Coding Contest: Difference between revisions

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m (updated, since no-one else bothers :'()
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# [http://www.bigbluecup.com/yabb/index.php?topic=24888.0 Classic Arcade game] ''- won by Rocco''
# [http://www.bigbluecup.com/yabb/index.php?topic=24888.0 Classic Arcade game] ''- won by Rocco''
# [http://www.bigbluecup.com/yabb/index.php?topic=25282.0 Turn-based game] ''- won by Ashen''
# [http://www.bigbluecup.com/yabb/index.php?topic=25282.0 Turn-based game] ''- won by Ashen''
# [http://www.bigbluecup.com/yabb/index.php?topic=25649.0 Keyboard control] ''- won by Steve McCrea''
# [http://www.bigbluecup.com/yabb/index.php?topic=25979.0 Particle systems] ''- won by Akumayo''
# [http://www.bigbluecup.com/yabb/index.php?topic=26378.0 Real-time battle] ''in progress''


==Entries==
==Entries==
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{{Entry|http://www.geocities.com/colxfile/Stuff/centipede.zip|Centipede|by colxfile}}
{{Entry|http://www.geocities.com/colxfile/Stuff/centipede.zip|Centipede|by colxfile}}
{{Entry|{{Game|689}}|AGS Invaders|by Rocco}}
{{Entry|{{Game|689}}|AGS Invaders|by Rocco}}
 
===Turn-based battle===
{{Entry|http://www.endrewzgamez.h16.ru/code.rar|Rovendale Tactics RPG|by Endrews}
{{Entry|http://www.2dadventure.com/ags/Akumayo_Turn_Based_Battle.zip|Turn based battle|by Akumayo}
{{Entry|http://www.geocities.com/nikmallon/ATBFET.zip|Turn-based fight engine thing template|by Ashen}
===Keyboard Control===
{{Entry|http://www.2dadventure.com/ags/TheKeyTemplate+Game.zip|Key control template|by KhrisMUC}
{{Entry|http://www.steporg.com/step/ags/comp/keyinter.zip|Key interaction|by Steve McCrea}
{{Entry|http://www.2dadventure.com/ags/Akumayos_Keyboard_Module.zip|Keyboard module|by Akumayo}
===Particle system===
{{Entry|http://www.steporg.com/step/ags/comp/dkh/ParticleModule_DemoGame.zip|Particle Module|by dkh}}
{{Entry|http://www.geocities.com/oyamuka/Akumayos_Particle_Engine_Bulk_File.zip|Particle Engine|by Akumayo}}
===Real-time battle===
''In progress''


[[Category:AGS Competitions]]
[[Category:AGS Competitions]]

Revision as of 09:12, 3 May 2006

Monthly-ish competition to write an open-source script with the rules set by the previous winner and the winners chosen by a vote.

There is a theme set, and the standard rules are:

  1. Must be open-source. We can hardly inspect your coding if we can't see it.
  2. Must contain instructions for how to add to an existing game, this will obviously be easier if the scripting is done as a module
  3. Only use of the 3D, TCP/IP and maths plugins are allowed: if you want to use another, say quickly before we finalise the rules. Certainly, no NEW plugins are allowed, this is AGS scripting we're competing at
  4. Must provide sample game using the fight engine (obviously!)
  5. Team efforts are allowed, and you're probably expected to get help for sprites, etc from elsewhere.
  6. As far as possible, entries will be judged on their scripting and gameplay rather than GFX, SFX, music, etc.
  7. Winner will be decided by 1 week of voting at the end.


Themes

  1. Fight game - won by Babar
  2. Trading system - won by Ashen
  3. Custom inventory - won by buloght
  4. Environmental effects - won by Akumayo
  5. Classic Arcade game - won by Rocco
  6. Turn-based game - won by Ashen
  7. Keyboard control - won by Steve McCrea
  8. Particle systems - won by Akumayo
  9. Real-time battle in progress

Entries

Fight game

Canyon Runner
by Babar
Ahmet's Fight Game
by CoolBlue-Gord10, this was already around but the game met the rules and so was entered.
Roger fight game
by SSH
Alien attack
by Zor

Trading system

Shop
by Akumayo
Quest for Blue Cup
by Ashen. Ashens Trade Engine Thing (Source)

Custom inventory

Backpack inventory
by SSH
Weird Techno Futuristic Inventory GUI
by Akumayo. Plain inventory & GUI script
Two character inventory
by buloght

Environmental effect

Weather module
by Akumayo
Simple Rain module
by SSH

Classic Arcade game

Classic compendium
by Akumayo
Centipede
by colxfile
[

{{{2}}} [[{{{2}}}|AW]] 

AGS Invaders]
by Rocco

Turn-based battle

{{Entry|http://www.endrewzgamez.h16.ru/code.rar%7CRovendale Tactics RPG|by Endrews} {{Entry|http://www.2dadventure.com/ags/Akumayo_Turn_Based_Battle.zip%7CTurn based battle|by Akumayo} {{Entry|http://www.geocities.com/nikmallon/ATBFET.zip%7CTurn-based fight engine thing template|by Ashen}

Keyboard Control

{{Entry|http://www.2dadventure.com/ags/TheKeyTemplate+Game.zip%7CKey control template|by KhrisMUC} {{Entry|http://www.steporg.com/step/ags/comp/keyinter.zip%7CKey interaction|by Steve McCrea} {{Entry|http://www.2dadventure.com/ags/Akumayos_Keyboard_Module.zip%7CKeyboard module|by Akumayo}

Particle system

Particle Module
by dkh
Particle Engine
by Akumayo

Real-time battle

In progress