List of Script Modules: Difference between revisions
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*[[List of plugins]] | *[[List of plugins]] | ||
*[[:Category:Modules]] | *[[:Category:Modules]] | ||
==External links== | |||
* [http://new.bigbluecup.com/yabb/index.php?board=10 AGS Forum Technical Archive] - Check for modules that have not yet been added here. | |||
[[Category:Lists]][[Category:Scripting]][[Category:Design resources]] | [[Category:Lists]][[Category:Scripting]][[Category:Design resources]] |
Revision as of 13:39, 14 December 2006
- Movement 21766 by Bernie
- Simulate a movement similar to the ones in games like Chrono Trigger or Terranigma.
- Advanced Randoms
- 3D 22615 by Steve McCrea (also uses a plugin)
- Create and manage full-3d rooms.
- Akumayo's Particle Engine
- Area Scaling
- keycode generator 24277 by Akumayo
- For use with IsKeyPressed()
- Battleships
- 24489.0 by strazer, based on plugin by Scorpiorus
- Control and move characters, even those in other rooms.
- CharacterFonts
- 21795 by strazer
- Give ALL characters different footstep sounds for different surfaces like wood, concrete or grass.
- Music 26262 by SSH
- Music that carries on when returning to a room.
- Confirmation GUI
- (and typewriting) 27470.0 by SSH based on plugin by AJA
- Scrolling and sliding credits.
- 26306 by SSH, based on OverHot by Gilbot
- Hotspot description either on status line, on a GUI, following the mouse, or staying still over one hotspot.
- DialogBox by SSH
- Provides a a function to display a blocking GUI with OK/Cancel options and return 1/0.
- 23779 by SSH, wiki article
- For entering accented characters more easily.
- 26130 by Wretched
- Create 3D games using the AGS editor. And add 3D parallax areas to normal 2D rooms.
- 23109 by HeirOfNorton
- Save/load files in encrypted format (e.g. for high scores).
- speech 23339 by ~}Shade{~
- Module to customize sierra-style (portrait) speech view, with changing expressions.
- Facing
- Fade
- text GUI 22659 by Kinoko and strazer
- Border fades in, then text, then fades out again, all non-blocking.
- 28850 by Lazarus.
- This Module is for fading Objects, Characters & Gui's with a blocking function.
- FileDialog by SSH
- File selection dialog for BMP and PCX, with preview
- State Machine 21282 by HeirOfNorton
- Useful for keeping track of complex game states and for simulating character AI.
- Grid-based Inventory
- Combination Lock 23795 by Ashen
- A Passcode Lock Module, specifically designed to use hotspots and objects, rather than a GUI.
- based dialogs 25866 by HeirOfNorton
- A complete icon-based dialog system to your game, similar to the one used in Discworld.
- Idle
- 22599 by RickJ
- Read INI configuration files.
- 26117 by strazer
- Animated item icons in GUIs.
- Journal Maker
- 24277 by strazer
- 22724 by strazer and Rui Pires
- Move the player character with keyboard keys, choice of two control modes: Pressing or tapping direction keys.
- combination lock 23566 by SSH
- Lake
- Lightning
- 27098 by monkey_05_06
- Provides functions to simplify inserting line-breaks into text.
- 24879 MiniGame call/return by RickJ
- A script module so that the main game can "call" a mini game and so that a mini game can "return" to it's caller.
- 28337.0 by monkey_05_06
- Module/template for emulating GUI system used by The Secret of Monkey Island.
- MouseGestures
- MultiResponse
- MultiTextBox
- NoBlock
- 20650 by strazer, based on plugin by Steve McCrea
- This script module simplifies the process of enabling/disabling various things in rooms other than the one the player is currently in.
23328 by GilbotReplaced by Description module
- Panorama
- 27241.0
- Provides functions to create background speech that will persist on-screen for a set amount of game loops.
- Perfect Collision Detection 26307 by SSH, based on scripts by GarageGothic, Radiant and Steve McCrea
- Find if two sprites are touching, taking transparency into account.
- 27385 by monkey_05_06
- Create, edit, and delete custom properties for all kinds of items at run-time.
- Pull-down menus
- Background Speech 25344 by SSH, based on scripts by Scorpiorus
- 23806 by monkey_05_06, based on scripts by Scorpiorus
- Provides functions to create queued background speech.
- Saves list with screens
- game GUI with screenshots 23320 by SSH
- 27930 by monkey_05_06
- Custom dialog system where you can scroll the topic options.
- colours 24240 by Akumayo
- This module slightly alters the color, shade, and lighting of the specified character, object, or region over and over, giving a "flowing color/light" effect.
- up 25349 by Rocco
- Space Invaders-type mini game.
- 24075 by SSH
- 24738 by SSH
- 21310 by strazer
- Transition between two rooms by sliding the backgrounds smoothly.
- movement 22716 by SSH
- Allows characters to move more slowly (obsoleted by AGS v2.72 Beta 3).
- 23755 by Snake Blisken
- fonts 23881 by SSH
- perspective scroller 23563 by SSH
- Scrolling text in the Star Wars opening-style.
- 20950 by monkey_05_06
- Extra string-manipulating functions.
- 23793 by Ashen
- Randoms 23175 by Akumayo
- Several functions for random dice roll, weighted dice, etc.
- effects 25077 by Akumayo
- General purpose weather (snow/rain/any sprite) module.
- 27439 by monkey_05_06, based on scripts by HeirOfNorton
- Provides vector (dynamically sized array) classes for integers, Strings, and floats.
27439 by monkey_05_06based on scripts by HeirOfNorton, now part of VectorClass module27439 by monkey_05_06, based on scripts by HeirOfNorton, now part of the VectorClass module27439 by monkey_05_06based on scripts by HeirOfNorton, now part of VectorClass module
- 23664 by SSH
- Zoom in and out on a sprite.
See also
External links
- AGS Forum Technical Archive - Check for modules that have not yet been added here.