6 Days A Sacrifice: Difference between revisions

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'''''6 Days a Sacrifice''''' is the fourth and final game in order of release, and 3rd in order of the game series's timeline, placed 196 years after ''5 Days'' and ''Notes'' and 196 years before ''7 Days''. You play Theo DaCabe, a council surveyor who is trying to run a health and safety assessment on the headquarters of a (fictional) fad religion called Optimology and gets embroiled in the machinations of the overarching series plot.
'''''6 Days a Sacrifice''''' is the fourth and final game in order of release, and 3rd in order of the game series's timeline, placed 196 years after ''5 Days'' and ''Notes'' and 196 years before ''7 Days''. You play Theo DaCabe, a council surveyor who is trying to run a health and safety assessment on the headquarters of a (fictional) fad religion called Optimology and gets embroiled in the machinations of the overarching series plot.


The game also has a series of accompanying [[interactive fiction]] games which were used as teaser trailers for the release of the point-and-click graphical adventure itself. They used the [[Zmachine]] language for implementation and need an interpreter such as [[WinFrotz]] to run. These games were developed using the [[Inform7]] development system.
The game also has a series of accompanying interactive fiction games which were used as teaser trailers for the release of the point-and-click graphical adventure itself. They used the Zmachine language for implementation and need an interpreter such as WinFrotz to run. These games were developed using the Inform7 development system.
 
[[Category:Chzo Mythos]]
[[Category:AGS games]]
[[Category:Commercial AGS games]]

Revision as of 21:34, 19 February 2007

6 Days a Sacrifice

A screenshot of 6 Days a Sacrifice

6 Days a Sacrifice is the fourth and final game in order of release, and 3rd in order of the game series's timeline, placed 196 years after 5 Days and Notes and 196 years before 7 Days. You play Theo DaCabe, a council surveyor who is trying to run a health and safety assessment on the headquarters of a (fictional) fad religion called Optimology and gets embroiled in the machinations of the overarching series plot.

The game also has a series of accompanying interactive fiction games which were used as teaser trailers for the release of the point-and-click graphical adventure itself. They used the Zmachine language for implementation and need an interpreter such as WinFrotz to run. These games were developed using the Inform7 development system.