Coding Contest: Difference between revisions

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==Entries==
==Entries==
===Fight game===
===[http://www.bigbluecup.com/yabb/index.php?topic=23264 Fight game]===
{{Entry|http://www.lucasstyle.com/media/ags/opensource/canyon.rar|Canyon Runner|by Babar}}
{{Entry|http://www.lucasstyle.com/media/ags/opensource/canyon.rar|Canyon Runner|by Babar}}
{{Entry|http://www.2dadventure.com/ags/ahmetfightsc27.zip|Ahmet's Fight Game|by CoolBlue-Gord10, this was already around but the game met the rules and so was entered.}}
{{Entry|http://www.2dadventure.com/ags/ahmetfightsc27.zip|Ahmet's Fight Game|by CoolBlue-Gord10, this was already around but the game met the rules and so was entered.}}
{{Entry|http://www.lumpcity.co.uk/~ssh/rogfight.rar|Roger fight game|by SSH}}
{{Entry|http://www.lumpcity.co.uk/~ssh/rogfight.rar|Roger fight game|by SSH}}
{{Entry|http://www.bigbluecup.com|Alien attack|by Zor}}
{{Entry|http://www.bigbluecup.com|Alien attack|by Zor}}
===Trading system===
===[http://www.bigbluecup.com/yabb/index.php?topic=23696 Trading system]===
{{Entry|http://www.2dadventure.com/ags/akumayosshop.zip|Shop|by Akumayo}}
{{Entry|http://www.2dadventure.com/ags/akumayosshop.zip|Shop|by Akumayo}}
{{Entry|http://www.geocities.com/whoismonkey/TradeGame.zip|Quest for Blue Cup|by Ashen. [http://www.geocities.com/whoismonkey/TradeSource.zip Ashens Trade Engine Thing (Source)]}}
{{Entry|http://www.geocities.com/whoismonkey/TradeGame.zip|Quest for Blue Cup|by Ashen. [http://www.geocities.com/whoismonkey/TradeSource.zip Ashens Trade Engine Thing (Source)]}}
===Custom inventory===
===[http://www.bigbluecup.com/yabb/index.php?topic=24068 Custom inventory]===
{{Entry|http://www.lumpcity.co.uk/~ssh/backpack.rar|Backpack inventory|by SSH}}
{{Entry|http://www.lumpcity.co.uk/~ssh/backpack.rar|Backpack inventory|by SSH}}
{{Entry|http://www.2dadventure.com/ags/technogreeninvguiwith.zip|Weird Techno Futuristic Inventory GUI|by Akumayo. [http://www.2dadventure.com/ags/bubbleinvtexts.zip Plain inventory & GUI script]}}
{{Entry|http://www.2dadventure.com/ags/technogreeninvguiwith.zip|Weird Techno Futuristic Inventory GUI|by Akumayo. [http://www.2dadventure.com/ags/bubbleinvtexts.zip Plain inventory & GUI script]}}
{{Entry|http://www.2dadventure.com/ags/InventoryCarrier.zip|Two character inventory|by buloght}}
{{Entry|http://www.2dadventure.com/ags/InventoryCarrier.zip|Two character inventory|by buloght}}
===Environmental effect===
===[http://www.bigbluecup.com/yabb/index.php?topic=24419 Environmental effect]===
{{Entry|http://www.2dadventure.com/ags/AkumayosWeatherModulePlusDemo.zip|Weather module|by Akumayo}}
{{Entry|http://www.2dadventure.com/ags/AkumayosWeatherModulePlusDemo.zip|Weather module|by Akumayo}}
{{Entry|http://www.lumpcity.co.uk/~ssh/SimpleRain.rar|Simple Rain module|by SSH}}
{{Entry|http://www.lumpcity.co.uk/~ssh/SimpleRain.rar|Simple Rain module|by SSH}}
===Classic Arcade game===
===[http://www.bigbluecup.com/yabb/index.php?topic=24888 Classic Arcade game]===
{{Entry|http://www.2dadventure.com/ags/oldschooladventure.zip|Classic compendium|by Akumayo}}
{{Entry|http://www.2dadventure.com/ags/oldschooladventure.zip|Classic compendium|by Akumayo}}
{{Entry|http://www.geocities.com/colxfile/Stuff/centipede.zip|Centipede|by colxfile}}
{{Entry|http://www.geocities.com/colxfile/Stuff/centipede.zip|Centipede|by colxfile}}
{{Entry|{{Game|689}}|AGS Invaders|by Rocco}}
{{Entry|{{Game|689}}|AGS Invaders|by Rocco}}
===Turn-based battle===
===[http://www.bigbluecup.com/yabb/index.php?topic=25282 Turn-based battle]===
{{Entry|http://www.endrewzgamez.h16.ru/code.rar|Rovendale Tactics RPG|by Endrews}}
{{Entry|http://www.endrewzgamez.h16.ru/code.rar|Rovendale Tactics RPG|by Endrews}}
{{Entry|http://www.2dadventure.com/ags/Akumayo_Turn_Based_Battle.zip|Turn based battle|by Akumayo}}
{{Entry|http://www.2dadventure.com/ags/Akumayo_Turn_Based_Battle.zip|Turn based battle|by Akumayo}}
{{Entry|http://www.geocities.com/nikmallon/ATBFET.zip|Turn-based fight engine thing template|by Ashen}}
{{Entry|http://www.geocities.com/nikmallon/ATBFET.zip|Turn-based fight engine thing template|by Ashen}}
===Keyboard Control===
===[http://www.bigbluecup.com/yabb/index.php?topic=25649 Keyboard Control]===
{{Entry|http://www.2dadventure.com/ags/TheKeyTemplate+Game.zip|Key control template|by KhrisMUC}}
{{Entry|http://www.2dadventure.com/ags/TheKeyTemplate+Game.zip|Key control template|by KhrisMUC}}
{{Entry|http://www.steporg.com/step/ags/comp/keyinter.zip|Key interaction|by Steve McCrea}}
{{Entry|http://www.steporg.com/step/ags/comp/keyinter.zip|Key interaction|by Steve McCrea}}
{{Entry|http://www.2dadventure.com/ags/Akumayos_Keyboard_Module.zip|Keyboard module|by Akumayo}}
{{Entry|http://www.2dadventure.com/ags/Akumayos_Keyboard_Module.zip|Keyboard module|by Akumayo}}
===Particle system===
===[http://www.bigbluecup.com/yabb/index.php?topic=25979 Particle system]===
{{Entry|http://www.steporg.com/step/ags/comp/dkh/ParticleModule_DemoGame.zip|Particle Module|by dkh}}
{{Entry|http://www.steporg.com/step/ags/comp/dkh/ParticleModule_DemoGame.zip|Particle Module|by dkh}}
{{Entry|http://www.geocities.com/oyamuka/Akumayos_Particle_Engine_Bulk_File.zip|Particle Engine|by Akumayo}}
{{Entry|http://www.geocities.com/oyamuka/Akumayos_Particle_Engine_Bulk_File.zip|Particle Engine|by Akumayo}}
===Real-time battle===
===[http://www.bigbluecup.com/yabb/index.php?topic=26378 Real-time battle]===
No entries...
===[http://www.bigbluecup.com/yabb/index.php?topic=26768 Pull-down menus]===
''In progress''
''In progress''


[[Category:AGS Competitions]]
[[Category:AGS Competitions]]

Revision as of 18:35, 1 June 2006

Monthly-ish competition to write an open-source script with the rules set by the previous winner and the winners chosen by a vote.

There is a theme set, and the standard rules are:

  1. Must be open-source. We can hardly inspect your coding if we can't see it.
  2. Must contain instructions for how to add to an existing game, this will obviously be easier if the scripting is done as a module
  3. Only use of the 3D, TCP/IP and maths plugins are allowed: if you want to use another, say quickly before we finalise the rules. Certainly, no NEW plugins are allowed, this is AGS scripting we're competing at
  4. Must provide sample game using the fight engine (obviously!)
  5. Team efforts are allowed, and you're probably expected to get help for sprites, etc from elsewhere.
  6. As far as possible, entries will be judged on their scripting and gameplay rather than GFX, SFX, music, etc.
  7. Winner will be decided by 1 week of voting at the end.


Themes

  1. Fight game - won by Babar
  2. Trading system - won by Ashen
  3. Custom inventory - won by buloght
  4. Environmental effects - won by Akumayo
  5. Classic Arcade game - won by Rocco
  6. Turn-based game - won by Ashen
  7. Keyboard control - won by Steve McCrea
  8. Particle systems - won by Akumayo
  9. Real-time battle in progress

Entries

Fight game

Canyon Runner
by Babar
Ahmet's Fight Game
by CoolBlue-Gord10, this was already around but the game met the rules and so was entered.
Roger fight game
by SSH
Alien attack
by Zor

Trading system

Shop
by Akumayo
Quest for Blue Cup
by Ashen. Ashens Trade Engine Thing (Source)

Custom inventory

Backpack inventory
by SSH
Weird Techno Futuristic Inventory GUI
by Akumayo. Plain inventory & GUI script
Two character inventory
by buloght

Environmental effect

Weather module
by Akumayo
Simple Rain module
by SSH

Classic Arcade game

Classic compendium
by Akumayo
Centipede
by colxfile
[

{{{2}}} [[{{{2}}}|AW]] 

AGS Invaders]
by Rocco

Turn-based battle

Rovendale Tactics RPG
by Endrews
Turn based battle
by Akumayo
Turn-based fight engine thing template
by Ashen

Keyboard Control

Key control template
by KhrisMUC
Key interaction
by Steve McCrea
Keyboard module
by Akumayo

Particle system

Particle Module
by dkh
Particle Engine
by Akumayo

Real-time battle

No entries...

Pull-down menus

In progress