Fonts: Difference between revisions

297 bytes added ,  10 January 2014
Line 271: Line 271:
== AND FINALLY, CHOOSE YOUR DESTINY (how to have 256 characters in your game) ==
== AND FINALLY, CHOOSE YOUR DESTINY (how to have 256 characters in your game) ==


'''Note:''' With the release of AGS 3.4 and Rulaman's TtfWfnSci tool, the most reliable (and convenient) solution will become more and more the '''Lucky Guy's strategy'''.
With the release of AGS 3.4 and Rulaman's TtfWfnSci tool, the most reliable (and convenient) solution for bitmap fonts will become more and more the '''mad scientist strategy'''. The best solution for hi-res games using out-of-the-box TTF fonts remains the '''Lucky Guy's strategy'''.
If you don't care about non-English gamers, then use the '''Hacker's strategy'''.
If you want bitmap fonts but don't like AGS Draconian, then stick to the '''brute force strategy'''.
 


=== A. The hacker's strategy ===
=== A. The hacker's strategy ===
132

edits