AnimationRunScript
Download AnimationRunScript 1.0a Here
// ************* AGS MODULE: Animation Run Script ************* // // // This module allows you to run a piece of script on specific frames // during an animation of a character or an object. // // Example uses: // * Make a blinking light change the tint/light level of the player. // * Say you have a trap like rotating knives. You can check for contact // with the player and inflict damage/kill him. // * Play more than one sound on a specific frame of animation. // // Usage: // In game_start, insert calls to ars_AddCharacter (see below). // In "Enter Room (Before Fadein)", insert calls to ars_AddObject (see below). // Edit the ars_RunScript() function and put in your code. // // // Written to address: http://www.bigbluecup.com/tracker.php?action=detail&id=455 // // ------------------ // // * Author: Janik Zikovsky (jzikovsky - at - hotmail.com) // // * Revision History // 2006-11-16 v1.0 Initial Release // 2006-11-16 v1.0a License changed. // //