Fonts: Difference between revisions

120 bytes added ,  19 June 2015
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=== C. The mad scientist's strategy ===
=== C. The mad scientist's strategy ===


This solution makes you use a non-standard branch of AGS, along with bitmap 256-characters fonts.
This solution makes you use a non-standard branch of AGS (that's not even entirely true, since all those features have been or are about to be integrated into the regular AGS!), along with bitmap 256-characters fonts.


# Use [http://www.adventuregamestudio.co.uk/forums/index.php?topic=44502.0 "AGS Draconian"], the experimental AGS that enables 256-characters SCI or WFN fonts. That should also work with future version of AGS: possibly 3.4 or higher.
# Use [http://www.adventuregamestudio.co.uk/forums/index.php?topic=44502.0 "AGS Draconian"], the experimental AGS that enables 256-characters SCI or WFN fonts. That should also work with future version of AGS: possibly 3.4 or higher.
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