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''How would I go about creating my own custom inventory GUI? I don't much like the default AGS one. OR, I have a problem creating my own inventory GUI. HELP!'' | ''How would I go about creating my own custom inventory GUI? I don't much like the default AGS one. OR, I have a problem creating my own inventory GUI. HELP!'' | ||
Everything you need to know about custom inventory GUIs can be found in [http://www. | Everything you need to know about custom inventory GUIs can be found in [http://www.adventuregamestudio.co.uk/forums/index.php?topic=10946.0 this thread]. | ||
==Inventory items don't show up== | ==Inventory items don't show up== | ||
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''I want an interaction to happen only when the player has an Inventory Item (like a key to open a door) OR something not to happen when the player has an Item. How do I do that?'' | ''I want an interaction to happen only when the player has an Inventory Item (like a key to open a door) OR something not to happen when the player has an Item. How do I do that?'' | ||
Simply use the [http://www. | Simply use the [http://www.adventuregamestudio.co.uk/manual/ags49.htm#character.inventoryquantity InventoryQuantity] property, e.g.: | ||
if (player.InventoryQuantity[iKey.ID] == 0) | if (player.InventoryQuantity[iKey.ID] == 0) |
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