Fonts: Difference between revisions

Jump to navigation Jump to search
Line 158: Line 158:
# If you want to make a pixel font: do you want to draw it/edit it '''manually''', OR do you want to '''start off from a TTF font''' (by rendereding into pixels first)?  
# If you want to make a pixel font: do you want to draw it/edit it '''manually''', OR do you want to '''start off from a TTF font''' (by rendereding into pixels first)?  
# If you want to make it manually: do you want to use '''simple, AGS-dedicated tools''', OR do you want to '''pimp up your game a little''' ''and'' create a TTF version of you font in the process?
# If you want to make it manually: do you want to use '''simple, AGS-dedicated tools''', OR do you want to '''pimp up your game a little''' ''and'' create a TTF version of you font in the process?
# Regardless of whether you chose TTF font or pixel font: do you want '''real anti-aliasing''' (wome pixels with alpha) in your font?
# Regardless of whether you chose TTF font or pixel font: do you want '''real anti-aliasing''' (some pixels with alpha) in your font?


In a nutshell, the answers :  
In a nutshell, the answers :  
* For creating TTF fonts, we don't provide guidance (unless you want to make a simple one that ''looks'' like a pixels font -- read below).  Find one instead (read section "How can I find fonts?").
* For creating TTF fonts, we don't provide guidance (unless you want to make a simple one that ''looks'' like a pixels font -- read below).  Find one instead (read section "How can I find fonts?").
* For pixels fonts that you started from a TTF file, you'll use special tools to render the TTF font into pixels first. These include, but are not limited to, Read below.
* For creating pixels fonts that you decide to start from a TTF file, you'll use special tools to render the TTF font into pixels first. These include, but are not limited to, "Rulaman's TtfWfnSci", or "BitFont Maker 2", or "Calin Leafshade's SpriteFont renderer". Read below.
* For creating/editing manually with simple AGS-dedicated tools, you'll mostly use "Rulaman's WFN-FontEditor", and sometimes the older "Radiant's Font Editor".
* For creating/editing manually with simple AGS-dedicated tools, you'll mostly use "Rulaman's WFN-FontEditor", and sometimes the older "Radiant's Font Editor".
* For creating/editing manually with a tool that allows you to create a TTF version of your font in the process, you'll mostly use the process explained by zoo977, that makes use of BitFontMaker2 and Type Light.
* For creating/editing manually with a tool that allows you to create a TTF version of your font in the process, you'll mostly use the process explained by zoo977, that makes use of BitFontMaker2 and Type Light.
* If you want anti-alisaing in your font, then you'll follow the process to render a TTF font into pixels, and then use Calin Leafshade's "SpriteFont renderer" plugin.
* If you want anti-aliasing in your font, then you'll follow the process to render a TTF font into pixels, and then use Calin Leafshade's "SpriteFont renderer" plugin.