Cego.FollowCharacter: Difference between revisions
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(FollowCharacter may freeze game) |
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'''Cnpc.FollowCharacter(null);''' | '''Cnpc.FollowCharacter(null);''' | ||
[[Category:AGS History]] |
Revision as of 13:29, 3 June 2021
FollowCharacter is a cool and powerful function in AGS. But if you don't disable it, it can lead to freezing your game. If you code a character to change room (Cnpc.ChangeRoom(x)) while following another character (specially in Rep_Execute) it'll most likely loop the game continuously.
The way to stop a character to follow another is simple:
Cnpc.FollowCharacter(null);