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- ...also an [http://www.adventuregamestudio.co.uk/forums/index.php?topic=26130.0 Easy3D module]. For realtime 3D support, try 3D Game Studio. It'll cost you ...ven try [http://www.adventuregamestudio.co.uk/forums/index.php?topic=23400.0 this plugin], but bear in mind that it's still in beta stage, and it curren ...41 KB (7,114 words) - 00:22, 2 July 2021
- if (wpn.Damage > 0) wpn.Damage--; // weapon damage decreases with use int WeaponCacheSize = 0; ...19 KB (2,870 words) - 08:50, 3 February 2019
- ...t value of '''zero''' ('''0'''), a float will have a default value of '''0.0''', a String will have a '''null''' default value, and a bool defaults to ' float MyFloat = 3.0; ...32 KB (5,332 words) - 11:53, 6 September 2022
- =AGS Engine Coding Conventions Draft 1.0 (PROPOSED)= for (int i = 0; i < 42; ++i) ...28 KB (4,549 words) - 12:59, 3 June 2021
- ...he top of the list. A toolbar window will pop up with the title “'''GUI 0 (0 objects)'''”. You will see that the value for "'''Visible'''" is set to "'' ...ound in [http://www.adventuregamestudio.co.uk/forums/index.php?topic=10946.0 this thread]. ...16 KB (2,813 words) - 00:22, 2 July 2021
- ...ogle.com/site/monkey0506/Verbcoin_1.1.rar Verbcoin module v1.1] (For AGS 3.0+) ...hosting.com/Verbcoin_Template_1.0c.rar Verbcoin template v1.0c] (For AGS 3.0+) (No native coordinates, uses low-res coordinates*) (Includes module v1.0b ...39 KB (5,744 words) - 13:30, 3 June 2021
- ...eShortVersionString)''': The version of the game displayed to users. Try 1.0. Increase every time you publish a new version to the public. mouse_method = 0 ...20 KB (3,305 words) - 14:55, 17 September 2015
- // 0 = Field is padded with 0's instead of blanks: '''CJ''': A character with a '''move speed of 0 instantly warps''' to their destination. [http://www.bigbluecup.com/yabb/in ...17 KB (2,645 words) - 23:54, 28 January 2014
- |author={{Author|0|0}} |author1={{Author|0|0}} ...11 KB (1,319 words) - 18:55, 26 September 2017
- if (textstyle == 0){ Who.SayAt(320, 200, 0, message); ...3 KB (432 words) - 17:05, 23 April 2015
- sarr[0] = "This"; ...5". This means that valid indices for the array are from ''0'' to (''array[0].AsInt + 1''). ...23 KB (2,976 words) - 05:24, 19 August 2012
- ...store floating-point decimals within the range -2147483648.0 to 2147483647.0, and has precision{{footnote parent|3}} up to approximately 6 decimal place ...valid indices are from 0 to the size of the array minus one (in this case, 0 to 4). You treat an array of pointers just like you would ordinary pointers ...24 KB (4,052 words) - 08:48, 3 February 2019
- Display("%d", StrCaseComp(old_str1, "DoG")); // displays 0 Display("%d", new_Str.CompareTo("DoG")); // displays 0 ...11 KB (1,668 words) - 10:08, 3 June 2021
- ...can use [http://www.adventuregamestudio.co.uk/forums/index.php?topic=44359.0 Calin Leafshade's plugin (2011)] to enhance it even more (allows you to add AGS expects to find SCI files with the following naming convention : FONT.0, FONT.1, etc. ...36 KB (5,861 words) - 21:50, 7 June 2022
- int checkSave = 0; //runs through the list and checks for double entries else if(lstLoadGames.SelectedIndex >= 0) //an item is selected... ...7 KB (1,026 words) - 17:07, 23 June 2012
- int i = 0; c[0] = Random(25) + 65; // generate random character 'A'-'Z' ...5 KB (756 words) - 03:56, 2 June 2013
- ...ts the count of all GUIs in the game, but remember that it also counts GUI 0 int cgui = 0; //Short for Current Gui, used in the while loop ...3 KB (525 words) - 16:52, 28 April 2015
- |winner={{Game|0|<DELETED GAME>}} |author={{Author|0|0}} ...10 KB (1,278 words) - 18:55, 26 September 2017
- *Padding field with 0's instead of blanks: 0 ...1 KB (198 words) - 10:46, 4 February 2014
- int FadeOutFlag=0,ActualTime,EnterRoomTime; FadeOutFlag = 0; ...10 KB (1,683 words) - 00:22, 2 July 2021