Fonts: Difference between revisions

63 bytes added ,  19 March 2014
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:'''Q:''' '''Does it support 256 characters?'''
:'''Q:''' '''Does it support 256 characters?'''
:'''A:''' '''No, with a twist.''' There is "'''fake'''" SCI file format that was introduced around 2013 with more recent versions of AGS, and with more recent font-editing tools. This '''fake''' SCI format supports 256 characters. See the "how can I make fonts" section.
:'''A:''' '''No, with a twist.''' There is "'''variant'''" SCI file format that was introduced around 2013 with more recent versions of AGS, and with more recent font-editing tools. This '''variant''' SCI format supports 256 characters, and is incompatible with the official SCI format. See the "how can I make fonts" section.


=== WFN ===
=== WFN ===


Historically, WFN used to be an actual font file format from an MS-DOS third-party tool in the mid-90's. But it's not relevant at all anymore. You may instead consider it the official AGS font format.
Historically, WFN used to be an actual font file format from an MS-DOS third-party tool in the mid-90's. But it's not relevant at all anymore. You may instead consider it the official AGS font format.


More specifically, you could see WFN fonts as SCI fonts turned "AGS-ready". Most of them are probably SCI fonts that were imported into AGS at least once.  
More specifically, you could see WFN fonts as SCI fonts turned "AGS-ready". Most of them are probably SCI fonts that were imported into AGS at least once.  


:'''Q:''' '''Does it support 256 characters?'''
:'''Q:''' '''Does it support 256 characters?'''
:'''A:''' '''No, with a twist.''' There is "'''fake'''" WFN file format that was introduced around 2013 with experimental versions of AGS, and with more recent font-editing tools. This '''fake''' WFN format supports 256 characters. As for now, it is only supported by '''experimental''' versions of AGS. See the "how can I make fonts" section.  
:'''A:''' '''No, with a twist.''' There is "'''variant'''" WFN file format that was introduced around 2013 with experimental versions of AGS, and with more recent font-editing tools. This '''variant''' WFN format supports 256 characters. As for now, it is only supported by '''experimental''' versions of AGS. See the "how can I make fonts" section.  


=== TTF ===
=== TTF ===


TTF is the official Microsoft Windows font file format. It is vectorial, which means it's better at handling normal-sized curved fonts than tiny, pixelly fonts like the ones you usually see in old-school point-n-click games.
TTF is the official Microsoft Windows font file format. It is vector-based, which means it's better at handling normal-sized curved fonts than tiny, pixelly fonts like the ones you usually see in old-school point-n-click games.


:'''Q:''' '''Does it support 256 characters?'''
:'''Q:''' '''Does it support 256 characters?'''
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By "bitmap", we mean any sprites table that you will later use to create a font. It's not a font format in itself and needs work. Read more about that further below.
By "bitmap", we mean any sprites table that you will later use to create a font. It's not a font format in itself and needs work. Read more about that further below.


== Where can I ''find'' fonts? ==
== Where can I ''find'' fonts? ==
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