Flashlight: Difference between revisions

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*>Monkey 05 06
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*>Monkey 05 06
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''writeprotected DynamicSprite* Flashlight.BeamSprite''
''writeprotected DynamicSprite* Flashlight.BeamSprite''


Defines the DynamicSprite used as the 'beam' of the flashlight. This is essentially a black square with a transparent hole in the middle. You can use this property to delete the DynamicSprite before you quit the game and you can set the sprite using the Flashlight.SetBeamSprite method.
Defines the DynamicSprite used as the 'beam' of the flashlight. This is essentially a black square with a transparent hole in the middle. You can use this property to delete the DynamicSprite before you quit the game and you can set the sprite using the {{link||Flashlight.SetBeamSprite}} method.


'''NOTE:''' This property does '''NOT''' support sprites with an alpha channel as the sprite is flattened while creating the sprite for the GUI/Overlay.
'''NOTE:''' This property does '''NOT''' support sprites with an alpha channel as the sprite is flattened while creating the sprite for the GUI/Overlay.