Releasing a game on iOS: Difference between revisions

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<big>'''Introduction'''</big>
<big>'''Introduction'''</big>


Historically, AGS was created to work on Windows. Both the Editor and the Engine. But for several years now, the Engine has been ported to more platforms (PSP, iOS, Linux, Steam...). However, making a game for iOS is always a bit trickier because not only you need to make it "work" on that system, but Apple also has a validation system for the Apple Store. Also, you'll expect users to uses iPads and many variations of iOS, rendering the right-click unusable, for example. Janet helps you avoiding all the traps and headaches.
Historically, AGS was created to work on Windows. Both the Editor and the Engine. But for several years now, the Engine has been ported to more platforms (PSP, iOS, Linux, Steam...).  
However, making a game for iOS is always a bit trickier: Not only you need to make it "work" on that system, but Apple also has a validation system for the Apple Store. Additionally, you'll expect players to use iPads and all sorts of Apple systems, which means many versions of iOS to deal with. This will be rendering the right-click unusable in your game, for example. Janet helps you avoiding all the traps and headaches.




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