Coding Contest: Difference between revisions
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# [http://www.bigbluecup.com/yabb/index.php?topic=24888.0 Classic Arcade game] ''- won by Rocco'' | # [http://www.bigbluecup.com/yabb/index.php?topic=24888.0 Classic Arcade game] ''- won by Rocco'' | ||
# [http://www.bigbluecup.com/yabb/index.php?topic=25282.0 Turn-based game] ''- won by Ashen'' | # [http://www.bigbluecup.com/yabb/index.php?topic=25282.0 Turn-based game] ''- won by Ashen'' | ||
# [http://www.bigbluecup.com/yabb/index.php?topic=25649.0 Keyboard control] ''- won by Steve McCrea'' | |||
# [http://www.bigbluecup.com/yabb/index.php?topic=25979.0 Particle systems] ''- won by Akumayo'' | |||
# [http://www.bigbluecup.com/yabb/index.php?topic=26378.0 Real-time battle] ''in progress'' | |||
==Entries== | ==Entries== | ||
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{{Entry|http://www.geocities.com/colxfile/Stuff/centipede.zip|Centipede|by colxfile}} | {{Entry|http://www.geocities.com/colxfile/Stuff/centipede.zip|Centipede|by colxfile}} | ||
{{Entry|{{Game|689}}|AGS Invaders|by Rocco}} | {{Entry|{{Game|689}}|AGS Invaders|by Rocco}} | ||
===Turn-based battle=== | |||
{{Entry|http://www.endrewzgamez.h16.ru/code.rar|Rovendale Tactics RPG|by Endrews} | |||
{{Entry|http://www.2dadventure.com/ags/Akumayo_Turn_Based_Battle.zip|Turn based battle|by Akumayo} | |||
{{Entry|http://www.geocities.com/nikmallon/ATBFET.zip|Turn-based fight engine thing template|by Ashen} | |||
===Keyboard Control=== | |||
{{Entry|http://www.2dadventure.com/ags/TheKeyTemplate+Game.zip|Key control template|by KhrisMUC} | |||
{{Entry|http://www.steporg.com/step/ags/comp/keyinter.zip|Key interaction|by Steve McCrea} | |||
{{Entry|http://www.2dadventure.com/ags/Akumayos_Keyboard_Module.zip|Keyboard module|by Akumayo} | |||
===Particle system=== | |||
{{Entry|http://www.steporg.com/step/ags/comp/dkh/ParticleModule_DemoGame.zip|Particle Module|by dkh}} | |||
{{Entry|http://www.geocities.com/oyamuka/Akumayos_Particle_Engine_Bulk_File.zip|Particle Engine|by Akumayo}} | |||
===Real-time battle=== | |||
''In progress'' | |||
[[Category:AGS Competitions]] | [[Category:AGS Competitions]] |
Revision as of 09:12, 3 May 2006
Monthly-ish competition to write an open-source script with the rules set by the previous winner and the winners chosen by a vote.
There is a theme set, and the standard rules are:
- Must be open-source. We can hardly inspect your coding if we can't see it.
- Must contain instructions for how to add to an existing game, this will obviously be easier if the scripting is done as a module
- Only use of the 3D, TCP/IP and maths plugins are allowed: if you want to use another, say quickly before we finalise the rules. Certainly, no NEW plugins are allowed, this is AGS scripting we're competing at
- Must provide sample game using the fight engine (obviously!)
- Team efforts are allowed, and you're probably expected to get help for sprites, etc from elsewhere.
- As far as possible, entries will be judged on their scripting and gameplay rather than GFX, SFX, music, etc.
- Winner will be decided by 1 week of voting at the end.
Themes
- Fight game - won by Babar
- Trading system - won by Ashen
- Custom inventory - won by buloght
- Environmental effects - won by Akumayo
- Classic Arcade game - won by Rocco
- Turn-based game - won by Ashen
- Keyboard control - won by Steve McCrea
- Particle systems - won by Akumayo
- Real-time battle in progress
Entries
Fight game
- Canyon Runner
- by Babar
- Ahmet's Fight Game
- by CoolBlue-Gord10, this was already around but the game met the rules and so was entered.
- Roger fight game
- by SSH
- Alien attack
- by Zor
Trading system
- Shop
- by Akumayo
- Quest for Blue Cup
- by Ashen. Ashens Trade Engine Thing (Source)
Custom inventory
- Backpack inventory
- by SSH
- Weird Techno Futuristic Inventory GUI
- by Akumayo. Plain inventory & GUI script
- Two character inventory
- by buloght
Environmental effect
- Weather module
- by Akumayo
- Simple Rain module
- by SSH
Classic Arcade game
- Classic compendium
- by Akumayo
- Centipede
- by colxfile
- [
{{{2}}} [[{{{2}}}|AW]]
AGS Invaders]
- by Rocco
Turn-based battle
{{Entry|http://www.endrewzgamez.h16.ru/code.rar%7CRovendale Tactics RPG|by Endrews} {{Entry|http://www.2dadventure.com/ags/Akumayo_Turn_Based_Battle.zip%7CTurn based battle|by Akumayo} {{Entry|http://www.geocities.com/nikmallon/ATBFET.zip%7CTurn-based fight engine thing template|by Ashen}
Keyboard Control
{{Entry|http://www.2dadventure.com/ags/TheKeyTemplate+Game.zip%7CKey control template|by KhrisMUC} {{Entry|http://www.steporg.com/step/ags/comp/keyinter.zip%7CKey interaction|by Steve McCrea} {{Entry|http://www.2dadventure.com/ags/Akumayos_Keyboard_Module.zip%7CKeyboard module|by Akumayo}
Particle system
- Particle Module
- by dkh
- Particle Engine
- by Akumayo
Real-time battle
In progress