Module IndexCategory
This is a list of all the modules contained in the Modules Board. Along with a link to the relative topic, you will find a download link, as well as some basic info, such as version, compatibility with AGS Editor versions, and known issues reported. You may add your own module as well. If a link isn't working, let one of the moderators of the Modules board, know.
Missing Modules:
3D Rain by Khris, Slideshow v1.0 by Dualnames, Battleships v0.1 by Colxfile, VectorClass 1.0 by monkey_05_06, MultiArray 1.0 by monkey_05_06, MerchantModule v1.1.0 by Mirek, Mini-game by RickJ, Hotspot Combolock by Ashen, MonkeyTemplate v0.83 by monkey_05_06, Music continuity v1.2 by SSH, Modox by RickJ, AGS Snake v0.1 by FSi, Caterpillar v0.1 by Daniel Eakins
Description | Module Name | Version | Compatible with AGS 2.72 | Compatible with 3.x.x | Example/Demo | Topic | Download | Known Issues | Author |
Simulates a movement similar to the one(s) found in RPGs such as Chronotrigger and Terranigma. | 8-Direction Movement | 0.1 | x | no | Topic | Download | Bernie | ||
Provides certain functions to extend the use of the random function. | Advanced Randoms | 1 | x | no | Topic | Download | Akumayo | ||
This script module decodes picture resource files that were used in Sierra's classic AGI game interpreter. | AGI Picture Decoder | 1 | x | yes | Topic | Download | Requires AGS V3.1.2 or later. | Iceboty V7000a | |
Emulates iMuse effect within AGS. | AGS Muse | 1 | x | no | Topic | Download | monkey_05_06 | ||
This implements a quake console in your game. Useful for debugging. | AGS Quake Console | 4 | x | x | no | Topic | Download | Certain versions work with certain versions of AGS. | Dualnames/Ashen |
AGSH | 0.908 | x | yes | Topic | Download | According to the author, this module is currently being hugely refactored. | Monsieur OUXX | ||
A particle engine useful for effects such as smoke, rain, fire, etc. | Akumayo's Particle Engine | 1.5 | x | yes | Topic | Download | This particle engine is using the old RawDraw functions. It is suggested to switch to Jerakeen's Particle Engine | Akumayo | |
Allows running and mapping. It is an overall improvement to the keyboard movement module | Alternative Keyboard Movement | 0.1 | x | yes | Topic | Download | This module is a replacement for the one included in the default game. Be sure to remove the other one. | KhrisMUC | |
This module allows you to run a piece of script on specific frames during an animation of a character or an object. | Animation Run Script | 1 | x | no | Topic | Download | Janik | ||
Provides a savegames with screenshots GUI | Another Savegames With Screenshots (A.S.S) | 1.5 | x | no | Topic | Download | For AGS 3 and above only. | hedgefield | |
This is a module that provides the same interface as the one used in Trilby's Notes. | Automated Text Parser | 2 | x | no | Topic | Download | mkennedy | ||
This module creates a SayInBackground function for characters WITH animations & voice. | Background Speech (AGS 3.2+) | 1.0.1 | x | no | Topic | Download | Electroshokker | ||
Allows controlling characters while they are talking. | BackgroundSpeech | 0.5b | x | no | Topic | Download | This uses old-style scripting. | Bernie | |
This module, makes modules that use GetGameParameter or Dialog script commands and stop working in AGS 2.72, this makes them work again. | Backwards Compatible | 1.01 | x | no | Topic | Download | It works in any AGS version but there is not much point in using it in anything except AGS 2.72. Needs to be on top of the module list. | SSH | |
This module adds a number of extender functions to AGS File class, allowing to read and write "precisely sized" integer values from/to the file (naturally). | BinaryFile | 1.0 | x | no | Topic | Download | Requires AGS 3.0 or later. | Crimson Wizard | |
The bit manips module includes bit manipulation functions (getting bits, changing bits, and copying sequences of bits) for char, short, and int. | Bit Manips | 0.4 | x | yes | Topic | Download | Requires AGS 3.0 or later. | ZH | |
In AGS 3.0 if you use player.ChangeRoom with the optional x and y arguments, then it is broken, becuase the player moves to the new positions BEFORE the current room fades out and the game changes room. | ChangeRoom Fixed | 1.0 | x | no | Topic | Download | Only useful for AGS 3.0.0. | SSH | |
Allows controlling non-player characters across rooms. | Character Control | 0.85 | x | x | yes (0.84b only) | Topic | Download | The module has been updated for AGS 3.0 , but v0.84b still available for the 2.72 release. | Strazer / monkey_05_06 |
This module allows you to assign specific fonts to specific characters, and display that font when that characters is talking. | Character Fonts | 1.1 | x | no | Topic | Download | Uses Character pointers instead of integers for the characters. | Alynn | |
This module allows you to have characters play different sounds depending on which region they are currently on. | CharacterRegionSounds | 0.8b | x | no | Topic | Download | Strazer | ||
Provides a framework for implementing a combination lock | Combination Lock Keypad | 1.01 | x | no | Topic | Download | Requires AGS 2.71. | SSH | |
This module provides a GUI which allows you to display a dynamic confirmation window. | Confirmation GUI | 1 | no | Topic | Download | SSH has made a module with the same purpose, DialogBox | SupSuper | ||
This module allows you to set the interface to BASS, Sierra or Lucas Arts | Control Modes | 1.0a | x | no | Topic | Download | Certain stuff don't work exactly as supposed. Solutions are given in the topic of the module. | Dualnames | |
Provides functions to simplify adding a countdown timer to your game and, optionally, display the remaining time on a label. | Countdown | 1.1 | x | no | Topic | Download | monkey_05_06 | ||
Credits script module, to replace the plugin Credits | Credits | 1.19 | x | yes | Topic | Download | Requires AGS 2.71 or later. | SSH | |
Adds a scrollable dialog GUI, which is easy to customize. | Custom Dialog Gui | 1.6.2 | x | yes | Topic | Download | AGS 3.1.2 SP-1 or later. | abstauber | |
This module can be used to describe everything that the mouse is over on, on a gui label or on an overlay. | Description | 1.06 | x | x | yes | Topic | Download | The module works both on AGS 2.71 - 2.72 and 3.x.x , depending on version. (The AGS 2.71 compatible version of this module, should be avoided) | SSH |
Implements a function to display a GUI with OK/Cancel options and return 1/0 respectively, when a button is clicked. | DialogBox | 1.1 | x | no | Topic | Download | SSH | ||
Provides functions to translate strings into alternate characters for displaying foreign characters more easily, if a font has replaced unused characters with accented ones. | Digraphs | 1 | x | no | Topic | Download | SSH | ||
Distort/Scale characters and views. | DistortChar | 1 | x | no | Topic | Download | SSH | ||
Lets you set some walkable areas as downhills, and assign Z values to walkable areas and walkbehinds, to let characters walk away from camera while actually increasing their Y value. | Downhill | 1.03 | x | yes | Topic | Download | Requires AGS 2.72 or later. | SSH | |
Allows the drawing of antialiased primitives. | Draw Antialiased | 1.1 | x | yes | Topic | Download | Requires a 16 or 32 bit game and a 16 or 32 bit surface (for example, when drawing to the background, you must have imported a 16 or 32 bit image as the background). If you don't do this, the lines and circles will look blocky and the game will run slowly. | Kweepa | |
This module allows you to store an array of unmanaged structs (which can themselves contain pretty much anything, for example Managed object types like the built-in type 'File'). | Double-linked lists of unmanaged structs | 1.0 | x | yes | Topic | Download | Natively made with AGS 3.x, but can be ported very easily to 2.72 if you re-create the console's ListBox in 2.72. | Monsieur OUXX | |
Resize, rotate and warp sprites using a filter. | Dynamic Sprite Resizing/Rotating/Warping using filters | 1 | x | no | Topic | Download | Khris | ||
Self-explanatory. Used for a more accurate rotation of a dynamic sprite. | Dynamic Sprite Rotation | 0.1 | x | no | Topic | Download | Khris | ||
Allows you to create simple 3D games using only the AGS editor. | Easy3D | 1.04 | x | x | yes | Topic | Download | This module has been updated for AGS 3.1 or higher, but v1.0 still available for the 2.71-2.72 release. | Wretched |
Adds an EncryptedFile class, so that game designers can use File I/O in their games without fear that players will hack or edit the files | EncryptedFile | 0.9b | x | no | Topic | Download | This module has been updated to a new version (1.1) by monkey_05_06. It is suggested to switch to that version, but the 0.9b version is included in the rar as well. | HeirOfNorton/monkey_05_06 | |
Let all your characters have a shadow. | EpicShadows | 1 | x | yes | Topic | Download | Dusk | ||
This module allows you to turn characters so they face a certain direction without using coordinates. Also provides a teleport function. | Face Right2, Teleport | 1.1 | x | x | no | Topic | Download | Lazarus | |
flocks members (boids). | FadingThingsNonBlocking | 2.29 | x | no | Topic | Download | Lazarus | ||
Provides a dialog box to select a file from the current directory, with preview. | FileDialog | 1.0 | x | no | Topic | Download | SSH | ||
This module allows you to open and close files, and then manage them as "handlers" (actually integer indices). | File Manager | 1.0 | x | yes | Topic | Download | Natively made with AGS 3.x, but can be ported very easily to 2.72 if you re-create the console's ListBox in 2.72. | Monsieur OUXX | |
This module allows you to create Finite State Machines for use within your AGS games. FSMs can be very useful as a way of keeping track of various states within your game, particularly those that have a complex map of possible states or those that are used to simulate character AI. | Finite State Machine | 1 | x | no | Topic | Download | The state machine should be considered obsolete as there is a new, more user friendly version by monkey_05)6 | HeirOfNorton | |
Emulates the 'flashlight' effect using a GUI or screen overlay. | Flashlight | 2 | x | no | Topic | Download | monkey_05_06 | ||
Emulates a fog effect using template sprites. | Fog | 1 | x | x | no | Topic | Download | Dualnames/Ryan Timothy | |
Modifies the setup config of a game during run-time. | Game Setup | 1 | x | yes | Topic | Download | SSH | ||
Allows developers and players to move stuff around the screen during Debug mode. | GodMode | 1.01 | x | no | Topic | Download | For AGS 3 and above only. | Edmundito | |
Provides Grid-Based Inventory. | GridInventory | 1.1 | x | yes | Topic | Download | Requires AGS 2.71 or later. | Besh | |
Simulates top-down driving style, similar to GTA | GTA-Style Driving | 1 | x | yes | Topic | Download | Rocco | ||
Provides functions for animating GUI backgrounds. | GuiAnimation | 2 | x | x | no | Topic | Download | This module has been updated for AGS 3.0 or higher, but v1.0 still available for the 2.72 release. | monkey_05_06 |
Sierra-style speech portraits on a GUI GuiPortrait. Currently AGS displays portrait behind GUIs. | GuiPortrait | 1 | x | no | Topic | Download | SSH | ||
Adds multiple highscore lists. | Highscore | 1 | x | x | yes | Topic | Download | Rocco | |
Display text with different fonts, colours, etc. changing in the middle of the text with proprietary markup. Also does hyperlinking to allow a web-like interface. | Hypertext | 1.3 | x | x | yes | Topic | Download | Requires AGS 2.72 or later. This module has been updated for AGS 3.0 or higher, but v1.21 still available for the 2.72 release. | SSH |
It is intended to simplify the creation of such a system, being as simple to use as possible while stillbeing thoroughly customizable and extensible. | Icon Based Dialog System | 1 | x | yes | Topic | Download | HeirOfNorton | ||
Allows multiple idle animations, and in specified loops | Idle | 1.02 | x | no | Topic | Download | Requires AGS 2.71 or later. | SSH | |
This small AGS module provides functions and GUIs to show any AGS sprite to be shown on the screen with a displayed message below it. | Image Commenter | 1 | x | no | Topic | Download | Requires AGS 3.2.1 . However the author states, that this is not such a complicated module, thus it might work with older versions of AGS, too. | Gord10 | |
Enables the adjustment of the scalings for individual characters according to given percentagesof Walkable Area scaling settings. | Individual Character Scaling | 1.1 | x | yes | Topic | Download | Requires AGS V2.71 or later. | Iceboty V7000a | |
This module supports the use of INI type configuration files from within an AGS script. | IniFile | x | yes | Topic | Download | RickJ | |||
This script module is intended to make it easy to animate inventory items. | InvItem Animation | 0.91 | x | no | Topic | Download | Strazer | ||
Provides an easy way to set up jigsaw puzzles or assemble-the-torn-up-letter puzzles. | Jigsaw | 1 | x | yes | Topic | Download | It is required to turn on 'Left-to-right Precedence' in the game settings, because of a bug in 3.0.1 and earlier. | GarageGothic | |
This module provides the function for the creation of a Journal | Journal Maker | 1.1 | x | no | Topic | Download | Akumayo | ||
KADS is a module that is designed to enhance the abilities of the built-in Dialog Editor so that it can be customized to your liking. | KADS | 1 | x | no (contains a template though) | Topic | Download | Requires AGS version 3.0.2 or later. | skuttleman | |
This script module allows you to enable movement of the player character with the keyboard. | Keyboard Movement | 1.02 | x | x | no | Topic | Download | Strazer \ Rui 'Trovatore' Pires | |
Auto-complete for keyboard ASCII values.Just begin typing 'ekey' and you will be presented with a list of valid keys. | Keycodes | 1 | x | no | Topic | Download | This is only useful if you're using older versions of AGS as currently there's no need to memorize ASCII keycodes | Strazer | |
Allow key-presses to be accepted at any point, including during blocking events such as speech. | KeyPress Always | 1 | no | Topic | Download | monkey_05_06 | |||
Allows you to create a system that allows changing and storing the hotkeys of your game. | Keyswap | 2 | x | no | Topic | Download | Dualnames | ||
Animates a water surface like the once-popular Java lake applet. | Lake | 1.3 | x | yes | Topic | Download | Requires AGS 3.1.x or later. | Kweepa | |
This module emulates lightning effect. | Lightning | 1 | x | yes | Topic | Download | Basic understanding of the RawDraw functions, especially RawRestoreScreen(). This also makes the module a tad obsolete for newer versions of AGS | Akumayo | |
Provides functions for management of line-breaking text. | LineBreak | 1.0a | x | no | Topic | Download | This module contains new-style Strings and is NOT compatible with any versions of AGS prior to AGS 2.71. | monkey_05_06 | |
The List module actually goes back to the specialized types that the VectorClass module used, but allows a couple of very important differences. The List module will make it possible to serialize certain pointer types previously not considered candidates, namely DynamicSprite and Overlay. | List | 0.3 BETA | x | no | Topic | Download | monkey_05_06 | ||
Self-explanatory. | Lip Synching With Lucas Arts | 1 | x | no | Topic | Download | IceMan | ||
The Magnifier module implements a 'magnifying glass' style effect into your game to scale a specific section of the screen. | Magnifier | 1 | x | no | Topic | Download | monkey_05_06 | ||
Recognizes the mouse movements. | Mouse Gesture System | 1 | x | yes | Topic | Download | Besh | ||
Provides some extra functions for the mouse. | MousePlus | 1.0 | x | no | Topic | Download | monkey_05_06 | ||
Allows multiple responses to the same event. | MultiResponse | 1.2 | x | x | no | Topic | Download | Requires AGS 2.71 or above | SSH |
Highlights the closest GUI label to the control specified and offers some other functions as well. | MultiTextBox | 1 | x | no | Topic | Download | SSH | ||
Makes your characters walk over to walkto points non-blocking (custom or the AGS internal ones for hotspots, if you wish) and then execute an action. | NoBlock | 0.7 | x | no | Topic | Download | Bernie | ||
With this module, you can turn various things in other rooms on and off. | OtherRoom | 0.85 | x | no | Topic | Download | Strazer | ||
This module is useful for automatically displaying the hotspot name under the cursor, using an overlay. | OverHot | 1.12 | x | no | Topic | Download | Version 1.12 available, should compile now if you use AGS V2.71 and have the "Enforce new-style string" option checked. | Iceboty V7000a | |
A set of effects you can do with 8-Bit Colour Depth. | PALgorithms | 0.01 | x | no | Topic | Download | Works probably only on 256 colored games. Requires 3.1.2 or later. | Scavenger | |
Renders an AGS room in a three dimensional box. | Panorama | 1.6 | x | yes | Topic | Download | Requires AGS v3.1 or later. | Kweepa | |
This module has been built to simulate effects like rain, waterfall, fire, smoke, snow and others. | Particle System Manager | 1 | x | yes | Topic | Download | Requires AGS V3.0.0 or later. | Jerakeen | |
Provides masked password functionality for AGS text boxes. | Password | 0.5 (BETA) | x | no | Topic | Download | monkey_05_06 | ||
Provides methods to allow Character speech to persist on screen for a specified amount of time with optional blocking, animation, and text alignment. | PersistentSpeech | 3 | x | no | Topic | Download | This module now uses extender methods and is NOT compatible with any version of AGS prior to AGS 3.1! | monkey_05_06 | |
Various Pixel-perfect collision detection | Pixel Perfect Collision Detection | 1.02 | x | no | Topic | Download | Requires AGS 2.71 or later. | SSH | |
Provides functions for implementing a music playlist into your game! | Playlist | 1.1 | x | no | Topic | Download | Possibly requires new style audio scripting to set to true. | monkey_05_06 | |
The Properties module provides methods for the user to create and edit custom properties via the script, making them customizable at runtime. | Properties | 3.12 | x | no | Topic | Download | Requires AGS v3.1.0 or later. All properties must be created, deleted, and set from within the script. You can't use the built-in Properties Schema Editor. | monkey_05_06 | |
Provides configurable pull down menus for AGS | Pull Down Menus | 1.3 | x | yes | Topic | Download | Kweepa | ||
Allows for queued background speech with animation and voice speech support. | Queed Background Speech | 3 | x | yes | Topic | Download | monkey_05_06 | ||
This module displays a character's speech message in the background and plays an appropriate talk animation. | Queued Background speech with subtitles | 2.03 | x | yes | Topic | Download | Requires 2.71 at least | SSH / Scorpiorus | |
This is a module that lets you get the RGB value of an AGS pixel: either the background or screenshot. | RawGetRGB() | 1 | x | no | Topic | Download | A bit obsolete with the new drawing surface functions. Requires 2.71 and above | SSH | |
Allows to read an uncompressed 24-bit BMP from disk into an array, allows flood fill, etc. | ReadBMP | 1.1 | x | no | Topic | Download | Requires AGS v2.71. | SSH | |
Emulates inventory functionality for rooms to support 'dropping' an item off into a room, and then coming back for it | Room Inv | 3 | x | no | Topic | Download | Requires AGS v3.0.1 or later. | monkey_05_06 | |
A Save Restore Delete Dialog Module. | Save Restore Delete game dialog | 1.0 | x | no | Topic | Download | Requires AGS v2.72 or later. | Joe | |
Provides a savegames with screenshots GUI | Saves List with Screens GUI | 1.2 / 2.0 Topic] | x | x | no | Topic | Download | Respective versions works for respective version (1.2 for 2.72 and earlier, and 2.0 for 3.x.x) | SupSuper |
Provides a savegames with screenshots GUI | Screenshots SAVELOAD GUI | 1.2 | x | no | Topic | Download | SSH | ||
Provides the ability to scroll dialog options. | Scrolling Dialog | 1.21 (2.0 BETA) | no | Topic | Download | v2.0 of this module has long been in a broken state. It is suggested to download earlier versions. Requires AGS 2.72 or higher. | monkey_05_06 | ||
Provides a seeded random number generator | Seeded Random | 1.1 | no | Topic | Download | Kweepa | |||
Allows all your characters to have a shadow. | Shadow | 1.1 | x | no | Topic | Download | Shadows ignore walkable areas, because they're done with RawDraw, that means the module is somewhat obsolete. There's also a module called Epic Shadows that fixes/enhances this module. | SSH | |
Uses the .Tint function to alter the tint of a region, character, or object to a semi-random number. | Shifting Color | 1 | x | yes | Topic | Download | Akumayo | ||
This module provides a fully playable Shoot'em Up game, which can be adapted and altered in many ways. | Shoot 'Em Up | 1 | x | yes | Topic | Download | Rocco | ||
Rain, without using a plugin. | Simple Rain | 1 | x | no | Topic | Download | SSH | ||
This module includes all the necessary functions for using the Simple Restore and Save GUIs. | Simple Save & Load | 1 | x | no | Topic | Download | Pablo | ||
Snow, without using a plugin. | Simple Snow | 1.1 | x | x | no | Topic | Download | Now upgraded for AGS 3.1+, etc., but still includes the old module for 2.72 fan | SSH |
Enables the use of a single-cursor interface ala Broken Sword. | Single Cursor | 1 | x | no | Topic | Download | hedgefield | ||
Slides between two rooms giving the illusion of changing the viewport instead of changing rooms. | SlideRoom | 1.02 | x | x | no | Topic | Download | Requires AGS v2.72 or later. | monkey_05_06 |
Added ability to use movement speeds slower than 1 (-2 is now 1/2, -3 is 1/3, etc) | Slow Movement | 1.1 | x | no | Topic | Download | Requires AGS v2.71 or later. Not needed anymore since AGS v2.72 | SSH | |
A module designed to make the screen scroll smoothly as the player character moves around. It can also move room objects to create a parallax effect. The module is intended to be platform and resolution independent. | Smooth Scrolling & Simple Parallax | 1.6 | x | yes | Topic | Download | Ali | ||
Allows inventory window GUI controls to scroll smoothly. Either vertically or horizontally. | SmoothScrollInv | 1 | x | no | Topic | Download | Requires AGS 3.1.2 or later. | SSH | |
This is a module for adding snow/rain functionality to the game. Collision detection logic. | SnowRainPS | 1.0 | x | yes | Topic | Download | Requires AGS 3.1.2 or later. | helios123 | |
Creates a trail of 'sparks' which trail the mouse cursor's movement, similar to Discworld. | SparkleMotion | 1.02 | x | yes | Topic | Download | Requires AGS 3.0.2 or higher! Also since AGS doesn't allow alpha-channels to be copied via the DrawingSurface.DrawImage function onto a transparent background (it flattens), they won't work. | monkey_05_06 | |
This module creates a spining combo lock, like one you might find on a school locker. | Spinlock | 1.01 | x | no | Topic | Download | Snake Blisken | ||
Allows the display of text using a font comprising sprites. The text can be drawn on background, dynamic sprite or overlay and BG text can be at any angle. | SpriteFont | 1.2 | x | x | no | Topic | Download | This module has been updated for AGS 3.0 (and 2.72), but v1.02 still available for the 2.71 release. | SSH |
The Stack module introduces a vectorized stack type into which you can place any type of data. Great if you need to store data of various different types, or all of one type. | Stack | 1.3 | x | no | Topic | Download | Requires AGS 3.1.2 or later. | monkey_05_06 | |
Provides a Star Wars-style perspective scroller | Starwars perspective scrolling | 1.01 | x | yes | Topic | Download | Due to the AGS RawDrawColour and NormalFont not being readable, I coudl not save their old values when this module is run: therefore the user will have to reset these to their correct values themselves, after having used the scroller. | SSH | |
Provides functions to implement finite state machines within your AGS scripts. | State Machine | 1 | x | yes | Topic | Download | This module is an improvement over the initial release of the finite state machine by HeirOfNorton | monkey_05_06 | |
This module allows you to create flocks and set behavior rules to it. | Steering Behaviors | 1 | x | no | Topic | Download | Jerakeen | ||
This module provides function somewhat similar to a state machine to keep track of your game at any time. | Story State | 1 | x | no | Topic | Download | CalinLeafshade | ||
Provides 40 extra functions for Strings. | StringPlus | 3.2 | x | Topic | Download | Requires AGS 3.1.2 or later. Also currently there is no documentation. | monkey_05_06 | ||
This module defines and implements two types meant for user-friendly ways of writing custom structs or data chains to String and reading them back. | StructStream | 1.0 | x | Topic | Download | Requires AGS 3.0 or later. Optionally requires monkey_05_06's Stack module v. 1.0 or better to enable two functions supporting StackData type. | Crimson Wizard | ||
This module provides a variation on the normal keypad/combination lock. Instead of entering the code on a keypad, you have to add different amounts, towards the total (combination). | SumPasscode | 1 | x | yes (contains 2.7 and 2.7.1 versions) | Topic | Download | Ashen | ||
Provides HTML-style textareas via the use of a ListBox. | TextArea | 0.0.1.1 | no | Topic | Download | This is a BETA, so there is a possibility of certain issues. Making a backup and thoroughly testing your game is suggested | monkey_05_06 | ||
Allows for creation of named timers with options to control whether the timer is run during normal game execution (while repeatedly_execute is run) or run always (while repeatedly_execute_always is run), whether the timer is automatically removed upon expiration, and pausing the timers temporarily. | Timer | 2.01 | x | x | no | Topic | Download | monkey_05_06 | |
Get true-color blues and magenta in 32-bit games. The "SPECIAL" color values returned only work for 32-bit games. If your game is 16-bit then the magenta color returned by this function will match the AGS transparent color. | TruBlu | 3.0 | x | no | Topic | Download | Requires AGS 3.0 or later. | monkey_05_06 | |
This module can be used to create programatic in-betweens (tweens) for AGS objects. These animations can be blocking, non blocking, or loop them, and it has acceleration/deceleration timing functions. | Tween | 1.5 (RC 1) | x | x | yes | Topic | Download | Requires AGS 2.72 or later. This module has been updated for AGS 3.0 or higher, but v1.5 still available for the 2.72 release. | Edmundito |
Provides named global variables and timers with debug GUI. | UltraVariables (formerly DeNGVaT) | 1.1 | x | no | Topic | Download | Requires AGS 3.00, it is suggested to use the old DeNGVat module version1.01, if you are using AGS 2.72. This module is a bit obsolete as it was set to replace SetGlobalInt and GetGlobalInt functions. | SSH | |
Emulates an underwater effect. | Underwater | 1.1 (1.0 for AGS 2.72) | x | x | yes | Topic | Download | Kweepa | |
Contains a collection of various useful functions for AGS. | UtilityModule | 0.1 | x | no | Topic | Download | CalinLeafshade | ||
This module provides a generic framework for implementing a Verbcoin interface in your game. | Verbcoin | 1.1 | x | no (contains a template though) | Topic | Download | Requires AGS 3.x.x. Certain versions work with 3.0, 3.1, 3.2 | monkey_05_06 | |
This module provides various weather effects | Weather Effects | 1 | x | yes | Topic | Download | Akumayo | ||
A weather module for lot's of environmental effects | Yet Another Weather Module | 1 | yes | Topic | Download | abstauber | |||
Provides the functions to zoom in or out on sprite. | Zoom | 1.02 | x | no | Topic | Download | SSH |