AGI Picture Decoder: Difference between revisions
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AGIPicDecode.Draw("street.agp"); | AGIPicDecode.Draw("street.agp"); | ||
AGIPicDecode.ShowPic(); | AGIPicDecode.ShowPic(); | ||
A DynamicSprite with pointer '''AGIPicDecode_Picture''' will then be created, which can be used in a game | A DynamicSprite with pointer '''AGIPicDecode_Picture''' will then be created, which can be used in a game. Consult the included document for more information. | ||
* {{ | * {{thread|Forum thread|40965}} | ||
* [http://my.opera.com/gilbot/blog/2010/05/24/agi-picture-decoder-module Blog entry containing download to the module] | * [http://my.opera.com/gilbot/blog/2010/05/24/agi-picture-decoder-module Blog entry containing download to the module] | ||
{{Module|Graphical effects}} | {{Module|Graphical effects}} |