GNU/Linux: Difference between revisions
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Information on this topic is scarce, so please add suggestions, details and success stories below. | Information on this topic is scarce, so please add suggestions, details and success stories below. | ||
== Playing games for Linux in Linux == | == Playing games in Linux == | ||
=== Playing games for Linux in Linux === | |||
These should just work! If you have problems, contact the author with your [http://en.wikipedia.org/wiki/Linux_distribution distro] (Ubuntu, Red Hat, ...), version number, and any other relevant details. | These should just work! If you have problems, contact the author with your [http://en.wikipedia.org/wiki/Linux_distribution distro] (Ubuntu, Red Hat, ...), version number, and any other relevant details. | ||
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To find games, try out [http://feags.sourceforge.net/ Adventure Game Goddess]. This is an open source project that needs developer input. | To find games, try out [http://feags.sourceforge.net/ Adventure Game Goddess]. This is an open source project that needs developer input. | ||
== Playing games for Windows in Linux == | === Playing games for Windows in Linux === | ||
There are several ways you can try to do this: | There are several ways you can try to do this: | ||
=== Virtualization === | ==== Virtualization ==== | ||
Create a virtual Windows machine and run the game on that machine. Try [http://www.virtualbox.org/ VirtualBox] or [http://www.vmware.com/ VMware]. | Create a virtual Windows machine and run the game on that machine. Try [http://www.virtualbox.org/ VirtualBox] or [http://www.vmware.com/ VMware]. | ||
=== Emulation === | ==== Emulation ==== | ||
You can emulate a Windows environment in Linux. Try [http://www.winehq.org/ Wine], even though it is technically not an emulator. | You can emulate a Windows environment in Linux. Try [http://www.winehq.org/ Wine], even though it is technically not an emulator. | ||
== Creating games in Linux == | == Creating games in/for Linux == | ||
=== Editing games in Linux === | |||
To run the AGS Editor in Linux you will have to use an emulator like Wine (see above). | To run the AGS Editor in Linux you will have to use an emulator like Wine (see above). | ||
== | === Packaging games for (Ubuntu) Linux === | ||
To create a game that others can run in Linux (specifically Ubuntu), you need the AGS runtime binaries for Linux known as the [http://t-vandepoele.be/AGS/ AGS Linux port]. This was originally created by Shawn Walker, and is now maintained by Tom Vandepoele. | To create a game that others can run in Linux (specifically Ubuntu), you need the AGS runtime binaries for Linux known as the [http://t-vandepoele.be/AGS/ AGS Linux port]. This was originally created by Shawn Walker, and is now maintained by Tom Vandepoele. |
Revision as of 12:59, 25 February 2010
GNU/Linux is a free operating system for people with beards. AGS does not currently support it directly, so this page provides information to help you create and run games in GNU/Linux.
Information on this topic is scarce, so please add suggestions, details and success stories below.
Playing games in Linux
Playing games for Linux in Linux
These should just work! If you have problems, contact the author with your distro (Ubuntu, Red Hat, ...), version number, and any other relevant details.
To find games, try out Adventure Game Goddess. This is an open source project that needs developer input.
Playing games for Windows in Linux
There are several ways you can try to do this:
Virtualization
Create a virtual Windows machine and run the game on that machine. Try VirtualBox or VMware.
Emulation
You can emulate a Windows environment in Linux. Try Wine, even though it is technically not an emulator.
Creating games in/for Linux
Editing games in Linux
To run the AGS Editor in Linux you will have to use an emulator like Wine (see above).
Packaging games for (Ubuntu) Linux
To create a game that others can run in Linux (specifically Ubuntu), you need the AGS runtime binaries for Linux known as the AGS Linux port. This was originally created by Shawn Walker, and is now maintained by Tom Vandepoele.