Making an RPG with AGS: Difference between revisions

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''Wait(240);''
''Wait(240);''
''RestartGame();''
''RestartGame();''
   
   
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''AddInventory(10);''
''AddInventory(10);''
''AddInventory(11);''
''AddInventory(11);''
''LoseInventory(4); //losing the old Cure +1 magic''
''LoseInventory(4); //losing the old Cure +1 magic''


Line 178: Line 181:


''Wait(120);''
''Wait(120);''
''if (GetGlobalInt(12)>=3) {''
''if (GetGlobalInt(12)>=3) {''


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