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The AGS Panel is a team of AGS forum veterans who play all of the games here, and give them ratings from one to five cups. The rating system is as follows:
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If your game has been rated 1 cup, please don't be offended! It's common for your first game release to get a 1-cup rating, due to the game having a lack of polish and flair -- which is understandable, because you're just getting started!

Please understand that the main purpose of the ratings is to help potential game players find high quality, bug-free games to play. You've probably learnt a lot about AGS as a result of making your first game -- so why not use that knowledge to start afresh, and do even better with your next game!
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Trance-Pacific

by Ben304 and paolo

Screenshot 1 of Trance-Pacific

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Download Options for Trance-Pacific

File size: 1.2 MB
Downloaded: 14,431 times
Graphics: 320x200, 32-bit color
Operating System(s):

Windows

Game Genre:
Contemporary
Game Type:
Comedy
Story Type:
Original
MAGS (Monthly AGS competition entry):
Release Date:
23 Sep 2007
AGS Panel Rating:
(help)
Player Rating:
Rated 83% by the community (27 votes)Rated 83% by the community (27 votes)Rated 83% by the community (27 votes)Rated 83% by the community (27 votes)Rated 83% by the community (27 votes)
Short Game Can be completed within 30 minutes
Medium Length Game Takes at least 30 mins to finish
Full Length Game As long as a Sierra / LucasArts classic
Non-Adventure Game Using Adventure Game Studio for something else?!
Joke Game You know when it fits this category ;)
Demo Unfinished Games / Commercial Games
Training Game Games made just to try out AGS
<Category Not Set> Not yet categorised
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Content Advisory:
Bad LanguageOccasional, mild
SexNone
ViolenceOccasional, mild
Language(s):

English

Public Opinion

If you've played this game, why not help out and give us your votes?
27 people have rated this game so far:
Visual:
83%
Immersion:
80%
Puzzles & Pacing:
85%
Overall Enjoyment:
82%

About this game

* Winner of the MAGS favourite of the year ("Maggies") 2007 * Winner of the MAGS competition for September 2007 * Nominated in the Best Short Game category in the AGS Awards of 2007 Vince is a stage hypnotist, and is close friends with Eve, a magician, and Nick, her assistant. They have just completed a long season and are now going on a long cruise to relax.

They soon discover something underhand is going on aboard ship. It's not just the ocean that smells fishy, and the cruise is going to be anything but relaxing... (Ce jeu inclut une traduction française. Cliquez sur le lien "Visit website" ci-dessous ou "Website:" ci-dessus et lisez les instructions pour la version française.) (Questo gioco include una traduzione italiana. Clicca sul link "Visit website" sotto o "Website:" sopra e leggi le istruzioni per la versione italiana.)
See the people who made this game and any other games they've worked on >>
Story, artwork and character animations
Story, scripts, object anims, Italian
Beta-testing
French translation

AGS Awards Nominations

Nominated, Best Short Game 2007

21 people commented on this game (newest first):

Innovation was the word of MAGS that month, and trance-pacific does not disappoint. Reading the instructions, I did find myself concerned that use of the Memo would be cumbersome, and I wasn't sure whether or not the game contained timed events, which as you can imagine would heighten one's concern regarding an unusual (unusually awesome!) inventory item that's clearly central to gameplay. Hurrah! No timed events and the Memo is an intuitive bit of kit.

This lovely little game was made in a month by just two gents, two gents, mind you who are innovating in a genre where controls can be uber-baneful, straightforwards, or worst case: inconsistent, leaving one experimenting and guessiong throughout. A month. Two people. Enjoyment magnified.

Nice visual framing, reasonable amount of dialogue, nicely devious puzzles, and a dose of 'realism' that makes for good immersion.

Was somewhat confused for a while by the semi-red herring 'Don't talk to things' line when you're trapped in the waiting area.

Anyway, very fun story, very fun game.
>> 
2017-05-06 06:36:13 by cipberbloom
Very enjoyable, very innovative. It felt a little short and linear, but that is due to the short developments time allowed by the competition.

It's interesting to have companions with you the whole time, whom can offer insights or whom you must use for the puzzles.

There are a lot of descriptions for everything, some nice character interaction, even a red herring or two.

Then, of course, there's the Memo. An ingenious device that I only wish had seen more use. Just one thing - the character mentions that you should read the Readme to find out how it works, but there's a manual in your inventory as well, which doesn't tell you how to use it at all but is instead crucial to a puzzle. That caused some confusion for me because I kept trying to read it at the beginning of the game.
2011-08-03 09:08:38 by Rakarr
is a great game , the hypnotist is a incredible idea , nice puzzle and gui , i love the story and the characters
2009-10-21 17:31:46 by Punkkommando77 (PuNKKoMmANDO77)
My only problem with this game is that it wasn't longer! It was incredibly, fantastically fun! And one of the most original plots I've ever seen.
2008-02-20 23:27:48 by CosmoQueen
Very well done. A worthy pick of the month. If the developers can spare the time, I'd recommend adding some audio to further enhance the high degree of immersion.
2007-11-21 22:03:17 by Groogokk
Really great game, too short but very enjoyable ! Nice graphics, nice puzzles, not too hard, I like using the Memo :)
2007-11-20 11:27:42 by Marion
Excellent game, with a good classic adventure game feel. I loved the concept of the memo, and the storyline was well thought-out. My only gripe, if you could call it that, was that the game was so short. Still, I would definitely recommend it.
2007-11-20 05:45:06 by Blu Aardvark
This was an excellent game - well conceived and sufficiently taxing to make it a challenge. The concept of the memo was fantastic. Truly unique.
2007-11-12 11:45:43 by Jackdaw88 (jackdaw)
Awesome GUIs. And the Memo innovation was a master-stroke. The dialogue was well written (especially the Australianisms, and the puzzles were just right.

Although the backgrounds were pretty, they didn't look like a cruise ship. And there was absolutely no sound whatsoever, but considering it was all done in under a month this is definitely one worth playing. Good job boys.
2007-11-10 13:13:45 by Stupot
Interesting ideas there: I really liked the device and I'd love to see an even more polished version of it. And it was a pity that the length of the game did the story no justice. :) Ah well, I'm sure your next game will be even more fabulous!
2007-11-09 18:55:23 by Lucifiel
A must play, the creators of the game took the time to provide us a solid storyline, characters with personnality and quality drawings. This give a overall very good impression, the game is scripted well and misses nothing ... and oh ! All the hotspots get a description, this is valuable :)

Very Nice game !! I've been that surprised since Yatzee's
2007-11-03 07:52:04 by Pierre HOPQUIN (leshaussebons)
This game's just great. It's like an Aussy famous five. I like how if you get stuck you can ask your friends for help and they'll give you tips. The memo is a great idea too.
2007-11-01 22:52:56 by paperfrogs
The only problem with this game is the length... It's way too short. Great characters, really original ideas, great graphics, good attention to details.
2007-10-24 18:50:38 by Tinkerer (tinkerer)
Awesome game! Some music would have been nice, but the game was fine without it.

I do wish that there were more freedom with the memo(letting you do what you want to with all or most of the memories), and maybe each thing you do with the memo effects the way the story progresses? This might be something you want to incorporate into the sequel or prequel, if you decide to make one.
2007-10-18 19:42:06 by mr.me
I really enjoyed this mags game. The memo was something I really found interesting. The ability to change people's memories is a great idea. and it was well implemented. and dialogue and artwork was really well done!
thanks.
2007-10-05 21:29:25 by mordalles (Mordalles)
The bug TassieDevil mentions has been fixed - anyone downloading the game now should not have the same problem.
2007-09-27 09:20:39 by paolo
Great game, the disappearing gui bug stopped me a little bit but not the enjoyment. Well Done!
2007-09-26 22:23:19 by TassieDevil
Nice, really. I love it when game producers do some research for their games (or simply put in some of their knowledge) to add to the atmosphere, on top of that I loved the friendly attitude of the game - the bad guys are not bloodthirsty killers, nobody gets hurt, no violence needed to look cool.

I'm looking forward to another game by you guys, maybe you'll find somebody to create some music for you.

Thanks for this game!
2007-09-25 14:43:40 by sputnik-kaputt (egalotron)
Great game! Puzzles weren't too easy and not too challenging!

You got to play it!
2007-09-24 23:07:08 by Phil (splat44)
Great Game and the puzzles were fair meaning not too easy and not too challenging!

You got to play it!
2007-09-24 23:05:31 by Phil (splat44)
Loved this game. It was very humorous and I liked the graphics. I would like to see these 3 characters in another adventure, I didn't want it to end.

Also, I loved the memo.
2007-09-24 22:40:23 by ThatOneChick87
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