Coding Contest: Difference between revisions
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==Entries== | ==Entries== | ||
===Fight game=== | ===[http://www.bigbluecup.com/yabb/index.php?topic=23264 Fight game]=== | ||
{{Entry|http://www.lucasstyle.com/media/ags/opensource/canyon.rar|Canyon Runner|by Babar}} | {{Entry|http://www.lucasstyle.com/media/ags/opensource/canyon.rar|Canyon Runner|by Babar}} | ||
{{Entry|http://www.2dadventure.com/ags/ahmetfightsc27.zip|Ahmet's Fight Game|by CoolBlue-Gord10, this was already around but the game met the rules and so was entered.}} | {{Entry|http://www.2dadventure.com/ags/ahmetfightsc27.zip|Ahmet's Fight Game|by CoolBlue-Gord10, this was already around but the game met the rules and so was entered.}} | ||
{{Entry|http://www.lumpcity.co.uk/~ssh/rogfight.rar|Roger fight game|by SSH}} | {{Entry|http://www.lumpcity.co.uk/~ssh/rogfight.rar|Roger fight game|by SSH}} | ||
{{Entry|http://www.bigbluecup.com|Alien attack|by Zor}} | {{Entry|http://www.bigbluecup.com|Alien attack|by Zor}} | ||
===Trading system=== | ===[http://www.bigbluecup.com/yabb/index.php?topic=23696 Trading system]=== | ||
{{Entry|http://www.2dadventure.com/ags/akumayosshop.zip|Shop|by Akumayo}} | {{Entry|http://www.2dadventure.com/ags/akumayosshop.zip|Shop|by Akumayo}} | ||
{{Entry|http://www.geocities.com/whoismonkey/TradeGame.zip|Quest for Blue Cup|by Ashen. [http://www.geocities.com/whoismonkey/TradeSource.zip Ashens Trade Engine Thing (Source)]}} | {{Entry|http://www.geocities.com/whoismonkey/TradeGame.zip|Quest for Blue Cup|by Ashen. [http://www.geocities.com/whoismonkey/TradeSource.zip Ashens Trade Engine Thing (Source)]}} | ||
===Custom inventory=== | ===[http://www.bigbluecup.com/yabb/index.php?topic=24068 Custom inventory]=== | ||
{{Entry|http://www.lumpcity.co.uk/~ssh/backpack.rar|Backpack inventory|by SSH}} | {{Entry|http://www.lumpcity.co.uk/~ssh/backpack.rar|Backpack inventory|by SSH}} | ||
{{Entry|http://www.2dadventure.com/ags/technogreeninvguiwith.zip|Weird Techno Futuristic Inventory GUI|by Akumayo. [http://www.2dadventure.com/ags/bubbleinvtexts.zip Plain inventory & GUI script]}} | {{Entry|http://www.2dadventure.com/ags/technogreeninvguiwith.zip|Weird Techno Futuristic Inventory GUI|by Akumayo. [http://www.2dadventure.com/ags/bubbleinvtexts.zip Plain inventory & GUI script]}} | ||
{{Entry|http://www.2dadventure.com/ags/InventoryCarrier.zip|Two character inventory|by buloght}} | {{Entry|http://www.2dadventure.com/ags/InventoryCarrier.zip|Two character inventory|by buloght}} | ||
===Environmental effect=== | ===[http://www.bigbluecup.com/yabb/index.php?topic=24419 Environmental effect]=== | ||
{{Entry|http://www.2dadventure.com/ags/AkumayosWeatherModulePlusDemo.zip|Weather module|by Akumayo}} | {{Entry|http://www.2dadventure.com/ags/AkumayosWeatherModulePlusDemo.zip|Weather module|by Akumayo}} | ||
{{Entry|http://www.lumpcity.co.uk/~ssh/SimpleRain.rar|Simple Rain module|by SSH}} | {{Entry|http://www.lumpcity.co.uk/~ssh/SimpleRain.rar|Simple Rain module|by SSH}} | ||
===Classic Arcade game=== | ===[http://www.bigbluecup.com/yabb/index.php?topic=24888 Classic Arcade game]=== | ||
{{Entry|http://www.2dadventure.com/ags/oldschooladventure.zip|Classic compendium|by Akumayo}} | {{Entry|http://www.2dadventure.com/ags/oldschooladventure.zip|Classic compendium|by Akumayo}} | ||
{{Entry|http://www.geocities.com/colxfile/Stuff/centipede.zip|Centipede|by colxfile}} | {{Entry|http://www.geocities.com/colxfile/Stuff/centipede.zip|Centipede|by colxfile}} | ||
{{Entry|{{Game|689}}|AGS Invaders|by Rocco}} | {{Entry|{{Game|689}}|AGS Invaders|by Rocco}} | ||
===Turn-based battle=== | ===[http://www.bigbluecup.com/yabb/index.php?topic=25282 Turn-based battle]=== | ||
{{Entry|http://www.endrewzgamez.h16.ru/code.rar|Rovendale Tactics RPG|by Endrews}} | {{Entry|http://www.endrewzgamez.h16.ru/code.rar|Rovendale Tactics RPG|by Endrews}} | ||
{{Entry|http://www.2dadventure.com/ags/Akumayo_Turn_Based_Battle.zip|Turn based battle|by Akumayo}} | {{Entry|http://www.2dadventure.com/ags/Akumayo_Turn_Based_Battle.zip|Turn based battle|by Akumayo}} | ||
{{Entry|http://www.geocities.com/nikmallon/ATBFET.zip|Turn-based fight engine thing template|by Ashen}} | {{Entry|http://www.geocities.com/nikmallon/ATBFET.zip|Turn-based fight engine thing template|by Ashen}} | ||
===Keyboard Control=== | ===[http://www.bigbluecup.com/yabb/index.php?topic=25649 Keyboard Control]=== | ||
{{Entry|http://www.2dadventure.com/ags/TheKeyTemplate+Game.zip|Key control template|by KhrisMUC}} | {{Entry|http://www.2dadventure.com/ags/TheKeyTemplate+Game.zip|Key control template|by KhrisMUC}} | ||
{{Entry|http://www.steporg.com/step/ags/comp/keyinter.zip|Key interaction|by Steve McCrea}} | {{Entry|http://www.steporg.com/step/ags/comp/keyinter.zip|Key interaction|by Steve McCrea}} | ||
{{Entry|http://www.2dadventure.com/ags/Akumayos_Keyboard_Module.zip|Keyboard module|by Akumayo}} | {{Entry|http://www.2dadventure.com/ags/Akumayos_Keyboard_Module.zip|Keyboard module|by Akumayo}} | ||
===Particle system=== | ===[http://www.bigbluecup.com/yabb/index.php?topic=25979 Particle system]=== | ||
{{Entry|http://www.steporg.com/step/ags/comp/dkh/ParticleModule_DemoGame.zip|Particle Module|by dkh}} | {{Entry|http://www.steporg.com/step/ags/comp/dkh/ParticleModule_DemoGame.zip|Particle Module|by dkh}} | ||
{{Entry|http://www.geocities.com/oyamuka/Akumayos_Particle_Engine_Bulk_File.zip|Particle Engine|by Akumayo}} | {{Entry|http://www.geocities.com/oyamuka/Akumayos_Particle_Engine_Bulk_File.zip|Particle Engine|by Akumayo}} | ||
===Real-time battle=== | ===[http://www.bigbluecup.com/yabb/index.php?topic=26378 Real-time battle]=== | ||
No entries... | |||
===[http://www.bigbluecup.com/yabb/index.php?topic=26768 Pull-down menus]=== | |||
''In progress'' | ''In progress'' | ||
[[Category:AGS Competitions]] | [[Category:AGS Competitions]] |
Revision as of 18:35, 1 June 2006
Monthly-ish competition to write an open-source script with the rules set by the previous winner and the winners chosen by a vote.
There is a theme set, and the standard rules are:
- Must be open-source. We can hardly inspect your coding if we can't see it.
- Must contain instructions for how to add to an existing game, this will obviously be easier if the scripting is done as a module
- Only use of the 3D, TCP/IP and maths plugins are allowed: if you want to use another, say quickly before we finalise the rules. Certainly, no NEW plugins are allowed, this is AGS scripting we're competing at
- Must provide sample game using the fight engine (obviously!)
- Team efforts are allowed, and you're probably expected to get help for sprites, etc from elsewhere.
- As far as possible, entries will be judged on their scripting and gameplay rather than GFX, SFX, music, etc.
- Winner will be decided by 1 week of voting at the end.
Themes
- Fight game - won by Babar
- Trading system - won by Ashen
- Custom inventory - won by buloght
- Environmental effects - won by Akumayo
- Classic Arcade game - won by Rocco
- Turn-based game - won by Ashen
- Keyboard control - won by Steve McCrea
- Particle systems - won by Akumayo
- Real-time battle in progress
Entries
Fight game
- Canyon Runner
- by Babar
- Ahmet's Fight Game
- by CoolBlue-Gord10, this was already around but the game met the rules and so was entered.
- Roger fight game
- by SSH
- Alien attack
- by Zor
Trading system
- Shop
- by Akumayo
- Quest for Blue Cup
- by Ashen. Ashens Trade Engine Thing (Source)
Custom inventory
- Backpack inventory
- by SSH
- Weird Techno Futuristic Inventory GUI
- by Akumayo. Plain inventory & GUI script
- Two character inventory
- by buloght
Environmental effect
- Weather module
- by Akumayo
- Simple Rain module
- by SSH
Classic Arcade game
- Classic compendium
- by Akumayo
- Centipede
- by colxfile
- [
{{{2}}} [[{{{2}}}|AW]]
AGS Invaders]
- by Rocco
Turn-based battle
- Rovendale Tactics RPG
- by Endrews
- Turn based battle
- by Akumayo
- Turn-based fight engine thing template
- by Ashen
Keyboard Control
- Key control template
- by KhrisMUC
- Key interaction
- by Steve McCrea
- Keyboard module
- by Akumayo
Particle system
- Particle Module
- by dkh
- Particle Engine
- by Akumayo
Real-time battle
No entries...
In progress