Coding Contest

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Revision as of 10:24, 26 January 2006 by *>SSH
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Monthly-ish competition to write an open-source script with the rules set by the previous winner and the winners chosen by a vote.

There is a theme set, and the standard rules are:

  1. Must be open-source. We can hardly inspect your coding if we can't see it.
  2. Must contain instructions for how to add to an existing game, this will obviously be easier if the scripting is done as a module
  3. Only use of the 3D, TCP/IP and maths plugins are allowed: if you want to use another, say quickly before we finalise the rules. Certainly, no NEW plugins are allowed, this is AGS scripting we're competing at
  4. Must provide sample game using the fight engine (obviously!)
  5. Team efforts are allowed, and you're probably expected to get help for sprites, etc from elsewhere.
  6. As far as possible, entries will be judged on their scripting and gameplay rather than GFX, SFX, music, etc.
  7. Winner will be decided by 1 week of voting at the end.


Themes

  1. Fight game - won by Babar
  2. Trading system - won by Ashen
  3. Custom inventory - won by buloght
  4. Environmental effects - won by Akumayo

Entries

Fight game

Canyon Runner
by Babar
Ahmet's Fight Game
by CoolBlue-Gord10, this was already around but the game met the rules and so was entered.
Roger fight game
by SSH
Alien attack
by Zor

Trading system

Shop
by Akumayo
Quest for Blue Cup
by Ashen. Ashens Trade Engine Thing (Source)

Custom inventory

Backpack inventory
by SSH
Weird Techno Futuristic Inventory GUI
by Akumayo. Plain inventory & GUI script
Two character inventory
by buloght

Environmental effect

Weather module
by Akumayo
Simple Rain module
by SSH