AGI Picture Decoder: Difference between revisions

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(New page: This script module decodes picture resource files that were used in Sierra's classic AGI game interpreter. Current version is V1.00 and AGS V3.1.2 or later is required. Features: - Decode...)
 
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(by [[user:Gilbert|Gilbert Cheung]])
This script module decodes picture resource files that were used in Sierra's classic AGI game interpreter. Current version is V1.00 and AGS V3.1.2 or later is required.
This script module decodes picture resource files that were used in Sierra's classic AGI game interpreter. Current version is V1.00 and AGS V3.1.2 or later is required.


Features:
Features:
- Decodes AGI picture resource files, with optional priority screen.
# Decodes AGI picture resource files, with optional priority screen.
- Works under ALL colour depths supported by AGS.
# Works under ALL colour depths supported by AGS.
- The colour used for each slot can be changed if required.
# The colour used for each slot can be changed if required.
- A simple demo is included.
# A simple demo is included.


Usage:
Usage:

Revision as of 00:58, 25 May 2010

(by Gilbert Cheung)

This script module decodes picture resource files that were used in Sierra's classic AGI game interpreter. Current version is V1.00 and AGS V3.1.2 or later is required.

Features:

  1. Decodes AGI picture resource files, with optional priority screen.
  2. Works under ALL colour depths supported by AGS.
  3. The colour used for each slot can be changed if required.
  4. A simple demo is included.

Usage: Just import the module into your game via the AGS editor. To decode an AGI picture resource file, say, with filename "'street.agp'", just use the following codes:

 AGIPicDecode.Draw("street.agp");
 AGIPicDecode.ShowPic();

A DynamicSprite with pointer AGIPicDecode_Picture will then be created, which can be used in a game. Consult the included document for more information.