GUI, Inventory & Menu: Difference between revisions

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''I want an interaction to happen only when the player has an Inventory Item (like a key to open a door) OR something not to happen when the player has an Item. How do I do that?''
''I want an interaction to happen only when the player has an Inventory Item (like a key to open a door) OR something not to happen when the player has an Item. How do I do that?''


Simply use the [http://www.bigbluecup.com/manual/Character.InventoryQuantity.htm InventoryQuantity] property, e.g.:
Simply use the [http://www.adventuregamestudio.co.uk/manual/ags49.htm#character.inventoryquantity InventoryQuantity] property, e.g.:


   if (player.InventoryQuantity[iKey.ID] == 0)  
   if (player.InventoryQuantity[iKey.ID] == 0)  
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'''Note:'''
'''Note:'''
* The InventoryQuantity property was introduced in V2.7. Before that, use the ''character[].inv'' array.
* The InventoryQuantity property was introduced in V2.7. Before that, use the ''character[].inv'' array.
[[Category:AGS Beginners' FAQ]]
 
[[Category:Beginner Tutorials]]

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