Creating Atmosphere: Difference between revisions
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Edit: A bit of help from tinyurl, and it's fine. | Edit: A bit of help from tinyurl, and it's fine. | ||
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[[ | [[Big Brother]] | ||
I believe the backgrounds in GB: SOTF were digitized photographs (with a bit of pixel pushing added). | I believe the backgrounds in GB: SOTF were digitized photographs (with a bit of pixel pushing added). | ||
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Haven't read yet, but I just wondered where to find the previous GTD articles. | Haven't read yet, but I just wondered where to find the previous GTD articles. | ||
They should been taken care of. All I could find were | They should been taken care of. All I could find were {{forums|args=board=3;action=display;threadid=10957;start=msg135653|name=this}}. | ||
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[[GarageGothic]] | [[GarageGothic]] | ||
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Quote from: jannar85 on 01 Feb 2004, 23:31 | Quote from: jannar85 on 01 Feb 2004, 23:31 | ||
<blockquote>Haven't read yet, but I just wondered where to find the previous GTD articles. | <blockquote>Haven't read yet, but I just wondered where to find the previous GTD articles. | ||
They should been taken care of. All I could find were | They should been taken care of. All I could find were {{forums|args=board=3;action=display;threadid=10957;start=msg135653|name=this}}.</blockquote> | ||
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To me, adventure games are all about exploring strange worlds and meeting weird and wonderful characters. And this is where the atmosphere comes from. Plot, puzzles, dialog. It all comes from the game world. And art, audio and narration are the tools to convey the essence world to the player. | To me, adventure games are all about exploring strange worlds and meeting weird and wonderful characters. And this is where the atmosphere comes from. Plot, puzzles, dialog. It all comes from the game world. And art, audio and narration are the tools to convey the essence world to the player. | ||
[[Category:Adventure | [[Category:Adventure Game Design]] |