!|
|Joke game||You know when it fits this category ;)|
|Demo||Unfinished games / commercial games|
|Training game||Games made just to try out AGS|
|Newly added games||Not yet categorised|
About this gameThe game follows Frank O'Shea, A soldier on a peacekeeping mission. He is shot in the line of duty and blacks out. He awakens to find himself wounded and in a strange, but somehow familiar town. You must act as Franks guide as he tries to remember what has brought him here. Welcome to Purgatorioâ€¦
11 people commented on this game (newest first):
I created it as part of a project for college. The filesize is quite big but I believe the visual elemt of the game is worth it. The game world is made up entirely of photos of my home town and the main character is me, both heavily photoshopped to fit in with a common visual style. The music is all original and Copyright to Jonathan Lynch (That's me). I'm very happy with the puzzles and the way the gameplay turned out and I hope you will enjoy playing it. Thanks.
Thank you - great work.
I wanted to find out who the people in the town were, what was going on in the town, and I was really looking forward to reading the journal. I thought it would lead up to some big secret or something, and everything being done ended up just being a test for Frank to get into heaven and nothing more. It made the story seem somewhat shallow to me.
Overall it's a very good game and I think everyone should play it.
Curiously enough, the few dialogs in the game are surprisingly good, so it's not a lack of talent or work. Maybe it was even a design choice. At any rate, I didn't much care for it - others might.
Overall - short story (much too short), but well told, with a lot of work put into it.
If anyone has played the game and is interested they can download the records and see what the actually said here (500kb):
I know it seems like something that should be in the game but I didn't think of it until a friend asked me what the hell they said. Thanks again.
I liked the keypad puzzle, even though it got a bit on my nerves at one point; right before I solved it. The rest of the puzzles were too simple, though.
Also, there are quite a few minor grammar and spelling mistakes spread over the scarce dialogues. I think that for your portfolio you'll want to fix that, as well as to make the character walk faster (at least make that an option). Also, what's the point of the records you recently posted? That seems like an attempt to add a new dimension to a character that is just a plot device. That seems to go against the just-a-trial non-plot of the game. Or have I missed something?
Even though my critics are mostly negative, I'd love to see more from this author. I'd go as far to say that recycling this game's artwork and adding a thicker plot would make for an excellent game.
Finally, I think this game should go in the short games category, as leaving the walking aimlessly in circles aside, it can be completed in 20' or so