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Sierra: Difference between revisions
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However, it really started making it's mark with the "[[King's Quest]]", which had been comissioned by IBM, the new kid on the block. IBM wanted something to showcase its abilities - full-blown 16 colors, pseudo-3d environments (your character can even walk behind trees!), sound effects, and everything we all now know and love as Sierra's "AGI" period (AGI being the engine Sierra used for these games). | However, it really started making it's mark with the "[[King's Quest]]", which had been comissioned by IBM, the new kid on the block. IBM wanted something to showcase its abilities - full-blown 16 colors, pseudo-3d environments (your character can even walk behind trees!), sound effects, and everything we all now know and love as Sierra's "AGI" period (AGI being the engine Sierra used for these games). | ||
From that point onwards, Sierra started gaining more and more credibility and popularity, also making and producing non-adventure games. However, it's still hailed as one of the best (or at least, more prolific) adventure game company. Not surprising, since adventure games were its roots. Sierra also bought other smaller companies, notably Coktel Vision (of [[Gobliiins]] fame) and Dynamix ([[Willy Beamish]] and [Betrayal at Krondor]]). | From that point onwards, Sierra started gaining more and more credibility and popularity, also making and producing non-adventure games. However, it's still hailed as one of the best (or at least, more prolific) adventure game company. Not surprising, since adventure games were its roots. Sierra also bought other smaller companies, notably Coktel Vision (of [[Gobliiins]] fame) and Dynamix ([[Willy Beamish]] and [[Betrayal at Krondor]]). | ||
Nowadays, many Sierra games are frowned upon because they retain some aspects which were common at the time they were developed but are now (mostly due to [[Lucasarts]]'s policy of brilliantly working around them) considered poor design - [[walking deads]] and frequent, sometimes illogical deaths. Though there are many, many pros that outweigh these cons, these are considered essential flaws in gameplay nowadays, and newer players (who are also discouraged with the very old-school look and feel of these games) tend to gravitate instead to newer games like [[Broken Sword]], or older and yet visually, audibly and gameplay-wise more appealing ([[Full Throttle]] and [[Day of the Tentacle]] being good examples of these latter - both Lucasarts titles, it should be noted). | Nowadays, many Sierra games are frowned upon because they retain some aspects which were common at the time they were developed but are now (mostly due to [[Lucasarts]]'s policy of brilliantly working around them) considered poor design - [[walking deads]] and frequent, sometimes illogical deaths. Though there are many, many pros that outweigh these cons, these are considered essential flaws in gameplay nowadays, and newer players (who are also discouraged with the very old-school look and feel of these games) tend to gravitate instead to newer games like [[Broken Sword]], or older and yet visually, audibly and gameplay-wise more appealing ([[Full Throttle]] and [[Day of the Tentacle]] being good examples of these latter - both Lucasarts titles, it should be noted). |