List of Script Modules

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This is the old list of script modules, for more info see Category:Modules

If you are a module writer, please add an article on your game, and put it in the Modules category.

  • 8-Direction Movement by Bernie
    • Simulate a movement similar to the ones in games like Chrono Trigger or Terranigma.
  • Advanced Randoms
  • AGS 3D by Steve McCrea (also uses a plugin)
    • Create and manage full-3d rooms.
  • Akumayo's Particle Engine
  • Area Scaling
  • ASCII keycode generator by Akumayo
    • For use with IsKeyPressed()
  • Battleships
  • CharacterControl by strazer, based on plugin by Scorpiorus
    • Control and move characters, even those in other rooms.
  • CharacterFonts
  • CharacterRegionSounds by strazer
    • Give ALL characters different footstep sounds for different surfaces like wood, concrete or grass.
  • Continuous Music by SSH
    • Music that carries on when returning to a room.
  • Confirmation GUI
  • Credits (and typewriting) by SSH based on plugin by AJA
    • Scrolling and sliding credits.
  • Description by SSH, based on OverHot by Gilbot
    • Hotspot description either on status line, on a GUI, following the mouse, or staying still over one hotspot.
  • DialogBox by SSH
    • Provides a a function to display a blocking GUI with OK/Cancel options and return 1/0.
  • Digraphs by SSH, wiki article
    • For entering accented characters more easily.
  • Easy3D by Wretched
    • Create 3D games using the AGS editor. And add 3D parallax areas to normal 2D rooms.
  • EncryptedFile by HeirOfNorton
    • Save/load files in encrypted format (e.g. for high scores).
  • expression-style speech by ~}Shade{~
    • Module to customize sierra-style (portrait) speech view, with changing expressions.
  • Facing
  • Fade
  • Fading text GUI by Kinoko and strazer
    • Border fades in, then text, then fades out again, all non-blocking.
  • FadingThings by Lazarus.
    • This Module is for fading Objects, Characters & Gui's with a blocking function.
  • FadingThingsNonBlocking by Lazarus & Ashen.
    • This Module is for fading Objects, Characters & Gui's without a blocking function.


  • FileDialog by SSH
    • File selection dialog for BMP and PCX, with preview
  • Finite State Machine by HeirOfNorton
    • Useful for keeping track of complex game states and for simulating character AI.
  • Grid-based Inventory
  • Hotspot Combination Lock by Ashen
    • A Passcode Lock Module, specifically designed to use hotspots and objects, rather than a GUI.
  • Icon based dialogs by HeirOfNorton
    • A complete icon-based dialog system to your game, similar to the one used in Discworld.
  • Idle
  • IniFile by RickJ
    • Read INI configuration files.
  • InvItemAnimation by strazer
    • Animated item icons in GUIs.
  • Journal Maker
  • Lake
  • Lightning
  • LineBreak by monkey_05_06
    • Provides functions to simplify inserting line-breaks into text.
  • MiniGame call/return by RickJ
    • A script module so that the main game can "call" a mini game and so that a mini game can "return" to it's caller.
  • MonkeyTemplate by monkey_05_06
    • Module/template for emulating GUI system used by The Secret of Monkey Island.
  • MouseGestures
  • MultiResponse
  • MultiTextBox
  • NoBlock
  • OtherRoom by strazer, based on plugin by Steve McCrea
    • This script module simplifies the process of enabling/disabling various things in rooms other than the one the player is currently in.
  • OverHot by Gilbot Replaced by Description module
  • Panorama
  • PersistentSpeech
    • Provides functions to create background speech that will persist on-screen for a set amount of game loops.
  • Pixel Perfect Collision Detection by SSH, based on scripts by GarageGothic, Radiant and Steve McCrea
    • Find if two sprites are touching, taking transparency into account.
  • Properties by monkey_05_06
    • Create, edit, and delete custom properties for all kinds of items at run-time.
  • Pull-down menus
  • Ultimate Randoms by Akumayo
    • Several functions for random dice roll, weighted dice, etc.
  • Weather effects by Akumayo
    • General purpose weather (snow/rain/any sprite) module.
  • VectorClass by monkey_05_06, based on scripts by HeirOfNorton
    • Provides vector (dynamically sized array) classes for integers, Strings, and floats.
    • IntVector by monkey_05_06 based on scripts by HeirOfNorton, now part of VectorClass module
    • StringVector by monkey_05_06, based on scripts by HeirOfNorton, now part of the VectorClass module
    • FloatVector by monkey_05_06 based on scripts by HeirOfNorton, now part of VectorClass module
  • Zoom by SSH
    • Zoom in and out on a sprite.

See also

External links