Module IndexCategory: Difference between revisions

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| A particle engine useful for effects such as smoke, rain, fire, etc.||Akumayo's Particle Engine||1.5||x||||yes||[http://www.bigbluecup.com/yabb/index.php?topic=26379.0 Topic]||[http://duals.agser.me/Modules/Akumayo's_Particle_Engine_v1.5.rar Download]||This particle engine is using the old RawDraw functions. It is suggested to switch to Jerakeen's Particle Engine||Akumayo
| A particle engine useful for effects such as smoke, rain, fire, etc.||Akumayo's Particle Engine||1.5||x||||yes||[http://www.bigbluecup.com/yabb/index.php?topic=26379.0 Topic]||[http://duals.agser.me/Modules/Akumayo's_Particle_Engine_v1.5.rar Download]||This particle engine is using the old RawDraw functions. It is suggested to switch to Jerakeen's Particle Engine||Akumayo
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|Allows running and mapping. It is an overall improvement to the keyboard movement module||Alternative Keyboard Movement||0.1||||x||yes||[http://www.bigbluecup.com/yabb/index.php?topic=42843.0 Topic]||[https://dl.dropbox.com/s/0ffncwkp218brgy/AltKeyboardMovement.scm?dl=1 Download]||This module is a replacement for the one included in the default game. Be sure to remove the other one.||KhrisMUC
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| This module allows you to run a piece of script on specific frames during an animation of a character or an object.||Animation Run Script||1||x||||no||[http://www.bigbluecup.com/yabb/index.php?topic=29102.0 Topic]||[http://duals.agser.me/Modules/Animation_Run_Script_v1.0.rar Download]||||Janik
| This module allows you to run a piece of script on specific frames during an animation of a character or an object.||Animation Run Script||1||x||||no||[http://www.bigbluecup.com/yabb/index.php?topic=29102.0 Topic]||[http://duals.agser.me/Modules/Animation_Run_Script_v1.0.rar Download]||||Janik
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| This module, makes modules that use GetGameParameter  or Dialog script commands and stop working in AGS 2.72, this makes them work again.||Backwards Compatible||1.01||x||||no||[http://www.bigbluecup.com/yabb/index.php?topic=28817.0 Topic]||[http://ssh.me.uk/modules/BackwardsCompatible.zip Download]||It works in any AGS version but there is not much point in using it in anything except AGS 2.72. Needs to be on top of the module list.||SSH
| This module, makes modules that use GetGameParameter  or Dialog script commands and stop working in AGS 2.72, this makes them work again.||Backwards Compatible||1.01||x||||no||[http://www.bigbluecup.com/yabb/index.php?topic=28817.0 Topic]||[http://ssh.me.uk/modules/BackwardsCompatible.zip Download]||It works in any AGS version but there is not much point in using it in anything except AGS 2.72. Needs to be on top of the module list.||SSH
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| This module adds a number of extender functions to AGS File class, allowing to read and write "precisely sized" integer values from/to the file (naturally).||BinaryFile||1.0||||x||no||[http://www.bigbluecup.com/yabb/index.php?topic=41194.0 Topic]||[http://www.mediafire.com/file/jnncxjw2gxm/BinaryFile_1.0.scm Download]||Requires AGS 3.0 or later.||Crimson Wizard
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| The bit manips module includes bit manipulation functions (getting bits, changing bits, and copying sequences of bits) for char, short, and int.||Bit Manips||0.4||||x||yes||[http://www.bigbluecup.com/yabb/index.php?topic=39723.0 Topic]||[http://duals.agser.me/Modules/bit_manips_v0.4.rar Download]||Requires AGS 3.0 or later.||ZH
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| In AGS 3.0 if you use player.ChangeRoom with the optional x and y arguments, then it is broken, becuase the player moves to the new positions BEFORE the current room fades out and the game changes room.||Character Control||1.0||||x||no||[http://www.bigbluecup.com/yabb/index.php?topic=24027.0 Topic]||[http://ssh.me.uk/modules/ChangeRoomFixed.zip Download]||Only useful for AGS 3.0.0.||SSH
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| Allows controlling non-player characters across rooms.||Character Control||0.85||x||x||yes (0.84b only)||[http://www.bigbluecup.com/yabb/index.php?topic=28821.0 Topic]||[http://duals.agser.me/Modules/CharacterControl_v0.85.rar Download]||The module has been updated for AGS 3.0 , but v0.84b still available for the 2.72 release.||Strazer / monkey_05_06
| Allows controlling non-player characters across rooms.||Character Control||0.85||x||x||yes (0.84b only)||[http://www.bigbluecup.com/yabb/index.php?topic=28821.0 Topic]||[http://duals.agser.me/Modules/CharacterControl_v0.85.rar Download]||The module has been updated for AGS 3.0 , but v0.84b still available for the 2.72 release.||Strazer / monkey_05_06
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| Allows the drawing of antialiased primitives.||Draw Antialiased||1.1||||x||yes||[http://www.bigbluecup.com/yabb/index.php?topic=39846.0 Topic]||[http://www.kweepa.com/step/ags/tech/DrawAntialiased.zip Download]||Requires a 16 or 32 bit game and a 16 or 32 bit surface (for example, when drawing to the background, you must have imported a 16 or 32 bit image as the background). If you don't do this, the lines and circles will look blocky and the game will run slowly.||Kweepa
| Allows the drawing of antialiased primitives.||Draw Antialiased||1.1||||x||yes||[http://www.bigbluecup.com/yabb/index.php?topic=39846.0 Topic]||[http://www.kweepa.com/step/ags/tech/DrawAntialiased.zip Download]||Requires a 16 or 32 bit game and a 16 or 32 bit surface (for example, when drawing to the background, you must have imported a 16 or 32 bit image as the background). If you don't do this, the lines and circles will look blocky and the game will run slowly.||Kweepa
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| This module allows you to store an array of unmanaged structs (which can themselves contain pretty much anything, for example Managed object types like the built-in type 'File').||Double-linked lists of unmanaged structs||1.0||||x||yes||[http://www.bigbluecup.com/yabb/index.php?topic=40629.0 Topic]||[http://sourceforge.net/projects/agsh/files/UnmanagedDLL1.0.zip/download Download]||Natively made with AGS 3.x, but can be ported very easily to 2.72 if you re-create the console's ListBox in 2.72.||Monsieur OUXX
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| Resize, rotate and warp sprites using a filter.||Dynamic Sprite Resizing/Rotating/Warping using filters||1||||x||no||[http://www.bigbluecup.com/yabb/index.php?topic=41649.0 Topic]||[https://www.dropbox.com/s/0p8c71shox5un2u/DynSpriteResRotWarpFilter.scm Download]||||Khris
| Resize, rotate and warp sprites using a filter.||Dynamic Sprite Resizing/Rotating/Warping using filters||1||||x||no||[http://www.bigbluecup.com/yabb/index.php?topic=41649.0 Topic]||[https://www.dropbox.com/s/0p8c71shox5un2u/DynSpriteResRotWarpFilter.scm Download]||||Khris
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| Allows you to create simple 3D games using only the AGS editor.||Easy3D||1.04||x||x||yes||[http://www.bigbluecup.com/yabb/index.php?topic=26130.0 Topic]||[http://www.alpha72.com/Easy3DModule/Easy3D%20310.zip Download]||This module has been updated for AGS 3.1 or higher, but v1.0 still available for the 2.71-2.72 release.||Wretched
| Allows you to create simple 3D games using only the AGS editor.||Easy3D||1.04||x||x||yes||[http://www.bigbluecup.com/yabb/index.php?topic=26130.0 Topic]||[http://www.alpha72.com/Easy3DModule/Easy3D%20310.zip Download]||This module has been updated for AGS 3.1 or higher, but v1.0 still available for the 2.71-2.72 release.||Wretched
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| Adds an EncryptedFile class, so that game designers can use File I/O in their games without fear that players will hack or edit the files||EncryptedFile||0.9b||x||||no||[http://www.bigbluecup.com/yabb/index.php?topic=23109.0 Topic]||[http://duals.agser.me/Modules/EncryptedFile_v0.9b_-_1.1.rar Download]||This module has been updated to a new version by monkey_05_06. It is suggested to switch to that version.||HeirOfNorton
| Adds an EncryptedFile class, so that game designers can use File I/O in their games without fear that players will hack or edit the files||EncryptedFile||0.9b||x||||no||[http://www.bigbluecup.com/yabb/index.php?topic=31194.0 Topic]||[http://duals.agser.me/Modules/EncryptedFile_v0.9b_-_1.1.rar Download]||This module has been updated to a new version (1.1) by monkey_05_06. It is suggested to switch to that version, but the 0.9b version is included in the rar as well.||HeirOfNorton/monkey_05_06
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| Let all your characters have a shadow.||EpicShadows||1||||x||yes||[http://www.bigbluecup.com/yabb/index.php?topic=35404.0 Topic]||[http://www.duskzone.it/works/ags/EpicShadows.zip Download]||||Dusk
| Let all your characters have a shadow.||EpicShadows||1||||x||yes||[http://www.bigbluecup.com/yabb/index.php?topic=35404.0 Topic]||[http://www.duskzone.it/works/ags/EpicShadows.zip Download]||||Dusk
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| flocks members (boids).||FadingThingsNonBlocking||2.29||x||||no||[http://www.bigbluecup.com/yabb/index.php?topic=29637.0 Topic]||[http://www.fileden.com/files/2006/9/4/202394/Modules/FadingThingsNonBlocking.zip Download]||||Lazarus
| flocks members (boids).||FadingThingsNonBlocking||2.29||x||||no||[http://www.bigbluecup.com/yabb/index.php?topic=29637.0 Topic]||[http://www.fileden.com/files/2006/9/4/202394/Modules/FadingThingsNonBlocking.zip Download]||||Lazarus
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| Provides a dialog box to select a file from the current directory, with preview.||FileDialog||1||x||||no||[http://www.bigbluecup.com/yabb/index.php?topic=26594.0 Topic]||[http://duals.agser.me/Modules/FileDialog_v1.0.rar Download]||||SSH
| Provides a dialog box to select a file from the current directory, with preview.||FileDialog||1.0||x||||no||[http://www.bigbluecup.com/yabb/index.php?topic=26594.0 Topic]||[http://duals.agser.me/Modules/FileDialog_v1.0.rar Download]||||SSH
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| This module allows you to open and close files, and then manage them as "handlers" (actually integer indices).||File Manager||1.0||||x||yes||[http://www.bigbluecup.com/yabb/index.php?topic=40630.0 Topic]||[http://sourceforge.net/projects/agsh/files/FileManager1.0.zip/download Download]||Natively made with AGS 3.x, but can be ported very easily to 2.72 if you re-create the console's ListBox in 2.72.||Monsieur OUXX
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| This module allows you to create Finite State Machines for use within your AGS games. FSMs can be very useful as a way of keeping track of various states within your game, particularly those that have a complex map of possible states or those that are used to simulate character AI.||Finite State Machine||1||x||||no||[http://www.bigbluecup.com/yabb/index.php?topic=21282.0 Topic]||[http://duals.agser.me/Modules/Finite_StateMachine_v1.0.rar Download]||The state machine should be considered obsolete as there is a new, more user friendly version by monkey_05)6||HeirOfNorton
| This module allows you to create Finite State Machines for use within your AGS games. FSMs can be very useful as a way of keeping track of various states within your game, particularly those that have a complex map of possible states or those that are used to simulate character AI.||Finite State Machine||1||x||||no||[http://www.bigbluecup.com/yabb/index.php?topic=21282.0 Topic]||[http://duals.agser.me/Modules/Finite_StateMachine_v1.0.rar Download]||The state machine should be considered obsolete as there is a new, more user friendly version by monkey_05)6||HeirOfNorton
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| Provides functions for management of line-breaking text.||LineBreak||1.0a||x||||no||[http://www.bigbluecup.com/yabb/index.php?topic=27098.0 Topic]||[http://duals.agser.me/Modules/LineBreak_v1.0a.rar Download]||This module contains new-style Strings and is NOT compatible with any versions of AGS prior to AGS 2.71.||monkey_05_06
| Provides functions for management of line-breaking text.||LineBreak||1.0a||x||||no||[http://www.bigbluecup.com/yabb/index.php?topic=27098.0 Topic]||[http://duals.agser.me/Modules/LineBreak_v1.0a.rar Download]||This module contains new-style Strings and is NOT compatible with any versions of AGS prior to AGS 2.71.||monkey_05_06
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| The List module actually goes back to the specialized types that the VectorClass module used, but allows a couple of very important differences. The List module will make it possible to serialize certain pointer types previously not considered candidates, namely DynamicSprite and Overlay.||List||0.3 BETA||||x||no||[http://www.bigbluecup.com/yabb/index.php?topic=41554.0 Topic]||[http://meleepta.x10hosting.com/List_0.3BETA.rar Download]||||monkey_05_06
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| Self-explanatory. ||Lip Synching With Lucas Arts ||1||||x||no||[http://www.bigbluecup.com/yabb/index.php?topic=45301.0 Topic]||[http://www.iceboxstudios.co.uk/files/LipSynchPamela.scm Download]||||IceMan
| Self-explanatory. ||Lip Synching With Lucas Arts ||1||||x||no||[http://www.bigbluecup.com/yabb/index.php?topic=45301.0 Topic]||[http://www.iceboxstudios.co.uk/files/LipSynchPamela.scm Download]||||IceMan
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| The Magnifier module implements a 'magnifying glass' style effect into your game to scale a specific section of the screen.||Magnifier||1||||x||no||[http://www.bigbluecup.com/yabb/index.php?topic=37548.0 Topic]||[http://meleepta.x10hosting.com/Magnifier_1.0.rar Download]||||monkey_05_06
| The Magnifier module implements a 'magnifying glass' style effect into your game to scale a specific section of the screen.||Magnifier||1||||x||no||[http://www.bigbluecup.com/yabb/index.php?topic=37548.0 Topic]||[http://meleepta.x10hosting.com/Magnifier_1.0.rar Download]||||monkey_05_06
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| Recognizes the mouse movements||Mouse Gesture System||1||x||||yes||[http://www.bigbluecup.com/yabb/index.php?topic=26922.0 Topic]||[http://duals.agser.me/Modules/Mouse_Gesture_System_v1.0.rar Download]||||Besh
| Recognizes the mouse movements.||Mouse Gesture System||1||x||||yes||[http://www.bigbluecup.com/yabb/index.php?topic=26922.0 Topic]||[http://duals.agser.me/Modules/Mouse_Gesture_System_v1.0.rar Download]||||Besh
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| Provides some extra functions for the mouse.||MousePlus||1.0||||x||no||[http://www.bigbluecup.com/yabb/index.php?topic=43434.0 Topic]||[http://meleepta.x10hosting.com/MousePlus.rar Download]||||monkey_05_06
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| Allows multiple responses to the same event.||MultiResponse||1.2||x||x||no||[http://www.bigbluecup.com/yabb/index.php?topic=27947.0 Topic]||[http://ssh.me.uk/modules/MultiResponse.zip Download]||Requires AGS 2.71 or above||SSH
| Allows multiple responses to the same event.||MultiResponse||1.2||x||x||no||[http://www.bigbluecup.com/yabb/index.php?topic=27947.0 Topic]||[http://ssh.me.uk/modules/MultiResponse.zip Download]||Requires AGS 2.71 or above||SSH
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| With this module, you can turn various things in other rooms on and off. ||OtherRoom ||0.85||x||||no||[http://www.bigbluecup.com/yabb/index.php?topic=20650.0 Topic]||[http://www.strazer.net/ags/OtherRoom.zip Download]||||Strazer
| With this module, you can turn various things in other rooms on and off. ||OtherRoom ||0.85||x||||no||[http://www.bigbluecup.com/yabb/index.php?topic=20650.0 Topic]||[http://www.strazer.net/ags/OtherRoom.zip Download]||||Strazer
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| This module is useful for automatically displaying the hotspot name under the cursor, using an overlay.||OverHot||1.12||x||||no||[http://www.bigbluecup.com/yabb/index.php?topic=23328.0 Topic]||[http://duals.agser.me/Modules/Overhot_v1.12.rar Download]||Version 1.12 available, should compile now if you use AGS V2.71 and have the "Enforce new-style string" option checked.||Iceboty V7000a
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| A set of effects you can do with 8-Bit Colour Depth.||PALgorithms||0.01||||x||no||[http://www.bigbluecup.com/yabb/index.php?topic=42741.0 Topic]||[http://khato.shaunhargreaves.com/DWEF/Palgorithms.scm Download]||Works probably only on 256 colored games. Requires 3.1.2 or later.||Scavenger
| A set of effects you can do with 8-Bit Colour Depth.||PALgorithms||0.01||||x||no||[http://www.bigbluecup.com/yabb/index.php?topic=42741.0 Topic]||[http://khato.shaunhargreaves.com/DWEF/Palgorithms.scm Download]||Works probably only on 256 colored games. Requires 3.1.2 or later.||Scavenger
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| Emulates inventory functionality for rooms to support 'dropping' an item off into a room, and then coming back for it||Room Inv||3||||x||no||[http://www.bigbluecup.com/yabb/index.php?topic=28770.0 Topic]||[http://duals.agser.me/Modules/RoomInv_v3.0.rar Download]||Requires AGS v3.0.1 or later.||monkey_05_06
| Emulates inventory functionality for rooms to support 'dropping' an item off into a room, and then coming back for it||Room Inv||3||||x||no||[http://www.bigbluecup.com/yabb/index.php?topic=28770.0 Topic]||[http://duals.agser.me/Modules/RoomInv_v3.0.rar Download]||Requires AGS v3.0.1 or later.||monkey_05_06
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| A Save Restore Delete Dialog Module.||Save Restore Delete game dialog||1.0||x||||no||[http://www.bigbluecup.com/yabb/index.php?topic=30292.0 Topic]||[http://joecarlhr.googlepages.com/GUI-S-R-D.zip Download]||Requires AGS v2.72 or later.||Joe
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| Provides a savegames with screenshots GUI||Saves List with Screens GUI||1.2 / 2.0 Topic]||x||x||no||[http://www.bigbluecup.com/yabb/index.php?topic=26749.0 Topic]||[http://duals.agser.me/Modules/Saves_List_with_Screens_GUI_v2.0.rar Download]||Respective versions works for respective version (1.2 for 2.72 and  earlier, and 2.0 for 3.x.x)||SupSuper
| Provides a savegames with screenshots GUI||Saves List with Screens GUI||1.2 / 2.0 Topic]||x||x||no||[http://www.bigbluecup.com/yabb/index.php?topic=26749.0 Topic]||[http://duals.agser.me/Modules/Saves_List_with_Screens_GUI_v2.0.rar Download]||Respective versions works for respective version (1.2 for 2.72 and  earlier, and 2.0 for 3.x.x)||SupSuper
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| Slides between two rooms giving the illusion of changing the  viewport  instead of changing rooms.||SlideRoom||1.02||x||x||no||[http://www.bigbluecup.com/yabb/index.php?topic=29111.0 Topic]||[http://meleepta.x10hosting.com/SlideRoom_1.02.rar Download]||Requires AGS v2.72 or later.||monkey_05_06
| Slides between two rooms giving the illusion of changing the  viewport  instead of changing rooms.||SlideRoom||1.02||x||x||no||[http://www.bigbluecup.com/yabb/index.php?topic=29111.0 Topic]||[http://meleepta.x10hosting.com/SlideRoom_1.02.rar Download]||Requires AGS v2.72 or later.||monkey_05_06
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|Added ability to use movement speeds slower than 1 (-2 is now 1/2, -3 is 1/3, etc) ||Slow Movement||1.1||x||||no||[http://www.bigbluecup.com/yabb/index.php?topic=22716.0 Topic]||[http://ssh.me.uk/modules/slowmove.zip Download]||Requires AGS v2.71 or later. Not needed anymore since AGS v2.72||SSH
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| A module designed to make the screen scroll smoothly as the player character moves around. It can also move room objects to create a parallax effect. The module is intended to be platform and resolution independent.||Smooth Scrolling & Simple Parallax||1.6||||x||yes||[http://www.bigbluecup.com/yabb/index.php?topic=33142.0 Topic]||[http://www.fallen-brothers.com/ags/smooth_scroll_demo_1.6.zip Download]||||Ali
| A module designed to make the screen scroll smoothly as the player character moves around. It can also move room objects to create a parallax effect. The module is intended to be platform and resolution independent.||Smooth Scrolling & Simple Parallax||1.6||||x||yes||[http://www.bigbluecup.com/yabb/index.php?topic=33142.0 Topic]||[http://www.fallen-brothers.com/ags/smooth_scroll_demo_1.6.zip Download]||||Ali
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| Allows inventory window GUI controls to scroll smoothly. Either vertically or horizontally.||SmoothScrollInv||1||||x||no||[http://www.bigbluecup.com/yabb/index.php?topic=37277.0 Topic]||[http://ssh.me.uk/modules/SmoothScrollInv.zip Download]||Requires AGS 3.1.2 or later.||SSH
| Allows inventory window GUI controls to scroll smoothly. Either vertically or horizontally.||SmoothScrollInv||1||||x||no||[http://www.bigbluecup.com/yabb/index.php?topic=37277.0 Topic]||[http://ssh.me.uk/modules/SmoothScrollInv.zip Download]||Requires AGS 3.1.2 or later.||SSH
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| This is a module for adding snow/rain functionality to the game. Collision detection logic.||SnowRainPS||1.0||||x||yes||[http://www.bigbluecup.com/yabb/index.php?topic=41448.0 Topic]||[http://www.mediafire.com/?db61jsd88w6jj Download]||Requires AGS 3.1.2 or later.||helios123
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| Creates a trail of 'sparks' which trail the mouse cursor's movement, similar to Discworld.||SparkleMotion ||1.02||||x||yes||[http://www.bigbluecup.com/yabb/index.php?topic=35864.0 Topic]||[http://monkey.05.06.googlepages.com/SparkleMotion_Demo.rar Download]|| Requires AGS 3.0.2 or higher! Also since AGS doesn't allow alpha-channels to be copied via the DrawingSurface.DrawImage function onto a transparent background (it flattens), they won't work.||monkey_05_06
| Creates a trail of 'sparks' which trail the mouse cursor's movement, similar to Discworld.||SparkleMotion ||1.02||||x||yes||[http://www.bigbluecup.com/yabb/index.php?topic=35864.0 Topic]||[http://monkey.05.06.googlepages.com/SparkleMotion_Demo.rar Download]|| Requires AGS 3.0.2 or higher! Also since AGS doesn't allow alpha-channels to be copied via the DrawingSurface.DrawImage function onto a transparent background (it flattens), they won't work.||monkey_05_06
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| Provides 40 extra functions for Strings.||StringPlus||3.2||||x ||||[http://www.bigbluecup.com/yabb/index.php?topic=20950.0 Topic]||[http://meleepta.x10hosting.com/StringPlus_3.2.rar Download]||Requires AGS 3.1.2 or later. Also currently there is no documentation.||monkey_05_06
| Provides 40 extra functions for Strings.||StringPlus||3.2||||x ||||[http://www.bigbluecup.com/yabb/index.php?topic=20950.0 Topic]||[http://meleepta.x10hosting.com/StringPlus_3.2.rar Download]||Requires AGS 3.1.2 or later. Also currently there is no documentation.||monkey_05_06
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| This module defines and implements two types meant for user-friendly ways of writing custom structs or data chains to String and reading them back.||StructStream||1.0||||||x||[http://www.bigbluecup.com/yabb/index.php?topic=41243.0 Topic]||[http://www.mediafire.com/file/5nn5zttnjy2/StructStream_1.0.scm Download]||Requires AGS 3.0 or later. Optionally requires monkey_05_06's Stack module v. 1.0 or better to enable two functions supporting StackData type.||Crimson Wizard
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| This module provides a variation on the normal keypad/combination lock. Instead of entering the code on a keypad, you have to add different amounts, towards the total (combination).||SumPasscode||1||x||||yes (contains 2.7 and 2.7.1 versions)||[http://www.bigbluecup.com/yabb/index.php?topic=23793.0 Topic]||[http://duals.agser.me/Modules/Sum_Passcode_v1.0.rar Download]||||Ashen
| This module provides a variation on the normal keypad/combination lock. Instead of entering the code on a keypad, you have to add different amounts, towards the total (combination).||SumPasscode||1||x||||yes (contains 2.7 and 2.7.1 versions)||[http://www.bigbluecup.com/yabb/index.php?topic=23793.0 Topic]||[http://duals.agser.me/Modules/Sum_Passcode_v1.0.rar Download]||||Ashen
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| Allows for creation of named timers with options to control whether  the  timer is run during normal game execution (while repeatedly_execute is  run)  or  run always  (while  repeatedly_execute_always  is  run),  whether  the  timer  is automatically removed upon expiration,  and  pausing  the  timers  temporarily.||Timer||2.01||x||x||no||[http://www.bigbluecup.com/yabb/index.php?topic=28979.0 Topic]||[http://duals.agser.me/Modules/Timer_v2.01.rar Download]||||monkey_05_06
| Allows for creation of named timers with options to control whether  the  timer is run during normal game execution (while repeatedly_execute is  run)  or  run always  (while  repeatedly_execute_always  is  run),  whether  the  timer  is automatically removed upon expiration,  and  pausing  the  timers  temporarily.||Timer||2.01||x||x||no||[http://www.bigbluecup.com/yabb/index.php?topic=28979.0 Topic]||[http://duals.agser.me/Modules/Timer_v2.01.rar Download]||||monkey_05_06
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| Get true-color blues and magenta in 32-bit games. The "SPECIAL" color values returned only work for 32-bit games. If your game is 16-bit then the magenta color returned by this function will match the AGS transparent color.||TruBlu||3.0||||x||no||[http://www.bigbluecup.com/yabb/index.php?topic=28979.0 Topic]||[http://meleepta.x10hosting.com/TruBlu.rar Download]||Requires AGS 3.0 or later.||monkey_05_06
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| This module can be used to create programatic in-betweens (tweens) for AGS objects. These animations can be blocking, non blocking, or loop them, and it has acceleration/deceleration timing functions.||Tween||1.5 (RC 1)||x||x||yes||[http://www.bigbluecup.com/yabb/index.php?topic=38015.0 Topic]||[http://www.losmunditos.com/downloads/ags-tween/ Download]||Requires AGS 2.72 or later. This module has been updated for AGS 3.0 or higher, but v1.5 still available for the 2.72 release.||Edmundito
| This module can be used to create programatic in-betweens (tweens) for AGS objects. These animations can be blocking, non blocking, or loop them, and it has acceleration/deceleration timing functions.||Tween||1.5 (RC 1)||x||x||yes||[http://www.bigbluecup.com/yabb/index.php?topic=38015.0 Topic]||[http://www.losmunditos.com/downloads/ags-tween/ Download]||Requires AGS 2.72 or later. This module has been updated for AGS 3.0 or higher, but v1.5 still available for the 2.72 release.||Edmundito