Adventure Game Studio: Difference between revisions

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The Engine continues to be added to and improved upon, with several new releases published over the course of a year.
The Engine continues to be added to and improved upon, with several new releases published over the course of a year.


==Capabilities==
== Capabilities ==


The editor and runtime engine are currently designed for Windows operating systems, though Mac OS, DOS and Linux ports of the engine are also available. As of AGS v2.70, there's no DOS engine anymore.
The editor and runtime engine are currently designed for Windows operating systems, though Mac OS, DOS and [[GNU/Linux]] ports of the engine are also available. As of AGS v2.70, there's no DOS engine anymore.


It is not yet possible to create games on other operating systems without an emulator or API wrapper like WINE.  
It is not yet possible to create games on other operating systems without an emulator or API wrapper like [http://www.winehq.org/ Wine] (read more on the [[GNU/Linux]] page).


At the time of writing, AGS can create games from 256 colour games with a resolution of 320x200 (games with more "classic" looks) to true colour games with a resolution of up to 800x600 (games with "more modern" looks), though the higher the resolution, the more demanding a game is, which means you may need a faster computer.
At the time of writing, AGS can create games from 256 colour games with a resolution of 320x200 (games with more "classic" looks) to true colour games with a resolution of up to 800x600 (games with "more modern" looks), though the higher the resolution, the more demanding a game is, which means you may need a faster computer.
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