Fonts: Difference between revisions

12 bytes added ,  19 June 2015
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::* You gain in compatibility with vanilla AGS, because you use only standard AGS tech
::* You gain in compatibility with vanilla AGS, because you use only standard AGS tech
::'''Cons:'''
::'''Cons:'''
::* You lose in compatibility with less-used Operating Systems if you find yourself unable to compile your plugin for Unix (most plugins will be open-sourced, and therefore can also be compiled for Unix systems (including MacOS), but many AGS game-makers only know how to use the already-compiled DLL, so they're screwed. Are you one of them? ;) ).
::* You lose in compatibility with less-used Operating Systems if you find yourself unable to compile your plugin for Unix/MacOS/whatnot (you will find that most plugins are open-sourced, and therefore can also be compiled for those systems, but many AGS game-makers only know how to use the already-compiled DLL, so they're screwed. Are you one of them? ;) ).




[[Category:Intermediate Tutorials]]
[[Category:Intermediate Tutorials]]
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