Dead End: Difference between revisions
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Dead-ends are generally impopular, since the game can be unnecessarily difficult to win, and any attempts to solve it will be a waste of time. Dead-ends occured primarilly in Sierra-games (several of the Police Quest games can go on long after a specific puzzle, but are yet impossible to beat if the puzzle in question is not solved properly), and are very rare in e.g. Lucas-art games, if they exist at all. See also [[Walking Dead]] | Dead-ends are generally impopular, since the game can be unnecessarily difficult to win, and any attempts to solve it will be a waste of time. Dead-ends occured primarilly in Sierra-games (several of the Police Quest games can go on long after a specific puzzle, but are yet impossible to beat if the puzzle in question is not solved properly), and are very rare in e.g. Lucas-art games, if they exist at all. See also [[Walking Dead]] | ||
[[Category:AGS Dictionary]] |
Revision as of 11:18, 1 December 2005
The player has reached a Dead End when no actions whatsoever can carry the game forth, and the game progess is helplessly halted.
Dead-ends are generally impopular, since the game can be unnecessarily difficult to win, and any attempts to solve it will be a waste of time. Dead-ends occured primarilly in Sierra-games (several of the Police Quest games can go on long after a specific puzzle, but are yet impossible to beat if the puzzle in question is not solved properly), and are very rare in e.g. Lucas-art games, if they exist at all. See also Walking Dead