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== CONCLUSION == | == CONCLUSION == | ||
In AGS, using fonts depends only on your '''needs'''. Your needs will decide of your '''process''' and which '''tools''' you should use. | |||
* | |||
* | * In doubt, always restart your read from section "define your needs". | ||
* If possible, have the courtesy to make your game support the basic Western-Europe characters set. | |||
* Then decide if you want a TTF font involved in the process, or not (either to use it as-is, or as a work base). If yes, then find a good one on the Internet. Then learn to master the tools to render it nicely. | |||
* Master the tools to draw pixel fonts. | |||
* Understand how to apply special effects on fonts (cast shadow, outline...) in AGS. | |||
* Learn to import fonts into AGS. | |||
Thanks for reading! | |||
[[Category:Intermediate Tutorials]] | [[Category:Intermediate Tutorials]] |
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