Fonts: Difference between revisions

26 bytes added ,  10 January 2014
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With the release of AGS 3.4 and Rulaman's TtfWfnSci tool, the most reliable (and convenient) solution for bitmap fonts will become more and more the '''mad scientist strategy'''. The best solution for hi-res games using out-of-the-box TTF fonts remains the '''Lucky Guy's strategy'''.
With the release of AGS 3.4 and Rulaman's TtfWfnSci tool, the most reliable (and convenient) solution for bitmap fonts will become more and more the '''mad scientist strategy'''. The best solution for hi-res games using out-of-the-box TTF fonts remains the '''Lucky Guy's strategy'''.
If you don't care about non-English gamers, or if you care about them but are already used to the old, counter-intuitive way of doing things, then use the '''Hacker's strategy'''.
If you don't care about non-English gamers, or if you care about them but are already used to the old, counter-intuitive way of doing things, then use the '''Hacker's strategy'''.
If you want bitmap fonts but don't like AGS Draconian, then stick to the '''brute force strategy'''.
If you want bitmap fonts but don't like AGS Draconian or can't wait for AGS 3.4, then stick to the '''brute force strategy'''.




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