Fonts: Difference between revisions
→Calin Leafshade's SpriteFont renderer
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::'''Pros:''' | ::'''Pros:''' | ||
::* Allows very '''fancy fonts''', including pixel-art fonts ('''outlines''' are also not too complicated) | ::* Allows very '''fancy fonts''', including pixel-art fonts ('''outlines''' are also not too complicated to generate with that tool -- then again don't forget that AGS can also generate outlines automatically) | ||
::* Enables '''256-characters''' fonts in the least hacky way to-date. | ::* Enables '''256-characters''' fonts in the least hacky way to-date. | ||
::* Directly converts from TTF to pixel-ready. | ::* Directly converts from TTF to pixel-ready. | ||
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| Pro-tip: the most important part is to understand the "characters selection" tab of SpriteFont 2.0. The characters "keys" are the code in the ANSI table. Just lookup your own local codes page (e.g. [http://www.unicodetools.com/unicode/img/latin-iso-8859-1.gif iso-8859-1] to know which characters you want to use. | | Pro-tip: the most important part is to understand the "characters selection" tab of SpriteFont 2.0. The characters "keys" are the code in the ANSI table. Just lookup your own local codes page (e.g. [http://www.unicodetools.com/unicode/img/latin-iso-8859-1.gif iso-8859-1] to know which characters you want to use. | ||
|} | |} | ||
==== Nirogen's FontStudio ==== | ==== Nirogen's FontStudio ==== | ||