Module IndexCategory: Difference between revisions

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| This module allows you to set the interface to BASS, Sierra or Lucas Arts||Control Modes||1.0a||||x||no||[http://www.bigbluecup.com/yabb/index.php?topic=38762.0 Topic]||[http://duals.agser.me/Files/Control_Modes.rar Download]||Certain stuff don't work exactly as supposed. Solutions are given in the topic of the module. Also it may be better to use the Interfacer module by monkey_05_06.||Dualnames
| This module allows you to set the interface to BASS, Sierra or Lucas Arts||Control Modes||1.0a||||x||no||[http://www.bigbluecup.com/yabb/index.php?topic=38762.0 Topic]||[http://duals.agser.me/Files/Control_Modes.rar Download]||Certain stuff don't work exactly as supposed. Solutions are given in the topic of the module. Also it may be better to use the Interfacer module by monkey_05_06.||Dualnames
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| Provides functions to simplify adding a countdown timer to your game and, optionally, display the remaining time on a label.||Countdown||1.1||||x||no||[http://www.bigbluecup.com/yabb/index.php?topic=39606.0 Topic]||[http://meleepta.x10hosting.com/CountDown_1.1.rar Download]||||monkey_05_06
| Provides functions to simplify adding a countdown timer to your game and, optionally, display the remaining time on a label.||Countdown||1.1||||x||no||[http://www.bigbluecup.com/yabb/index.php?topic=39606.0 Topic]||[http://meleepta.x10host.mx/CountDown_1.1.rar Download]||||monkey_05_06
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| Credits script module, to replace the plugin Credits ||Credits||1.19||x||||yes||[http://www.bigbluecup.com/yabb/index.php?topic=28659.0 Topic]||[http://www.ssh.me.uk/modules/Credits.zip Download]||Requires AGS 2.71 or later.||SSH
| Credits script module, to replace the plugin Credits ||Credits||1.19||x||||yes||[http://www.bigbluecup.com/yabb/index.php?topic=28659.0 Topic]||[http://www.ssh.me.uk/modules/Credits.zip Download]||Requires AGS 2.71 or later.||SSH
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| This module allows you to create Finite State Machines for use within your AGS games. FSMs can be very useful as a way of keeping track of various states within your game, particularly those that have a complex map of possible states or those that are used to simulate character AI.||Finite State Machine||1||x||||no||[http://www.bigbluecup.com/yabb/index.php?topic=21282.0 Topic]||[http://duals.agser.me/Modules/Finite_StateMachine_v1.0.rar Download]||The state machine should be considered obsolete as there is a new, more user friendly version by monkey_05)6||HeirOfNorton
| This module allows you to create Finite State Machines for use within your AGS games. FSMs can be very useful as a way of keeping track of various states within your game, particularly those that have a complex map of possible states or those that are used to simulate character AI.||Finite State Machine||1||x||||no||[http://www.bigbluecup.com/yabb/index.php?topic=21282.0 Topic]||[http://duals.agser.me/Modules/Finite_StateMachine_v1.0.rar Download]||The state machine should be considered obsolete as there is a new, more user friendly version by monkey_05)6||HeirOfNorton
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| Emulates the 'flashlight' effect using a GUI or screen overlay.||Flashlight||2||||x||no||[http://www.bigbluecup.com/yabb/index.php?topic=30137.0 Topic]||[http://meleepta.x10hosting.com/Flashlight_2_0.rar Download]||||monkey_05_06
| Emulates the 'flashlight' effect using a GUI or screen overlay.||Flashlight||2||||x||no||[http://www.bigbluecup.com/yabb/index.php?topic=30137.0 Topic]||[http://meleepta.x10host.mx/Flashlight_2_0.rar Download]||||monkey_05_06
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| Emulates a fog effect using template sprites.||Fog||1||x||x||no||[http://www.bigbluecup.com/yabb/index.php?topic=39741.0 Topic]||[http://duals.agser.me/Modules/FOG_v1.0.rar Download]||||Dualnames/Ryan Timothy
| Emulates a fog effect using template sprites.||Fog||1||x||x||no||[http://www.bigbluecup.com/yabb/index.php?topic=39741.0 Topic]||[http://duals.agser.me/Modules/FOG_v1.0.rar Download]||||Dualnames/Ryan Timothy
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| Provides functions for management of line-breaking text.||LineBreak||1.0a||x||||no||[http://www.bigbluecup.com/yabb/index.php?topic=27098.0 Topic]||[http://duals.agser.me/Modules/LineBreak_v1.0a.rar Download]||This module contains new-style Strings and is NOT compatible with any versions of AGS prior to AGS 2.71.||monkey_05_06
| Provides functions for management of line-breaking text.||LineBreak||1.0a||x||||no||[http://www.bigbluecup.com/yabb/index.php?topic=27098.0 Topic]||[http://duals.agser.me/Modules/LineBreak_v1.0a.rar Download]||This module contains new-style Strings and is NOT compatible with any versions of AGS prior to AGS 2.71.||monkey_05_06
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| The List module actually goes back to the specialized types that the VectorClass module used, but allows a couple of very important differences. The List module will make it possible to serialize certain pointer types previously not considered candidates, namely DynamicSprite and Overlay.||List||0.3 BETA||||x||no||[http://www.bigbluecup.com/yabb/index.php?topic=41554.0 Topic]||[http://meleepta.x10hosting.com/List_0.3BETA.rar Download]||||monkey_05_06
| The List module actually goes back to the specialized types that the VectorClass module used, but allows a couple of very important differences. The List module will make it possible to serialize certain pointer types previously not considered candidates, namely DynamicSprite and Overlay.||List||0.3 BETA||||x||no||[http://www.bigbluecup.com/yabb/index.php?topic=41554.0 Topic]||[http://meleepta.x10host.mx/List_0.3BETA.rar Download]||||monkey_05_06
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| Self-explanatory. ||Lip Synching With Lucas Arts ||1||||x||no||[http://www.bigbluecup.com/yabb/index.php?topic=45301.0 Topic]||[http://www.iceboxstudios.co.uk/files/LipSynchPamela.scm Download]||||IceMan
| Self-explanatory. ||Lip Synching With Lucas Arts ||1||||x||no||[http://www.bigbluecup.com/yabb/index.php?topic=45301.0 Topic]||[http://www.iceboxstudios.co.uk/files/LipSynchPamela.scm Download]||||IceMan
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| The Magnifier module implements a 'magnifying glass' style effect into your game to scale a specific section of the screen.||Magnifier||1||||x||no||[http://www.bigbluecup.com/yabb/index.php?topic=37548.0 Topic]||[http://meleepta.x10hosting.com/Magnifier_1.0.rar Download]||||monkey_05_06
| The Magnifier module implements a 'magnifying glass' style effect into your game to scale a specific section of the screen.||Magnifier||1||||x||no||[http://www.bigbluecup.com/yabb/index.php?topic=37548.0 Topic]||[http://meleepta.x10host.mx/Magnifier_1.0.rar Download]||||monkey_05_06
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| Recognizes the mouse movements.||Mouse Gesture System||1||x||||yes||[http://www.bigbluecup.com/yabb/index.php?topic=26922.0 Topic]||[http://duals.agser.me/Modules/Mouse_Gesture_System_v1.0.rar Download]||||Besh
| Recognizes the mouse movements.||Mouse Gesture System||1||x||||yes||[http://www.bigbluecup.com/yabb/index.php?topic=26922.0 Topic]||[http://duals.agser.me/Modules/Mouse_Gesture_System_v1.0.rar Download]||||Besh
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| Provides some extra functions for the mouse.||MousePlus||1.0||||x||no||[http://www.bigbluecup.com/yabb/index.php?topic=43434.0 Topic]||[http://meleepta.x10hosting.com/MousePlus.rar Download]||||monkey_05_06
| Provides some extra functions for the mouse.||MousePlus||1.0||||x||no||[http://www.bigbluecup.com/yabb/index.php?topic=43434.0 Topic]||[http://meleepta.x10host.mx/MousePlus.rar Download]||||monkey_05_06
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| Allows multiple responses to the same event.||MultiResponse||1.2||x||x||no||[http://www.bigbluecup.com/yabb/index.php?topic=27947.0 Topic]||[http://ssh.me.uk/modules/MultiResponse.zip Download]||Requires AGS 2.71 or above||SSH
| Allows multiple responses to the same event.||MultiResponse||1.2||x||x||no||[http://www.bigbluecup.com/yabb/index.php?topic=27947.0 Topic]||[http://ssh.me.uk/modules/MultiResponse.zip Download]||Requires AGS 2.71 or above||SSH
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| This module has been built to simulate effects like rain, waterfall, fire, smoke, snow and others.||Particle System Manager||1||||x||yes||[http://www.bigbluecup.com/yabb/index.php?topic=36706.0 Topic]||[http://duals.agser.me/Modules/ParticleSystemManager_v1.0.rar Download]||Requires AGS V3.0.0 or later.||Jerakeen
| This module has been built to simulate effects like rain, waterfall, fire, smoke, snow and others.||Particle System Manager||1||||x||yes||[http://www.bigbluecup.com/yabb/index.php?topic=36706.0 Topic]||[http://duals.agser.me/Modules/ParticleSystemManager_v1.0.rar Download]||Requires AGS V3.0.0 or later.||Jerakeen
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| Provides masked password functionality for AGS text boxes.||Password||0.5 (BETA)||||x||no||[http://www.bigbluecup.com/yabb/index.php?topic=44911.0 Topic]||[http://meleepta.x10hosting.com/Password.rar Download]||||monkey_05_06
| Provides masked password functionality for AGS text boxes.||Password||0.5 (BETA)||||x||no||[http://www.bigbluecup.com/yabb/index.php?topic=44911.0 Topic]||[http://meleepta.x10host.mx/Password.rar Download]||||monkey_05_06
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| Provides methods to allow Character speech to persist on screen for a specified amount of time with optional blocking, animation, and text alignment.||PersistentSpeech||3||x||||no||[http://www.bigbluecup.com/yabb/index.php?topic=27241.0 Topic]||[http://meleepta.x10hosting.com/PersistentSpeech_3_0.rar Download]||This module now uses extender methods and is NOT compatible with any version of AGS prior to AGS 3.1!||monkey_05_06
| Provides methods to allow Character speech to persist on screen for a specified amount of time with optional blocking, animation, and text alignment.||PersistentSpeech||3||x||||no||[http://www.bigbluecup.com/yabb/index.php?topic=27241.0 Topic]||[http://meleepta.x10host.mx/PersistentSpeech_3_0.rar Download]||This module now uses extender methods and is NOT compatible with any version of AGS prior to AGS 3.1!||monkey_05_06
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| Various Pixel-perfect collision detection||Pixel Perfect Collision Detection||1.02||x||||no||[http://www.bigbluecup.com/yabb/index.php?topic=26307.0 Topic]||[http://ssh.me.uk/modules/PPCollision.zip Download]||Requires AGS 2.71 or later.||SSH
| Various Pixel-perfect collision detection||Pixel Perfect Collision Detection||1.02||x||||no||[http://www.bigbluecup.com/yabb/index.php?topic=26307.0 Topic]||[http://ssh.me.uk/modules/PPCollision.zip Download]||Requires AGS 2.71 or later.||SSH
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| Provides functions for implementing a music playlist into your game!||Playlist||1.1||||x||no||[http://www.bigbluecup.com/yabb/index.php?topic=43947.0 Topic]||[http://meleepta.x10hosting.com/Playlist_1.1.rar Download]||Possibly requires new style audio scripting to set to true.||monkey_05_06
| Provides functions for implementing a music playlist into your game!||Playlist||1.1||||x||no||[http://www.bigbluecup.com/yabb/index.php?topic=43947.0 Topic]||[http://meleepta.x10host.mx/Playlist_1.1.rar Download]||Possibly requires new style audio scripting to set to true.||monkey_05_06
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| The Properties  module  provides  methods  for  the  user  to  create  and  edit custom  properties  via  the  script,  making  them  customizable  at  runtime.||Properties||3.12||||x||no||[http://www.bigbluecup.com/yabb/index.php?topic=27385.0 Topic]||[http://duals.agser.me/Modules/Properties.rar Download]||Requires AGS v3.1.0 or later.    All properties must be created, deleted, and set from within the script. You can't use the built-in Properties Schema Editor.||monkey_05_06
| The Properties  module  provides  methods  for  the  user  to  create  and  edit custom  properties  via  the  script,  making  them  customizable  at  runtime.||Properties||3.12||||x||no||[http://www.bigbluecup.com/yabb/index.php?topic=27385.0 Topic]||[http://duals.agser.me/Modules/Properties.rar Download]||Requires AGS v3.1.0 or later.    All properties must be created, deleted, and set from within the script. You can't use the built-in Properties Schema Editor.||monkey_05_06
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| Provides configurable pull down menus for AGS||Pull Down Menus||1.3||x||||yes||[http://www.bigbluecup.com/yabb/index.php?topic=27030.0 Topic]||[http://www.kweepa.com/step/ags/tech/PullDownMenusModule.zip Download]||||Kweepa
| Provides configurable pull down menus for AGS||Pull Down Menus||1.3||x||||yes||[http://www.bigbluecup.com/yabb/index.php?topic=27030.0 Topic]||[http://www.kweepa.com/step/ags/tech/PullDownMenusModule.zip Download]||||Kweepa
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| Allows for queued background speech with animation and voice speech support.||Queed Background Speech||3||x||||yes||[http://www.bigbluecup.com/yabb/index.php?topic=23806.0 Topic]||[http://meleepta.x10hosting.com/QueuedSpeech_3_0.rar Download]||||monkey_05_06
| Allows for queued background speech with animation and voice speech support.||Queed Background Speech||3||x||||yes||[http://www.bigbluecup.com/yabb/index.php?topic=23806.0 Topic]||[http://meleepta.x10host.mx/QueuedSpeech_3_0.rar Download]||||monkey_05_06
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| This module displays a character's speech message in the background and plays an appropriate talk animation.||Queued Background speech with subtitles||2.03||x||||yes||[http://www.bigbluecup.com/yabb/index.php?topic=28696.0 Topic]||[http://ssh.me.uk/modules/QBGSpeechST.zip Download]||Requires 2.71 at least||SSH / Scorpiorus
| This module displays a character's speech message in the background and plays an appropriate talk animation.||Queued Background speech with subtitles||2.03||x||||yes||[http://www.bigbluecup.com/yabb/index.php?topic=28696.0 Topic]||[http://ssh.me.uk/modules/QBGSpeechST.zip Download]||Requires 2.71 at least||SSH / Scorpiorus
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| Enables the use of a single-cursor interface ala Broken Sword.||Single Cursor||1||||x||no||[http://www.bigbluecup.com/yabb/index.php?topic=44421.0 Topic]||[http://timhengeveld.com/files/SingleCursor.scm Download]||||hedgefield
| Enables the use of a single-cursor interface ala Broken Sword.||Single Cursor||1||||x||no||[http://www.bigbluecup.com/yabb/index.php?topic=44421.0 Topic]||[http://timhengeveld.com/files/SingleCursor.scm Download]||||hedgefield
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| Slides between two rooms giving the illusion of changing the  viewport  instead of changing rooms.||SlideRoom||1.02||x||x||no||[http://www.bigbluecup.com/yabb/index.php?topic=29111.0 Topic]||[http://meleepta.x10hosting.com/SlideRoom_1.02.rar Download]||Requires AGS v2.72 or later.||monkey_05_06
| Slides between two rooms giving the illusion of changing the  viewport  instead of changing rooms.||SlideRoom||1.02||x||x||no||[http://www.bigbluecup.com/yabb/index.php?topic=29111.0 Topic]||[http://meleepta.x10host.mx/SlideRoom_1.02.rar Download]||Requires AGS v2.72 or later.||monkey_05_06
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|Added ability to use movement speeds slower than 1 (-2 is now 1/2, -3 is 1/3, etc) ||Slow Movement||1.1||x||||no||[http://www.bigbluecup.com/yabb/index.php?topic=22716.0 Topic]||[http://ssh.me.uk/modules/slowmove.zip Download]||Requires AGS v2.71 or later. Not needed anymore since AGS v2.72||SSH
|Added ability to use movement speeds slower than 1 (-2 is now 1/2, -3 is 1/3, etc) ||Slow Movement||1.1||x||||no||[http://www.bigbluecup.com/yabb/index.php?topic=22716.0 Topic]||[http://ssh.me.uk/modules/slowmove.zip Download]||Requires AGS v2.71 or later. Not needed anymore since AGS v2.72||SSH
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| Allows the display of text using a font comprising sprites. The text can be drawn on background, dynamic sprite or overlay and BG text can be at any angle.||SpriteFont||1.2||x||x||no||[http://www.bigbluecup.com/yabb/index.php?topic=23881.0 Topic]||[http://ssh.me.uk/modules/SpriteFont.zip Download]||This module has been updated for AGS 3.0 (and 2.72), but v1.02 still available for the 2.71 release.||SSH
| Allows the display of text using a font comprising sprites. The text can be drawn on background, dynamic sprite or overlay and BG text can be at any angle.||SpriteFont||1.2||x||x||no||[http://www.bigbluecup.com/yabb/index.php?topic=23881.0 Topic]||[http://ssh.me.uk/modules/SpriteFont.zip Download]||This module has been updated for AGS 3.0 (and 2.72), but v1.02 still available for the 2.71 release.||SSH
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| The Stack module introduces a vectorized stack type into which you can place any type of data. Great if you need to store data of various different types, or all of one type.||Stack||1.3||||x||no||[http://www.bigbluecup.com/yabb/index.php?topic=37232.0 Topic]||[http://meleepta.x10hosting.com/Stack_1.3.rar Download]||Requires AGS 3.1.2 or later.||monkey_05_06
| The Stack module introduces a vectorized stack type into which you can place any type of data. Great if you need to store data of various different types, or all of one type.||Stack||1.3||||x||no||[http://www.bigbluecup.com/yabb/index.php?topic=37232.0 Topic]||[http://meleepta.x10host.mx/Stack_1.3.rar Download]||Requires AGS 3.1.2 or later.||monkey_05_06
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| Provides a Star Wars-style perspective scroller||Starwars perspective scrolling ||1.01||x||||yes||[http://www.bigbluecup.com/yabb/index.php?topic=23563.0 Topic]||[http://ssh.me.uk/modules/StarWars.zip Download]||Due to the AGS RawDrawColour and NormalFont not being readable, I coudl not save their old values when this module is run: therefore the user will have to reset these to their correct values themselves, after having used the scroller.||SSH
| Provides a Star Wars-style perspective scroller||Starwars perspective scrolling ||1.01||x||||yes||[http://www.bigbluecup.com/yabb/index.php?topic=23563.0 Topic]||[http://ssh.me.uk/modules/StarWars.zip Download]||Due to the AGS RawDrawColour and NormalFont not being readable, I coudl not save their old values when this module is run: therefore the user will have to reset these to their correct values themselves, after having used the scroller.||SSH
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| Provides functions to implement finite state machines within your AGS scripts.||State Machine||1||||x||yes||[http://www.bigbluecup.com/yabb/index.php?topic=43948.0 Topic]||[http://meleepta.x10hosting.com/StateMachine.rar Download]||This module is an improvement over the initial release of the finite state machine by HeirOfNorton||monkey_05_06
| Provides functions to implement finite state machines within your AGS scripts.||State Machine||1||||x||yes||[http://www.bigbluecup.com/yabb/index.php?topic=43948.0 Topic]||[http://meleepta.x10host.mx/StateMachine.rar Download]||This module is an improvement over the initial release of the finite state machine by HeirOfNorton||monkey_05_06
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| This module allows you to create flocks and set behavior rules to it.||Steering Behaviors||1||||x||no||[http://www.bigbluecup.com/yabb/index.php?topic=36867.0 Topic]||[http://duals.agser.me/Modules/SteeringBehaviors_v1.0.rar Download]||||Jerakeen
| This module allows you to create flocks and set behavior rules to it.||Steering Behaviors||1||||x||no||[http://www.bigbluecup.com/yabb/index.php?topic=36867.0 Topic]||[http://duals.agser.me/Modules/SteeringBehaviors_v1.0.rar Download]||||Jerakeen
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| This module provides function somewhat similar to a state machine to keep track of your game at any time.||Story State||1||||x||no||[http://www.bigbluecup.com/yabb/index.php?topic=45581.0 Topic]||[http://duals.agser.me/Modules/Story_State_v1.0.rar Download]||||CalinLeafshade
| This module provides function somewhat similar to a state machine to keep track of your game at any time.||Story State||1||||x||no||[http://www.bigbluecup.com/yabb/index.php?topic=45581.0 Topic]||[http://duals.agser.me/Modules/Story_State_v1.0.rar Download]||||CalinLeafshade
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| Provides 40 extra functions for Strings.||StringPlus||3.2||||x ||||[http://www.bigbluecup.com/yabb/index.php?topic=20950.0 Topic]||[http://meleepta.x10hosting.com/StringPlus_3.2.rar Download]||Requires AGS 3.1.2 or later. Also currently there is no documentation.||monkey_05_06
| Provides 40 extra functions for Strings.||StringPlus||3.2||||x ||||[http://www.bigbluecup.com/yabb/index.php?topic=20950.0 Topic]||[http://meleepta.x10host.mx/StringPlus_3.2.rar Download]||Requires AGS 3.1.2 or later. Also currently there is no documentation.||monkey_05_06
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| This module defines and implements two types meant for user-friendly ways of writing custom structs or data chains to String and reading them back.||StructStream||1.0||||||x||[http://www.bigbluecup.com/yabb/index.php?topic=41243.0 Topic]||[http://www.mediafire.com/file/5nn5zttnjy2/StructStream_1.0.scm Download]||Requires AGS 3.0 or later. Optionally requires monkey_05_06's Stack module v. 1.0 or better to enable two functions supporting StackData type.||Crimson Wizard
| This module defines and implements two types meant for user-friendly ways of writing custom structs or data chains to String and reading them back.||StructStream||1.0||||||x||[http://www.bigbluecup.com/yabb/index.php?topic=41243.0 Topic]||[http://www.mediafire.com/file/5nn5zttnjy2/StructStream_1.0.scm Download]||Requires AGS 3.0 or later. Optionally requires monkey_05_06's Stack module v. 1.0 or better to enable two functions supporting StackData type.||Crimson Wizard
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| Allows for creation of named timers with options to control whether  the  timer is run during normal game execution (while repeatedly_execute is  run)  or  run always  (while  repeatedly_execute_always  is  run),  whether  the  timer  is automatically removed upon expiration,  and  pausing  the  timers  temporarily.||Timer||2.01||x||x||no||[http://www.bigbluecup.com/yabb/index.php?topic=28979.0 Topic]||[http://duals.agser.me/Modules/Timer_v2.01.rar Download]||||monkey_05_06
| Allows for creation of named timers with options to control whether  the  timer is run during normal game execution (while repeatedly_execute is  run)  or  run always  (while  repeatedly_execute_always  is  run),  whether  the  timer  is automatically removed upon expiration,  and  pausing  the  timers  temporarily.||Timer||2.01||x||x||no||[http://www.bigbluecup.com/yabb/index.php?topic=28979.0 Topic]||[http://duals.agser.me/Modules/Timer_v2.01.rar Download]||||monkey_05_06
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| Get true-color blues and magenta in 32-bit games. The "SPECIAL" color values returned only work for 32-bit games. If your game is 16-bit then the magenta color returned by this function will match the AGS transparent color.||TruBlu||3.0||||x||no||[http://www.bigbluecup.com/yabb/index.php?topic=28979.0 Topic]||[http://meleepta.x10hosting.com/TruBlu.rar Download]||Requires AGS 3.0 or later.||monkey_05_06
| Get true-color blues and magenta in 32-bit games. The "SPECIAL" color values returned only work for 32-bit games. If your game is 16-bit then the magenta color returned by this function will match the AGS transparent color.||TruBlu||3.0||||x||no||[http://www.bigbluecup.com/yabb/index.php?topic=28979.0 Topic]||[http://meleepta.x10host.mx/TruBlu.rar Download]||Requires AGS 3.0 or later.||monkey_05_06
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| This module can be used to create programatic in-betweens (tweens) for AGS objects. These animations can be blocking, non blocking, or loop them, and it has acceleration/deceleration timing functions.||Tween||1.5 (RC 1)||x||x||yes||[http://www.bigbluecup.com/yabb/index.php?topic=38015.0 Topic]||[http://www.losmunditos.com/downloads/ags-tween/ Download]||Requires AGS 2.72 or later. This module has been updated for AGS 3.0 or higher, but v1.5 still available for the 2.72 release.||Edmundito
| This module can be used to create programatic in-betweens (tweens) for AGS objects. These animations can be blocking, non blocking, or loop them, and it has acceleration/deceleration timing functions.||Tween||1.5 (RC 1)||x||x||yes||[http://www.bigbluecup.com/yabb/index.php?topic=38015.0 Topic]||[http://www.losmunditos.com/downloads/ags-tween/ Download]||Requires AGS 2.72 or later. This module has been updated for AGS 3.0 or higher, but v1.5 still available for the 2.72 release.||Edmundito
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