AGS Engine ports

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This page gives an overview over ports of the AGS engine that make it possible to play AGS games on other platforms than Windows. There are several efforts in the making. If you want to help improving the engine by porting to another platform, refactoring, etc., please investigate first if joining one of the existing efforts makes sense before starting another port. Check the Engine Development forums for novelties.

JJSs AGS 3.2.1

JJS focuses on making the AGS engine more portable and backwards compatible and has specific support for PSP, Android, iOS and Linux. This engine also works on Windows and Mac OS X and supports games created with AGS 2.50 to 3.2.1.

Source: http://gitorious.org/~jjs/ags/ags-for-psp

Bug tracker: http://jjs.at/tracker

More information:

sonnevelds SDL port of AGS 3.2.1 for Mac OS X

This engine was changed to use the SDL library instead of Allegro. It supports games created with AGS 3.2.

Source: https://github.com/sonneveld/ags/commits/sdlwrap

More information:

fuzzies ScummVM port

fuzzie works on a clean reimplementation of AGS in ScummVM that will be eventually portable to many platforms. It is not usable yet.

Source: https://github.com/fuzzie/scummvm/commits/ags