Releasing a game on iOS: Difference between revisions

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<big>'''Introduction'''</big>
<big>'''Introduction'''</big>


Historically, AGS was created to work on Windows. Both the Editor and the Engine. But for several years now, the Engine has been ported to more platforms (PSP, iOS, Linux, Steam...). However, making a game for iOS is always a bit trickier because not only you need to make it "work" on that system, but Apple also has a validation system. '''Making a game for iOS is not too hard, but if you plan on making it available on the Apple store, then you need to read this.'''
Historically, AGS was created to work on Windows. Both the Editor and the Engine. But for several years now, the Engine has been ported to more platforms (PSP, iOS, Linux, Steam...). However, making a game for iOS is always a bit trickier because not only you need to make it "work" on that system, but Apple also has a validation system for the Apple Store. Also, you'll expect users to uses iPads and many variations of iOS, rendering the right-click unusable, for example. Janet helps you avoiding all the traps and headaches.




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