Fonts: Difference between revisions

35 bytes added ,  3 February 2019
Link to online manual
(Link to online manual)
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This page is meant to provide '''in-depth explanations''' about how AGS manages fonts, and how to create fonts for AGS.
This page is meant to provide '''in-depth explanations''' about how AGS manages fonts, and how to create fonts for AGS.


* If you only want to read the ''short'' version, then read [[Tutorial_Part_9_-_Cursors_and_fonts#Fonts|this]].
* If you only want to read the ''short'' version, then read [https://www.adventuregamestudio.co.uk/manual/index.html?page=ags10.htm#topic13 this].
* There is a ''much more complicated'' version of this article [[Fonts_deprecated_methods|here]]. It was written ''before'' AGS 3.4 was available. If you want to dig into ''old'' tricks to use 256 characters in games, or maybe adapt them to use much more characters, then that article might be useful.
* There is a ''much more complicated'' version of this article [[Fonts_deprecated_methods|here]]. It was written ''before'' AGS 3.4 was available. If you want to dig into ''old'' tricks to use 256 characters in games, or maybe adapt them to use much more characters, then that article might be useful.