Fonts: Difference between revisions
→More about the formats
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:'''Q:''' '''Does it support 256 characters?''' | :'''Q:''' '''Does it support 256 characters?''' | ||
:'''A:''' '''No, with a twist.''' There is "''' | :'''A:''' '''No, with a twist.''' There is "'''variant'''" SCI file format that was introduced around 2013 with more recent versions of AGS, and with more recent font-editing tools. This '''variant''' SCI format supports 256 characters, and is incompatible with the official SCI format. See the "how can I make fonts" section. | ||
=== WFN === | === WFN === | ||
Historically, WFN used to be an actual font file format from an MS-DOS | Historically, WFN used to be an actual font file format from an MS-DOS third-party tool in the mid-90's. But it's not relevant at all anymore. You may instead consider it the official AGS font format. | ||
More specifically, you could see WFN fonts as SCI fonts turned "AGS-ready". Most of them are probably SCI fonts that were imported into AGS at least once. | More specifically, you could see WFN fonts as SCI fonts turned "AGS-ready". Most of them are probably SCI fonts that were imported into AGS at least once. | ||
:'''Q:''' '''Does it support 256 characters?''' | :'''Q:''' '''Does it support 256 characters?''' | ||
:'''A:''' '''No, with a twist.''' There is "''' | :'''A:''' '''No, with a twist.''' There is "'''variant'''" WFN file format that was introduced around 2013 with experimental versions of AGS, and with more recent font-editing tools. This '''variant''' WFN format supports 256 characters. As for now, it is only supported by '''experimental''' versions of AGS. See the "how can I make fonts" section. | ||
=== TTF === | === TTF === | ||
TTF is the official Microsoft Windows font file format. It is | TTF is the official Microsoft Windows font file format. It is vector-based, which means it's better at handling normal-sized curved fonts than tiny, pixelly fonts like the ones you usually see in old-school point-n-click games. | ||
:'''Q:''' '''Does it support 256 characters?''' | :'''Q:''' '''Does it support 256 characters?''' | ||
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By "bitmap", we mean any sprites table that you will later use to create a font. It's not a font format in itself and needs work. Read more about that further below. | By "bitmap", we mean any sprites table that you will later use to create a font. It's not a font format in itself and needs work. Read more about that further below. | ||
== Where can I ''find'' fonts? == | == Where can I ''find'' fonts? == |