https://www.adventuregamestudio.co.uk/w/api.php?action=feedcontributions&user=ProgZmax&feedformat=atomAdventure Game Studio | Wiki - User contributions [en-gb]2024-03-29T13:42:31ZUser contributionsMediaWiki 1.39.1https://www.adventuregamestudio.co.uk/w/index.php?title=Mind%27s_Eye&diff=5959Mind's Eye2007-02-06T14:44:46Z<p>ProgZmax: </p>
<hr />
<div>The Mind's Eye is the second AGS game made by ProgZmax.<br />
{{Infobox_Game|<br />
game_name=Mind's Eye |<br />
image=[[Image:Screenshot.gif]] |<br />
author=[[ProgZmax|Shane Stevens]] |<br />
designer=[[ProgZmax|Shane Stevens]] |<br />
programmer=[[ProgZmax|Shane Stevens]] |<br />
game_length=Medium |<br />
game_language=English |<br />
music = [[ProgZmax|Shane Stevens]] |<br />
ags_id=646 |<br />
|}}<br />
==The Story==<br />
<br />
Mind's Eye is a study in the fragile nature of the human psyche. The player assumes the role of Noah, a battered, aging mental patient with no memory of his past and no hope for a future. While being questioned by the brilliant Dr. Knox, Noah seems to suffer 'another' psychotic break and attempts to kill Knox. Injected with a mysterious drug that among other things gives him glimpses into lost memories, Noah is determined to find out who he is and why he was institutionalized.<br />
<br />
==Features==<br />
<br />
# Delirium Mode, a state in which reality warps around Noah to give glimpses into his past.<br />
# The Redemption Meter, an eye on the GUI that keeps the memories you have found as well as hints on what to do next.<br />
# Two unique endings depending on how much you uncover.<br />
# A dark story with a protagonist that the player cannot trust.<br />
<br />
<br />
==Background==<br />
<br />
Mind's Eye was originally conceived as a Halloween 'scare' game; as you play through it you will find MANY references to the author's favorite films, not limited to but including: John Carpenter's The Thing, Child's Play, and Re-Animator. As the game developed, however, it took a turn away from horror and into a mystery thriller, with a beleaguered protagonist who comes off innocent- and at times- dangerous. <br />
<br />
Included in the backdrop are references to historical figures, such as Burke and Hare, the infamous duo who procured fresh corpses--often killed by Burke and Hare themselves--for Dr. Knox, an eminent professor in the field of anatomical study at the University of Edinburgh, who some argue to this day was aware of the murders and ignored them for his personal benefit. A similarity to this in the game is how Dr. Knox ignores Child's battering of patients because he needs someone that can handle Noah.<br />
<br />
The ending of Mind's Eye leaves the story open for a possible sequel.<br />
<br />
[[Category:AGS games]]</div>ProgZmaxhttps://www.adventuregamestudio.co.uk/w/index.php?title=Blackmail_In_Brooklyn&diff=5887Blackmail In Brooklyn2007-01-04T15:04:18Z<p>ProgZmax: </p>
<hr />
<div>{{Stub}}<br />
{{Infobox_Game|<br />
game_name=Blackmail in Brooklyn |<br />
image=[[Image:Bib.gif]] |<br />
author=[[ProgZmax|Shane Stevens]] |<br />
designer=[[ProgZmax|Shane Stevens]] |<br />
background_artist=[[Scotch|David Scott]] |<br />
game_length=Short |<br />
game_language=English |<br />
music=[[ProgZmax|Shane Stevens]] |<br />
<br />
ags_id=834 |<br />
|}}<br />
[[Blackmail in Brooklyn]] is the second [[OROW|One Room One Week Competition]] game released by [[ProgZmax]].<br />
<br />
==The Story==<br />
A gang of thugs led by Slash have taken over Brooklyn, NY, and it's time for old heroes to return to battle! Led by Pelvis (a parody of Elvis Presley), the heroes must battle through <br />
the tough New York streets to reach Slash and end his reign of terror.<br />
<br />
==Features==<br />
# Entirely scripted using Rawdraw<br />
# An action game where you can punch, kick, jump and use special moves!<br />
<br />
==Background==<br />
<br />
Blackmail in Brooklyn was created for the [[OROW|One Room One Week Competition]] and due to the lack of time the three additional playable characters were cut from the game (Bruise, a parody of Bruce Lee, Nunchuk, a parody of Chuck Norris, and Master T, a parody of Mr. T). The game is also confined to one level, though it is rather large and even has a boss whose design is a nod to River City Ransom.<br />
<br />
[[Category:AGS games]]</div>ProgZmaxhttps://www.adventuregamestudio.co.uk/w/index.php?title=Blackmail_In_Brooklyn&diff=5886Blackmail In Brooklyn2007-01-04T14:59:51Z<p>ProgZmax: </p>
<hr />
<div>{{Stub}}<br />
{{Infobox_Game|<br />
game_name=Blackmail in Brooklyn |<br />
image=[[Image:Bib.gif]] |<br />
author=[[ProgZmax|Shane Stevens]] |<br />
designer=[[ProgZmax|Shane Stevens]] |<br />
backgrounds=[[Scotch|David Scott]] |<br />
game_length=Short |<br />
game_language=English |<br />
music=[[ProgZmax|Shane Stevens]] |<br />
<br />
ags_id=834 |<br />
|}}<br />
[[Blackmail in Brooklyn]] is the second [[OROW|One Room One Week Competition]] game released by [[ProgZmax]].<br />
<br />
==The Story==<br />
A gang of thugs led by Slash have taken over Brooklyn, NY, and it's time for old heroes to return to battle! Led by Pelvis (a parody of Elvis Presley), the heroes must battle through <br />
the tough New York streets to reach Slash and end his reign of terror.<br />
<br />
==Features==<br />
# Entirely scripted using Rawdraw<br />
# An action game where you can punch, kick, jump and use special moves!<br />
<br />
==Background==<br />
<br />
Blackmail in Brooklyn was created for the [[OROW|One Room One Week Competition]] and due to the lack of time the three additional playable characters were cut from the game (Bruise, a parody of Bruce Lee, Nunchuk, a parody of Chuck Norris, and Master T, a parody of Mr. T). The game is also confined to one level, though it is rather large and even has a boss whose design is a nod to River City Ransom.<br />
<br />
[[Category:AGS games]]</div>ProgZmaxhttps://www.adventuregamestudio.co.uk/w/index.php?title=Blackmail_In_Brooklyn&diff=5885Blackmail In Brooklyn2007-01-04T14:58:13Z<p>ProgZmax: </p>
<hr />
<div>{{Stub}}<br />
{{Infobox_Game|<br />
game_name=Blackmail in Brooklyn |<br />
image=[[Image:Bib.gif]] |<br />
author=[[ProgZmax|Shane Stevens]] |<br />
designer=[[ProgZmax|Shane Stevens]] |<br />
programmer=[[ProgZmax|Shane Stevens]] |<br />
backgrounds=[[Scotch|David Scott]] |<br />
game_length=Short |<br />
game_language=English |<br />
music=[[ProgZmax|Shane Stevens]] |<br />
<br />
ags_id=834 |<br />
|}}<br />
[[Blackmail in Brooklyn]] is the second [[OROW|One Room One Week Competition]] game released by [[ProgZmax]].<br />
<br />
==The Story==<br />
A gang of thugs led by Slash have taken over Brooklyn, NY, and it's time for old heroes to return to battle! Led by Pelvis (a parody of Elvis Presley), the heroes must battle through <br />
the tough New York streets to reach Slash and end his reign of terror.<br />
<br />
==Features==<br />
# Entirely scripted using Rawdraw<br />
# An action game where you can punch, kick, jump and use special moves!<br />
<br />
==Background==<br />
<br />
Blackmail in Brooklyn was created for the [[OROW|One Room One Week Competition]] and due to the lack of time the three additional playable characters were cut from the game (Bruise, a parody of Bruce Lee, Nunchuk, a parody of Chuck Norris, and Master T, a parody of Mr. T). The game is also confined to one level, though it is rather large and even has a boss whose design is a nod to River City Ransom.<br />
<br />
[[Category:AGS games]]</div>ProgZmaxhttps://www.adventuregamestudio.co.uk/w/index.php?title=Dance_Til%27_You_Drop!&diff=5884Dance Til' You Drop!2007-01-04T14:57:25Z<p>ProgZmax: </p>
<hr />
<div>{{Stub}}<br />
{{Infobox_Game|<br />
game_name=Dance Til' You Drop! |<br />
image=[[Image:Dtyd.gif]] |<br />
author=[[ProgZmax|Shane Stevens]] |<br />
designer=[[ProgZmax|Shane Stevens]] |<br />
programmer=[[ProgZmax|Shane Stevens]] |<br />
game_length=Medium |<br />
game_language=English |<br />
music = [[Various]] |<br />
music_fetcher = [[Al_Ninio]]|<br />
ags_id=633 |<br />
|}}<br />
[[Dance Til' You Drop!]] is the first [[:Category:AGS games|AGS game]] released by [[ProgZmax]].<br />
<br />
==The Story==<br />
The year is 1984 and you are Richard Simmons, a dance instructor determined to make Jazzercise a success. Trouble mounts when Richard's agent tells him that he's broke and unable to build an amusement park for underprivileged children, and to make matters worse, a newspaper has sent someone to observe Jazzercise and write an article about it. Richard must deal with unpleasant members and hidden dangers while keeping a cheery disposition!<br />
<br />
<br />
==Features==<br />
# A ratings system where you can treat each of the 5 members of your dance class mean or nice (and affect the ending in multiple ways).<br />
# Easter eggs that not only unlock bonus music tracks but an extra ending!<br />
# EGA graphics to fit with the era of the game.<br />
# Branching plot line based on the player's choices during the game. <br />
<br />
<br />
==Background==<br />
Dance Til' You Drop was designed to play like an 80's adventure game, and as such it uses EGA graphics. Since it was originally created for the AGS [[OROW|One Room One Week Competition]] it is also confined to one room, but that doesn't mean the game is short.<br />
<br />
[[Category:AGS games]]</div>ProgZmaxhttps://www.adventuregamestudio.co.uk/w/index.php?title=Blackmail_In_Brooklyn&diff=5883Blackmail In Brooklyn2007-01-04T14:57:01Z<p>ProgZmax: </p>
<hr />
<div>{{Stub}}<br />
{{Infobox_Game|<br />
game_name=Blackmail in Brooklyn |<br />
image=[[Image:Bib.gif]] |<br />
author=[[ProgZmax|Shane Stevens]] |<br />
designer=[[ProgZmax|Shane Stevens]] |<br />
programmer=[[ProgZmax|Shane Stevens]] |<br />
backgrounds=[[scotch|David Scott]] |<br />
game_length=Short |<br />
game_language=English |<br />
music=[[ProgZmax|Shane Stevens]] |<br />
<br />
ags_id=834 |<br />
|}}<br />
[[Blackmail in Brooklyn]] is the second [[OROW|One Room One Week Competition]] game released by [[ProgZmax]].<br />
<br />
==The Story==<br />
A gang of thugs led by Slash have taken over Brooklyn, NY, and it's time for old heroes to return to battle! Led by Pelvis (a parody of Elvis Presley), the heroes must battle through <br />
the tough New York streets to reach Slash and end his reign of terror.<br />
<br />
==Features==<br />
# Entirely scripted using Rawdraw<br />
# An action game where you can punch, kick, jump and use special moves!<br />
<br />
==Background==<br />
<br />
Blackmail in Brooklyn was created for the [[OROW|One Room One Week Competition]] and due to the lack of time the three additional playable characters were cut from the game (Bruise, a parody of Bruce Lee, Nunchuk, a parody of Chuck Norris, and Master T, a parody of Mr. T). The game is also confined to one level, though it is rather large and even has a boss whose design is a nod to River City Ransom.<br />
<br />
[[Category:AGS games]]</div>ProgZmaxhttps://www.adventuregamestudio.co.uk/w/index.php?title=Blackmail_In_Brooklyn&diff=5882Blackmail In Brooklyn2007-01-04T14:56:13Z<p>ProgZmax: </p>
<hr />
<div>{{Stub}}<br />
{{Infobox_Game|<br />
game_name=Blackmail in Brooklyn |<br />
image=[[Image:Bib.gif]] |<br />
author=[[ProgZmax|Shane Stevens]] |<br />
designer=[[ProgZmax|Shane Stevnes]] |<br />
programmer=[[ProgZmax|Shane Stevens]] |<br />
backgrounds=[[scotch|David Scott]] |<br />
game_length=Short |<br />
game_language=English |<br />
music=[[ProgZmax|Shane Stevens]] |<br />
<br />
ags_id=834 |<br />
|}}<br />
[[Blackmail in Brooklyn]] is the second [[OROW|One Room One Week Competition]] game released by [[ProgZmax]].<br />
<br />
==The Story==<br />
A gang of thugs led by Slash have taken over Brooklyn, NY, and it's time for old heroes to return to battle! Led by Pelvis (a parody of Elvis Presley), the heroes must battle through <br />
the tough New York streets to reach Slash and end his reign of terror.<br />
<br />
==Features==<br />
# Entirely scripted using Rawdraw<br />
# An action game where you can punch, kick, jump and use special moves!<br />
<br />
==Background==<br />
<br />
Blackmail in Brooklyn was created for the [[OROW|One Room One Week Competition]] and due to the lack of time the three additional playable characters were cut from the game (Bruise, a parody of Bruce Lee, Nunchuk, a parody of Chuck Norris, and Master T, a parody of Mr. T). The game is also confined to one level, though it is rather large and even has a boss whose design is a nod to River City Ransom.<br />
<br />
[[Category:AGS games]]</div>ProgZmaxhttps://www.adventuregamestudio.co.uk/w/index.php?title=Blackmail_In_Brooklyn&diff=5881Blackmail In Brooklyn2007-01-04T14:55:26Z<p>ProgZmax: </p>
<hr />
<div>{{Stub}}<br />
{{Infobox_Game|<br />
game_name=Blackmail in Brooklyn |<br />
image=[[Image:Bib.gif]] |<br />
author=[[ProgZmax|Shane Stevens]] |<br />
designer=[[ProgZmax|Shane Stevnes]] |<br />
programmer=[[ProgZmax|Shane Stevens]] |<br />
background artist= [[scotch | David Scott]] |<br />
game_length=Short |<br />
game_language=English |<br />
music=[[ProgZmax|Shane Stevens]] |<br />
<br />
ags_id=834 |<br />
|}}<br />
[[Blackmail in Brooklyn]] is the second [[OROW|One Room One Week Competition]] game released by [[ProgZmax]].<br />
<br />
==The Story==<br />
A gang of thugs led by Slash have taken over Brooklyn, NY, and it's time for old heroes to return to battle! Led by Pelvis (a parody of Elvis Presley), the heroes must battle through <br />
the tough New York streets to reach Slash and end his reign of terror.<br />
<br />
<br />
==Features==<br />
# Entirely scripted using Rawdraw<br />
# An action game where you can punch, kick, jump and use special moves!<br />
<br />
==Background==<br />
<br />
Blackmail in Brooklyn was created for the [[OROW|One Room One Week Competition]] and due to the lack of time the three additional playable characters were cut from the game (Bruise, a parody of Bruce Lee, Nunchuk, a parody of Chuck Norris, and Master T, a parody of Mr. T). The game is also confined to one level, though it is rather large and even has a boss whose design is a nod to River City Ransom.<br />
<br />
[[Category:AGS games]]</div>ProgZmaxhttps://www.adventuregamestudio.co.uk/w/index.php?title=File:Bib.gif&diff=5880File:Bib.gif2007-01-04T14:47:46Z<p>ProgZmax: Blackmail in Brooklyn image</p>
<hr />
<div>Blackmail in Brooklyn image</div>ProgZmaxhttps://www.adventuregamestudio.co.uk/w/index.php?title=ProgZmax&diff=5864ProgZmax2006-12-31T16:29:01Z<p>ProgZmax: </p>
<hr />
<div>Shane Stevens (also known as ProgZmax) has created the following AGS games:<br />
* [[Dance Til' You Drop!]]<br />
* [[Mind's Eye]]<br />
* [[Blackmail In Brooklyn]]<br />
* [[Woolly Rockbottom and the Golden Beard of Thor]]<br />
* [[Drug Bust]]</div>ProgZmaxhttps://www.adventuregamestudio.co.uk/w/index.php?title=Mind%27s_Eye&diff=5863Mind's Eye2006-12-31T16:28:25Z<p>ProgZmax: </p>
<hr />
<div>The Mind's Eye is an AGS game by ProgZMax.<br />
{{Infobox_Game|<br />
game_name=Mind's Eye |<br />
image=[[Image:Screenshot.gif]] |<br />
author=[[ProgZmax|Shane Stevens]] |<br />
designer=[[ProgZmax|Shane Stevens]] |<br />
programmer=[[ProgZmax|Shane Stevens]] |<br />
game_length=Medium |<br />
game_language=English |<br />
music = [[ProgZmax|Shane Stevens]] |<br />
ags_id=646 |<br />
|}}<br />
==The Story==<br />
<br />
Mind's Eye is a study in the fragile nature of the human psyche. The player assumes the role of Noah, a battered, aging mental patient with no memory of his past and no hope for a future. While being questioned by the brilliant Dr. Knox, Noah seems to suffer 'another' psychotic break and attempts to kill Knox. Injected with a mysterious drug that among other things gives him glimpses into lost memories, Noah is determined to find out who he is and why he was institutionalized.<br />
<br />
==Features==<br />
<br />
# Delirium Mode, a state in which reality warps around Noah to give glimpses into his past.<br />
# The Redemption Meter, an eye on the GUI that keeps the memories you have found as well as hints on what to do next.<br />
# Two unique endings depending on how much you uncover.<br />
# A dark story with a protagonist that the player cannot trust.<br />
<br />
<br />
==Background==<br />
<br />
Mind's Eye was originally conceived as a Halloween 'scare' game; as you play through it you will find MANY references to the author's favorite films, not limited to but including: John Carpenter's The Thing, Child's Play, and Re-Animator. As the game developed, however, it took a turn away from horror and into a mystery thriller, with a beleaguered protagonist who comes off innocent- and at times- dangerous. <br />
<br />
Included in the backdrop are references to historical figures, such as Burke and Hare, the infamous duo who procured fresh corpses--often killed by Burke and Hare themselves--for Dr. Knox, an eminent professor in the field of anatomical study at the University of Edinburgh, who some argue to this day was aware of the murders and ignored them for his personal benefit. A similarity to this in the game is how Dr. Knox ignores Child's battering of patients because he needs someone that can handle Noah.<br />
<br />
The ending of Mind's Eye leaves the story open for a possible sequel.<br />
<br />
[[Category:AGS games]]</div>ProgZmaxhttps://www.adventuregamestudio.co.uk/w/index.php?title=Mind%27s_Eye&diff=5862Mind's Eye2006-12-31T16:27:05Z<p>ProgZmax: /* Background */</p>
<hr />
<div>The Mind's Eye is an AGS game by ProgZMax.<br />
{{Infobox_Game|<br />
game_name=Mind's Eye |<br />
image=[[Image:Screenshot.gif]] |<br />
author=[[ProgZmax|Shane Stevens]] |<br />
designer=[[ProgZmax|Shane Stevnes]] |<br />
programmer=[[ProgZmax|Shane Stevens]] |<br />
game_length=Medium |<br />
game_language=English |<br />
music = [[ProgZmax|Shane Stevens]] |<br />
ags_id=646 |<br />
|}}<br />
==The Story==<br />
<br />
Mind's Eye is a study in the fragile nature of the human psyche. The player assumes the role of Noah, a battered, aging mental patient with no memory of his past and no hope for a future. While being questioned by the brilliant Dr. Knox, Noah seems to suffer 'another' psychotic break and attempts to kill Knox. Injected with a mysterious drug that among other things gives him glimpses into lost memories, Noah is determined to find out who he is and why he was institutionalized.<br />
<br />
==Features==<br />
<br />
# Delirium Mode, a state in which reality warps around Noah to give glimpses into his past.<br />
# The Redemption Meter, an eye on the GUI that keeps the memories you have found as well as hints on what to do next.<br />
# Two unique endings depending on how much you uncover.<br />
# A dark story with a protagonist that the player cannot trust.<br />
<br />
<br />
==Background==<br />
<br />
Mind's Eye was originally conceived as a Halloween 'scare' game; as you play through it you will find MANY references to the author's favorite films, not limited to but including: John Carpenter's The Thing, Child's Play, and Re-Animator. As the game developed, however, it took a turn away from horror and into a mystery thriller, with a beleaguered protagonist who comes off innocent- and at times- dangerous. <br />
<br />
Included in the backdrop are references to historical figures, such as Burke and Hare, the infamous duo who procured fresh corpses--often killed by Burke and Hare themselves--for Dr. Knox, an eminent professor in the field of anatomical study at the University of Edinburgh, who some argue to this day was aware of the murders and ignored them for his personal benefit. A similarity to this in the game is how Dr. Knox ignores Child's battering of patients because he needs someone that can handle Noah.<br />
<br />
The ending of Mind's Eye leaves the story open for a possible sequel.<br />
<br />
[[Category:AGS games]]</div>ProgZmaxhttps://www.adventuregamestudio.co.uk/w/index.php?title=Mind%27s_Eye&diff=5861Mind's Eye2006-12-31T16:25:31Z<p>ProgZmax: </p>
<hr />
<div>The Mind's Eye is an AGS game by ProgZMax.<br />
{{Infobox_Game|<br />
game_name=Mind's Eye |<br />
image=[[Image:Screenshot.gif]] |<br />
author=[[ProgZmax|Shane Stevens]] |<br />
designer=[[ProgZmax|Shane Stevnes]] |<br />
programmer=[[ProgZmax|Shane Stevens]] |<br />
game_length=Medium |<br />
game_language=English |<br />
music = [[ProgZmax|Shane Stevens]] |<br />
ags_id=646 |<br />
|}}<br />
==The Story==<br />
<br />
Mind's Eye is a study in the fragile nature of the human psyche. The player assumes the role of Noah, a battered, aging mental patient with no memory of his past and no hope for a future. While being questioned by the brilliant Dr. Knox, Noah seems to suffer 'another' psychotic break and attempts to kill Knox. Injected with a mysterious drug that among other things gives him glimpses into lost memories, Noah is determined to find out who he is and why he was institutionalized.<br />
<br />
==Features==<br />
<br />
# Delirium Mode, a state in which reality warps around Noah to give glimpses into his past.<br />
# The Redemption Meter, an eye on the GUI that keeps the memories you have found as well as hints on what to do next.<br />
# Two unique endings depending on how much you uncover.<br />
# A dark story with a protagonist that the player cannot trust.<br />
<br />
<br />
==Background==<br />
<br />
Mind's Eye was originally conceived as a Halloween 'scare' game; as you play through it you will find MANY references to the author's favorite films, not limited to but including: John Carpenter's The Thing, Child's Play, and Re-Animator. As the game developed, however, it took a turn away from horror and into a mystery thriller, with a beleaguered protagonist who comes off innocent- and at times- dangerous. <br />
<br />
Included in the backdrop are references to historical figures, such as Burke and Hare, the infamous duo who procured fresh corpses- often killed by Burke and Hare themselves- for Dr. Knox, an eminent professor in the field of anatomical study at the university of Edinburgh, who some argue to this day was aware of the murders and ignored them for his personal benefit. A similarity to this in the game is how Dr. Knox ignores Child's battering of patients because he can handle Noah.<br />
<br />
The ending of Mind's Eye leaves the story open for a possible sequel.<br />
<br />
[[Category:AGS games]]</div>ProgZmaxhttps://www.adventuregamestudio.co.uk/w/index.php?title=Dance_Til%27_You_Drop!&diff=5856Dance Til' You Drop!2006-12-26T16:56:38Z<p>ProgZmax: </p>
<hr />
<div>{{Stub}}<br />
{{Infobox_Game|<br />
game_name=Dance Til' You Drop! |<br />
image=[[Image:Dtyd.gif]] |<br />
author=[[ProgZmax|Shane Stevens]] |<br />
designer=[[ProgZmax|Shane Stevnes]] |<br />
programmer=[[ProgZmax|Shane Stevens]] |<br />
game_length=Medium |<br />
game_language=English |<br />
music = [[Various]] |<br />
music_fetcher = [[Al_Ninio]]|<br />
ags_id=633 |<br />
|}}<br />
[[Dance Til' You Drop!]] is the first [[:Category:AGS games|AGS game]] released by [[ProgZmax]].<br />
<br />
==The Story==<br />
The year is 1984 and you are Richard Simmons, a dance instructor determined to make Jazzercise a success. Trouble mounts when Richard's agent tells him that he's broke and unable to build an amusement park for underprivileged children, and to make matters worse, a newspaper has sent someone to observe Jazzercise and write an article about it. Richard must deal with unpleasant members and hidden dangers while keeping a cheery disposition!<br />
<br />
<br />
==Features==<br />
# A ratings system where you can treat each of the 5 members of your dance class mean or nice (and affect the ending in multiple ways).<br />
# Easter eggs that not only unlock bonus music tracks but an extra ending!<br />
# EGA graphics to fit with the era of the game.<br />
# Branching plot line based on the player's choices during the game. <br />
<br />
<br />
==Background==<br />
Dance Til' You Drop was designed to play like an 80's adventure game, and as such it uses EGA graphics. Since it was originally created for the AGS [[OROW|One Room One Week Competition]] it is also confined to one room, but that doesn't mean the game is short.<br />
<br />
[[Category:AGS games]]</div>ProgZmaxhttps://www.adventuregamestudio.co.uk/w/index.php?title=File:Dtyd.gif&diff=5855File:Dtyd.gif2006-12-26T16:56:04Z<p>ProgZmax: Dance Til' You Drop screen shot</p>
<hr />
<div>Dance Til' You Drop screen shot</div>ProgZmaxhttps://www.adventuregamestudio.co.uk/w/index.php?title=Mind%27s_Eye&diff=5854Mind's Eye2006-12-26T16:54:38Z<p>ProgZmax: </p>
<hr />
<div>The Mind's Eye is an AGS game by ProgZMax.<br />
{{Infobox_Game|<br />
game_name=Mind's Eye |<br />
image=[[Image:Screenshot.gif]] |<br />
author=[[ProgZmax|Shane Stevens]] |<br />
designer=[[ProgZmax|Shane Stevnes]] |<br />
programmer=[[ProgZmax|Shane Stevens]] |<br />
game_length=Medium |<br />
game_language=English |<br />
music = [[ProgZmax|Shane Stevens]] |<br />
ags_id=646 |<br />
|}}<br />
==The Story==<br />
<br />
Mind's Eye is a study in the fragile nature of the human psyche. The player assumes the role of Noah, a battered, aging mental patient with no memory of his past and no hope for a future. While being questioned by the brilliant Dr. Knox, Noah seems to suffer 'another' psychotic break and attempts to kill Knox. Injected with a mysterious drug that among other things gives him glimpses into lost memories, Noah is determined to find out who he is and why he was institutionalized.<br />
<br />
==Features==<br />
<br />
1. Delirium Mode, a state in which reality warps around Noah to give glimpses into his past.<br />
<br />
2. The Redemption Meter, an eye on the GUI that keeps the memories you have found as well as hints on what to do next.<br />
<br />
3. Two unique endings depending on how much you uncover.<br />
<br />
4. A dark story with a protagonist that the player cannot trust.<br />
<br />
<br />
==Background==<br />
<br />
Mind's Eye was originally conceived as a Halloween 'scare' game; as you play through it you will find MANY references to the author's favorite films, not limited to but including: John Carpenter's The Thing, Child's Play, and Re-Animator. As the game developed, however, it took a turn away from horror and into a mystery thriller, with a beleaguered protagonist who comes off innocent- and at times- dangerous. <br />
<br />
Included in the backdrop are references to historical figures, such as Burke and Hare, the infamous duo who procured fresh corpses- often killed by Burke and Hare themselves- for Dr. Knox, an eminent professor in the field of anatomical study at the university of Edinburgh, who some argue to this day was aware of the murders and ignored them for his personal benefit. A similarity to this in the game is how Dr. Knox ignores Child's battering of patients because he can handle Noah.<br />
<br />
The ending of Mind's Eye leaves the story open for a possible sequel.<br />
<br />
[[Category:AGS games]]</div>ProgZmaxhttps://www.adventuregamestudio.co.uk/w/index.php?title=File:Screenshot.gif&diff=5853File:Screenshot.gif2006-12-26T16:45:01Z<p>ProgZmax: screenshot for mind's eye</p>
<hr />
<div>screenshot for mind's eye</div>ProgZmaxhttps://www.adventuregamestudio.co.uk/w/index.php?title=Mind%27s_Eye&diff=5852Mind's Eye2006-12-26T16:43:23Z<p>ProgZmax: </p>
<hr />
<div>The Mind's Eye is an AGS game by ProgZMax.<br />
{{Infobox_Game|<br />
game_name=Mind's Eye |<br />
image=[[http://custardsclutter.com/filethingy/upload/screenshot.gif]] |<br />
author=[[ProgZmax|Shane Stevens]] |<br />
designer=[[ProgZmax|Shane Stevnes]] |<br />
programmer=[[ProgZmax|Shane Stevens]] |<br />
game_length=Medium |<br />
game_language=English |<br />
music = [[ProgZmax|Shane Stevens]] |<br />
ags_id=646 |<br />
|}}<br />
==The Story==<br />
<br />
Mind's Eye is a study in the fragile nature of the human psyche. The player assumes the role of Noah, a battered, aging mental patient with no memory of his past and no hope for a future. While being questioned by the brilliant Dr. Knox, Noah seems to suffer 'another' psychotic break and attempts to kill Knox. Injected with a mysterious drug that among other things gives him glimpses into lost memories, Noah is determined to find out who he is and why he was institutionalized.<br />
<br />
==Features==<br />
<br />
1. Delirium Mode, a state in which reality warps around Noah to give glimpses into his past.<br />
<br />
2. The Redemption Meter, an eye on the GUI that keeps the memories you have found as well as hints on what to do next.<br />
<br />
3. Two unique endings depending on how much you uncover.<br />
<br />
4. A dark story with a protagonist that the player cannot trust.<br />
<br />
<br />
==Background==<br />
<br />
Mind's Eye was originally conceived as a Halloween 'scare' game; as you play through it you will find MANY references to the author's favorite films, not limited to but including: John Carpenter's The Thing, Child's Play, and Re-Animator. As the game developed, however, it took a turn away from horror and into a mystery thriller, with a beleaguered protagonist who comes off innocent- and at times- dangerous. <br />
<br />
Included in the backdrop are references to historical figures, such as Burke and Hare, the infamous duo who procured fresh corpses- often killed by Burke and Hare themselves- for Dr. Knox, an eminent professor in the field of anatomical study at the university of Edinburgh, who some argue to this day was aware of the murders and ignored them for his personal benefit. A similarity to this in the game is how Dr. Knox ignores Child's battering of patients because he can handle Noah.<br />
<br />
The ending of Mind's Eye leaves the story open for a possible sequel.<br />
<br />
[[Category:AGS games]]</div>ProgZmaxhttps://www.adventuregamestudio.co.uk/w/index.php?title=Mind%27s_Eye&diff=5851Mind's Eye2006-12-26T16:41:41Z<p>ProgZmax: </p>
<hr />
<div>The Mind's Eye is an AGS game by ProgZMax.<br />
<br />
==The Story==<br />
<br />
Mind's Eye is a study in the fragile nature of the human psyche. The player assumes the role of Noah, a battered, aging mental patient with no memory of his past and no hope for a future. While being questioned by the brilliant Dr. Knox, Noah seems to suffer 'another' psychotic break and attempts to kill Knox. Injected with a mysterious drug that among other things gives him glimpses into lost memories, Noah is determined to find out who he is and why he was institutionalized.<br />
<br />
==Features==<br />
<br />
1. Delirium Mode, a state in which reality warps around Noah to give glimpses into his past.<br />
<br />
2. The Redemption Meter, an eye on the GUI that keeps the memories you have found as well as hints on what to do next.<br />
<br />
3. Two unique endings depending on how much you uncover.<br />
<br />
4. A dark story with a protagonist that the player cannot trust.<br />
<br />
<br />
==Background==<br />
<br />
Mind's Eye was originally conceived as a Halloween 'scare' game; as you play through it you will find MANY references to the author's favorite films, not limited to but including: John Carpenter's The Thing, Child's Play, and Re-Animator. As the game developed, however, it took a turn away from horror and into a mystery thriller, with a beleaguered protagonist who comes off innocent- and at times- dangerous. <br />
<br />
Included in the backdrop are references to historical figures, such as Burke and Hare, the infamous duo who procured fresh corpses- often killed by Burke and Hare themselves- for Dr. Knox, an eminent professor in the field of anatomical study at the university of Edinburgh, who some argue to this day was aware of the murders and ignored them for his personal benefit. A similarity to this in the game is how Dr. Knox ignores Child's battering of patients because he can handle Noah.<br />
<br />
The ending of Mind's Eye leaves the story open for a possible sequel.<br />
<br />
[[Category:AGS games]]</div>ProgZmaxhttps://www.adventuregamestudio.co.uk/w/index.php?title=Dance_Til%27_You_Drop!&diff=5850Dance Til' You Drop!2006-12-26T16:36:45Z<p>ProgZmax: </p>
<hr />
<div>{{Stub}}<br />
{{Infobox_Game|<br />
game_name=Dance Til' You Drop! |<br />
image=[[http://members.cox.net/veradin/dtydscreengif.gif]] |<br />
author=[[ProgZmax|Shane Stevens]] |<br />
designer=[[ProgZmax|Shane Stevnes]] |<br />
programmer=[[ProgZmax|Shane Stevens]] |<br />
game_length=Medium |<br />
game_language=English |<br />
music = [[Various]] |<br />
music_fetcher = [[Al_Ninio]]|<br />
ags_id=633 |<br />
|}}<br />
[[Dance Til' You Drop!]] is the first [[:Category:AGS games|AGS game]] released by [[ProgZmax]].<br />
<br />
==The Story==<br />
The year is 1984 and you are Richard Simmons, a dance instructor determined to make Jazzercise a success. Trouble mounts when Richard's agent tells him that he's broke and unable to build an amusement park for underprivileged children, and to make matters worse, a newspaper has sent someone to observe Jazzercise and write an article about it. Richard must deal with unpleasant members and hidden dangers while keeping a cheery disposition!<br />
<br />
<br />
==Features==<br />
# A ratings system where you can treat each of the 5 members of your dance class mean or nice (and affect the ending in multiple ways).<br />
# Easter eggs that not only unlock bonus music tracks but an extra ending!<br />
# EGA graphics to fit with the era of the game.<br />
# Branching plot line based on the player's choices during the game. <br />
<br />
<br />
==Background==<br />
Dance Til' You Drop was designed to play like an 80's adventure game, and as such it uses EGA graphics. Since it was originally created for the AGS [[OROW|One Room One Week Competition]] it is also confined to one room, but that doesn't mean the game is short.<br />
<br />
[[Category:AGS games]]</div>ProgZmaxhttps://www.adventuregamestudio.co.uk/w/index.php?title=ProgZmax&diff=5844ProgZmax2006-12-26T16:30:23Z<p>ProgZmax: </p>
<hr />
<div>Has created the following AGS games:<br />
<br />
Dance Til' You Drop!<br />
<br />
Mind's Eye<br />
<br />
Blackmail In Brooklyn<br />
<br />
Woolly Rockbottom and the Golden Beard of Thor<br />
<br />
Drug Bust</div>ProgZmaxhttps://www.adventuregamestudio.co.uk/w/index.php?title=Dance_Til%27_You_Drop!&diff=5843Dance Til' You Drop!2006-12-26T16:19:48Z<p>ProgZmax: </p>
<hr />
<div>Dance Til' You Drop is the first AGS game released by ProgZmax.<br />
<br />
==The Story==<br />
<br />
The year is 1984 and you are Richard Simmons, a dance instructor determined to make Jazzercise a success. Trouble mounts when Richard's agent tells him that he's broke and unable to build an amusement park for underprivileged children, and to make matters worse, a newspaper has sent someone to observe Jazzercise and write an article about it. Richard must deal with unpleasant members and hidden dangers while keeping a cheery disposition!<br />
<br />
<br />
==Features==<br />
<br />
1. A ratings system where you can treat each of the 5 members of your dance class<br />
mean or nice (and affect the ending in multiple ways).<br />
<br />
2. Easter eggs that not only unlock bonus music tracks but an extra ending!<br />
<br />
3. EGA graphics to fit with the era of the game.<br />
<br />
4. Branching plot line based on the player's choices during the game. <br />
<br />
<br />
==Background==<br />
<br />
Dance Til' You Drop was designed to play like an 80's adventure game, and as such it uses EGA graphics. Since it was originally created for the AGS One Room One Week Competition it is also confined to one room, but that doesn't mean the game is short.<br />
<br />
[[Category:AGS games]]</div>ProgZmaxhttps://www.adventuregamestudio.co.uk/w/index.php?title=Dance_Til%27_You_Drop!&diff=5841Dance Til' You Drop!2006-12-26T16:12:20Z<p>ProgZmax: </p>
<hr />
<div>Dance Til' You Drop is the first AGS game released by ProgZmax.<br />
<br />
==The Story==<br />
<br />
The year is 1984 and you are Richard Simmons, a dance instructor determined to make Jazzercise a success. Trouble mounts when Richard's agent tells him that he's broke and unable to build an amusement park for underprivileged children, and to make matters worse, a newspaper has sent someone to observe Jazzercise and write an article about it. Richard must deal with unpleasant members and hidden dangers while keeping a cheery disposition!<br />
<br />
<br />
==Features==<br />
<br />
1. A ratings system where you can treat each of the 5 members of your dance class<br />
mean or nice (and affect the ending in multiple ways).<br />
<br />
2. Easter eggs that not only unlock bonus music tracks but an extra ending!<br />
<br />
3. EGA graphics to fit with the era of the game.<br />
<br />
4. Branching plot line based on the player's choices during the game. <br />
<br />
<br />
==Background==<br />
<br />
Dance Til' You Drop was designed to play like an 80's adventure game, and as such it uses EGA graphics. Since it was originally created for the AGS One Room One Week Competition it is also confined to one room, but that doesn't mean the game is short.</div>ProgZmaxhttps://www.adventuregamestudio.co.uk/w/index.php?title=Dance_Til%27_You_Drop!&diff=5839Dance Til' You Drop!2006-12-26T16:02:51Z<p>ProgZmax: </p>
<hr />
<div>Dance Til' You Drop is the first AGS game released by ProgZmax.</div>ProgZmax