Why AGS: Difference between revisions

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(Created page with "== Why AGS? == Considering the fact you're reading this page, let's assume you are contemplating using AGS to create your own game. Game creation was a different environment...")
 
 
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There are a few reasons you might want to consider AGS as your game creation tool.
There are a few reasons you might want to consider AGS as your game creation tool.


== It's the most complete tool for creation point-and-click adventure games. ==
== It's the most complete tool for creating point-and-click adventure games. ==


Whilst you can create adventure games in Unity, for example (using Power Quest or Adventure Creator), there are many elements to Unity that don't make an awful lot of sense if you're looking for a dedicated environment to create your adventure games with. Out of the box, AGS comes with full support for saving/loading games, has an inventory system, a room-based modular approach to design and an easy-to-use scripting language.
Whilst you can create adventure games in Unity, for example (using Power Quest or Adventure Creator), there are many elements to Unity that don't make an awful lot of sense if you're looking for a dedicated environment to create your adventure games with. Out of the box, AGS comes with full support for saving/loading games, has an inventory system, a room-based modular approach to design and an easy-to-use scripting language.
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