Bill of Adventure Gamers' Rights: Difference between revisions

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==The Right to Skip Dialog and Cutscenes==
==The Right to Skip Dialog and Cutscenes==


Players have the right to be able to skip dialog, especially lines which are heard repeatedly. For example, hotspot interactions that are fruitless and produce random "I can't do that" errors are fine, but make sure the player is able to '''skip''' such lines. It is extremely frustrating to sit through an entire, clever-written, yet long line of text that describes why the player can't perform such an action at this point in time.
Players have the right to be able to skip dialog, especially lines which are heard repeatedly. For example, hotspot interactions that are fruitless and produce random "I can't do that" errors are fine, but make sure the player is able to '''skip''' such lines. It is extremely frustrating to sit through a long line of text, however cleverly written, that describes why the player can't perform such an action at this point in time.


You can force the player to listen, but you cannot force him or her to pay attention. If there are plot points that are absolutely essential for the player to heed, try doing it in a subtle manner, or provide a way for the player to revisit earlier cutscenes and conversations. (Perhaps a menu listing all past scenes, any of which the player can view.)
You can force the player to listen, but you cannot force him or her to pay attention. If there are plot points that are absolutely essential for the player to heed, try doing it in a subtle manner, or provide a way for the player to revisit earlier cutscenes and conversations. (Perhaps a menu listing all past scenes, any of which the player can view.)
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